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Latest Comments by Nezchan
Read Only Memories: NEURODIVER releases May 16th
19 March 2024 at 4:27 pm UTC

I've been looking forward to this. Don't play a lot of point and click stuff, but I enjoyed Read Only Memories a lot.

Hopefully this lives up to or exceeds its predecessor.

Broken Sword - Shadow of the Templars remaster hits over £400k on Kickstarter
18 March 2024 at 1:52 pm UTC Likes: 4

Interesting that the "how do you specifically use AI" is entirely taken up by a disclaimer about how it's trained, and he doesn't actually say what it's used for.

Vampire Survivors gets a new bonus stage, 2 new characters, 4 new weapons
29 February 2024 at 3:37 pm UTC Likes: 1

I never did finish all the stages in the base game, although I think it's great fun.

There's been so much added, it's almost tempting to wipe it all and start fresh.

Palworld is getting external anti-cheat but it will be mostly optional
20 February 2024 at 1:15 am UTC Likes: 2

Valheim went through the same character arc, I recall. A lot of attention all at once, which tapered off as people got through the early content and went to play something else for a while. Causing some folks to get weird about how there wasn't immediately new updates every other week.

Not unexpected to see the same thing here.

No Man's Sky Omega Update arrives with a Free Weekend and lots new
15 February 2024 at 8:57 pm UTC Likes: 1

Quoting: nadrolinuxGame constantly freeze for me after 10-15 seconds in main menu (I tried to change window without borders to fullscreen, disable vsync etc. but nothing helped) however I'm not sure if it's related to Omega patch or switch to Silverblue + Steam from Flatpak, because before I used standard Fedora Workstation. Other games works fine. Can you check if you see similar problems with Omega?

I find it's usually best to wait three or four days after a big update, to let things settle out and get a bunch of bugfixes. The last two or three have been unplayable on launch day for me, but they get better.

Driving survival game Pacific Drive is very cool - here's the fix for Steam Deck / Linux
9 February 2024 at 7:11 pm UTC

Tried the demo and, as expected, had to do all the falderal up there to get it to work. Nothing too tough, at least.

Seems pretty fun, although I can do without all the "find a thing in the dark while your vision is obscured" stuff. Performance also dipped kinda hard when I got to the garage, although I didn't have time this morning to monkey with settings much.

Stardew Valley 1.6 bigger than expected - now in bug-fixing and polishing stage
30 January 2024 at 4:05 pm UTC Likes: 5

Definitely jumping in with a new save the moment 1.6 drops, are you kidding me? I'm eager to see what Barone has cooked up.

Build a powerful character in Into the Necrovale a new Action RPG
30 January 2024 at 3:53 pm UTC

Oh, I remember the demo for that in last summer's NextFest. Looks like it's expanded quite a lot.

At the time there were only a couple of enemy types, and not a lot of NPC interaction. Glad to see it's turning into something really good.

Never Grave from the Palworld developer looks a lot like Hollow Knight
30 January 2024 at 2:58 pm UTC

Quoting: EagleDelta
Quoting: Nezchan
Quoting: LacSlyer
Quoting: EhvisI don't really see a lot of the Hollow Knight specific art style in this game. This looks more like a traditional cartoony style. And while some of the mechanics look similar to Hollow Knight, the gameplay as a whole looks quite different. I mean, ladders? :) Crownsworn definitely looks closer.

If you can't see some of the screenshots on their store page that look like a blatant rip off of Hollow Knight then you either have no idea how Hollow Knight looks or you didn't actually look at the images. The art style isn't exactly the same, it's a bit more cartoony, but some of the shots make the environment look like they literally copy pasted from HK.

Keep in mind, the developer posted these shots to sell the game. When a handful of those images they posted can raise questions like this it's enough to be suspicious at the very least.

I think this is what people are missing here. This isn't about how the game actually plays. It's not about iteration on an existing set of ideas. It's about marketing, and using "looks a lot like" as a strategy, even though the game isn't like the thing it looks a lot like.

Craftopia didn't iterate on Breath of the Wild. Palworld doesn't really do much with Pokémon mechanics aside from capturing in the same way. And this seems to use none of the innovations Hollow Knight brought to the Metroidvania genre. But boy do they want people who know those games to look at screenshots and go "hey, that looks familiar!"

Which is something they have likely needed in the past. If you read the translated interview on the dev's site, you'll see that nearly every publisher he approached passed on the game because it didn't play it safe with a popular, trendy game format and genre. It doesn't have MTX, isn't a battle royale/FPS/Action RPG, so publishers passed. So, instead, they created their own marketing by using the art style to get ppl interested and in the door, then use the gameplay to try and get them hooked.

Even with the boatloads of money they've earned on Palworld, they are still nowhere near the resources that a AAA studio/publisher has available to spend on Engineers or Marketing (two of the most expensive parts of Tech/Gaming companies)

So...they were actually forced to use, and continue to use, a cynical marketing scheme where they rode the coattails of more popular games and mislead players about what their game was like.

Cool, I guess.

Never Grave from the Palworld developer looks a lot like Hollow Knight
29 January 2024 at 10:06 pm UTC Likes: 3

Quoting: LacSlyer
Quoting: EhvisI don't really see a lot of the Hollow Knight specific art style in this game. This looks more like a traditional cartoony style. And while some of the mechanics look similar to Hollow Knight, the gameplay as a whole looks quite different. I mean, ladders? :) Crownsworn definitely looks closer.

If you can't see some of the screenshots on their store page that look like a blatant rip off of Hollow Knight then you either have no idea how Hollow Knight looks or you didn't actually look at the images. The art style isn't exactly the same, it's a bit more cartoony, but some of the shots make the environment look like they literally copy pasted from HK.

Keep in mind, the developer posted these shots to sell the game. When a handful of those images they posted can raise questions like this it's enough to be suspicious at the very least.

I think this is what people are missing here. This isn't about how the game actually plays. It's not about iteration on an existing set of ideas. It's about marketing, and using "looks a lot like" as a strategy, even though the game isn't like the thing it looks a lot like.

Craftopia didn't iterate on Breath of the Wild. Palworld doesn't really do much with Pokémon mechanics aside from capturing in the same way. And this seems to use none of the innovations Hollow Knight brought to the Metroidvania genre. But boy do they want people who know those games to look at screenshots and go "hey, that looks familiar!"