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Latest Comments by Nezchan
Valve has expanded the Steam Play whitelist to include DARK SOULS III and plenty more
14 Nov 2018 at 1:14 am UTC Likes: 3

Am I imagining things or did Jamestown and Reckless Disregard for Gravity already have Linux ports around someplace? Humble, maybe? I'm absolutely certain I've played the latter on Linux at least (and been terrible at it).

Valve gave out more details about Artifact, including some public APIs and pre-order is up
14 Nov 2018 at 12:52 am UTC Likes: 1

Quoting: huwjenjinnIf you're looking for a card game don't forget the totally free Argentum Age. http://www.argentumage.com/ [External Link]

Still in development and not quite published on Steam yet although I believe Steam keys are available to download from the nice people at Argentum.
Yup, I've been playing with it and it's pretty spiffy. They can always use some help too.

Just go on their Discord and ask for a key, they'll give it to you for nothin'.

Feral Interactive are asking you to send the game port suggestions again
13 Nov 2018 at 1:57 pm UTC

Why not just take our suggestions from last time, given they didn't do any of them without TOTAL WAR in the title?

Now there's a thought. Maybe if we renamed it to TOTAL WAR: Skyrim....

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 11:46 pm UTC

I wonder, on the other side of things, how much of a barrier there is to developing for VR from the indie/solo developer side of things?

As a side note, despite being The Future Of Gaming, I can't really see how a lot of game genres would see much benefit by going VR. Certainly first-person games, and the sort of physical stuff that the Wii used to do (and to some degree the Switch does now) translate well. But RTS games? TCGs? Story-based RPGs with a lot of text, like Pillars of Eternity? Roguelikes? Seems to me that you'd have go to a lot of trouble just to tease out some way to present those on a VR platform that's just not worth the effort. And I'd personally rather not leave stuff like that in the past to pursue that golden future of gaming.

Valve gave out more details about Artifact, including some public APIs and pre-order is up
12 Nov 2018 at 11:41 pm UTC

Quoting: Salvatos
Quoting: NezchanMy problem is that while I like card games, I'm also terribly bad at them, and don't really have a card game guru to teach me, walk me through deckbuilding and the like. So while I like the mechanics of TCGs and the lore and the art, I just can't justify paying up front cash for a game I already know I'm going to suck at and become frustrated by long before I start to gain any degree of competence.

That's one advantage of the F2P model, at least I can goof around with a game like Hearthstone for that brief period of time before my incompetence catches up to me.
That's one thing I like about Faeria. On many occasions the puzzle mode has made me go "oh, I can do that?" and strategize differently, and since the missions are preset you can retry them in a variety of different ways until you beat them, and try out new approaches as you do. I've gotten to a point where I can beat most regular missions with my main deck, but also sometimes I'm faced with a very specialized challenge and I know what kind of cards I'll need in a focused deck to counter it. It's been a really fun experience so far, and the tactical play on the board adds a much-needed dimension to take out the dryness of "just deck-building," in my taste.

Unfortunately for you it's not free-to-play anymore, but I find that there's plenty of solo content to justify the price if you don't want to measure up to more experienced players (I've played over 40 hours so far, all against AI).
Honestly, if I were to try a pay-up-front card game it would almost certainly be Faeria.

Valve gave out more details about Artifact, including some public APIs and pre-order is up
12 Nov 2018 at 9:45 pm UTC

My problem is that while I like card games, I'm also terribly bad at them, and don't really have a card game guru to teach me, walk me through deckbuilding and the like. So while I like the mechanics of TCGs and the lore and the art, I just can't justify paying up front cash for a game I already know I'm going to suck at and become frustrated by long before I start to gain any degree of competence.

That's one advantage of the F2P model, at least I can goof around with a game like Hearthstone for that brief period of time before my incompetence catches up to me.

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 6:07 pm UTC Likes: 1

Quoting: MayeulC
Quoting: NezchanIn fact, I'm one of those people whose brains "never got used to it". Back in the CRT days, I used to love the Half-Life games. Played them a lot, especially 2. But when flatscreen monitors came out, I found myself getting tremendously queasy after about a half-hour of play and that feeling would hang on for a couple of hours.
Mmm, if that's just CRT vs Flat screen, maybe you should try investing in a low persistence display? It's usually branded as "lightboost" or something alike ("motion blur reduction", and maybe those branded with a 1ms response time), and is basically a strobing backlight. Throw in some adaptative sync support for good measure, and higher framerates.

I'm myself pondering about whether to change my aging (10 years) display, as it starts to "display" signs of failure (flashing backlight when at 40%+).

Incidentally, most of those VR headsets have low persistence, high framerate displays. I would like to experiment with fully immersive 3D "desktop environments" when/if I get one.
In the case of monitors, it's a widescreen issue. On old CRT monitors which weren't as wide typically, FoV wasn't a big issue. But on widescreen monitors it is, as the video below illustrates.

https://youtu.be/blZUao2jTGA [External Link]

Now I haven't researched nausea on VR so I don't know the causes involved (presumably not quite the same as FoV), but I do know there have been a significant number of reports and it's something that VR makers have to overcome if it's going to become ubiquitous like some folks here think it will. Plus you have to overcome the hesitation on the part of people who are nausea-prone who don't want to spend all that money to take their chances and maybe end up sick anyway.

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 1:38 pm UTC

Quoting: TheSHEEEP
Quoting: bubexelVR and AR is the future of gaming.


Quoting: bubexelAbout motion sickness, seems no one remember the first FPS games that was making motion sickness like doom , etc... But nowdays nobody get motion sickness because your brain is used to it.
That is absolutely not how it works. Except for people who do get general motion sickness from FPS games, nobody ever got motion sick from these games.
This is the same kind of urban myth as delirium furiosum (some people believed you would get dumb from riding in a train in the early 19th century).
In fact, I'm one of those people whose brains "never got used to it". Back in the CRT days, I used to love the Half-Life games. Played them a lot, especially 2. But when flatscreen monitors came out, I found myself getting tremendously queasy after about a half-hour of play and that feeling would hang on for a couple of hours. I didn't know anything about others having similar problems until much later, just that I couldn't play, or even watch, those games at all. It wasn't until after I found the same problem with the Metro games that I found out about Simulation Sickness.

Which is the reason game companies put FoV sliders on games. Why Croteam has an entire menu dedicated to things like that, head bob, blur and so forth which can exacerbate the problems.

Awful lot of trouble to go to when nobody ever got sick from them, though. Maybe they should stop.

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 4:37 pm UTC

Even aside from the cost, it's a simple fact that a lot of people physically can't use VR headsets even if they can afford the hardware and a current enough machine to use it with. There's the motion sickness thing of course, and the space issue already mentioned. Plus a hell of a lot of people wear glasses and from what I've been told from numerous sources they still don't have a good answer to that with current headsets.

I can't see any way VR won't always be a niche gadget.

Cheap Golf, a retro-styled comedy mini-golf adventure released with Linux support
10 Nov 2018 at 3:54 am UTC

This looks like it has suspiciously little to do with golf.