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Latest Comments by Nezchan
Valve gave out more details about Artifact, including some public APIs and pre-order is up
12 Nov 2018 at 9:45 pm UTC

My problem is that while I like card games, I'm also terribly bad at them, and don't really have a card game guru to teach me, walk me through deckbuilding and the like. So while I like the mechanics of TCGs and the lore and the art, I just can't justify paying up front cash for a game I already know I'm going to suck at and become frustrated by long before I start to gain any degree of competence.

That's one advantage of the F2P model, at least I can goof around with a game like Hearthstone for that brief period of time before my incompetence catches up to me.

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 6:07 pm UTC Likes: 1

Quoting: MayeulC
Quoting: NezchanIn fact, I'm one of those people whose brains "never got used to it". Back in the CRT days, I used to love the Half-Life games. Played them a lot, especially 2. But when flatscreen monitors came out, I found myself getting tremendously queasy after about a half-hour of play and that feeling would hang on for a couple of hours.
Mmm, if that's just CRT vs Flat screen, maybe you should try investing in a low persistence display? It's usually branded as "lightboost" or something alike ("motion blur reduction", and maybe those branded with a 1ms response time), and is basically a strobing backlight. Throw in some adaptative sync support for good measure, and higher framerates.

I'm myself pondering about whether to change my aging (10 years) display, as it starts to "display" signs of failure (flashing backlight when at 40%+).

Incidentally, most of those VR headsets have low persistence, high framerate displays. I would like to experiment with fully immersive 3D "desktop environments" when/if I get one.
In the case of monitors, it's a widescreen issue. On old CRT monitors which weren't as wide typically, FoV wasn't a big issue. But on widescreen monitors it is, as the video below illustrates.

https://youtu.be/blZUao2jTGA [External Link]

Now I haven't researched nausea on VR so I don't know the causes involved (presumably not quite the same as FoV), but I do know there have been a significant number of reports and it's something that VR makers have to overcome if it's going to become ubiquitous like some folks here think it will. Plus you have to overcome the hesitation on the part of people who are nausea-prone who don't want to spend all that money to take their chances and maybe end up sick anyway.

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 1:38 pm UTC

Quoting: TheSHEEEP
Quoting: bubexelVR and AR is the future of gaming.


Quoting: bubexelAbout motion sickness, seems no one remember the first FPS games that was making motion sickness like doom , etc... But nowdays nobody get motion sickness because your brain is used to it.
That is absolutely not how it works. Except for people who do get general motion sickness from FPS games, nobody ever got motion sick from these games.
This is the same kind of urban myth as delirium furiosum (some people believed you would get dumb from riding in a train in the early 19th century).
In fact, I'm one of those people whose brains "never got used to it". Back in the CRT days, I used to love the Half-Life games. Played them a lot, especially 2. But when flatscreen monitors came out, I found myself getting tremendously queasy after about a half-hour of play and that feeling would hang on for a couple of hours. I didn't know anything about others having similar problems until much later, just that I couldn't play, or even watch, those games at all. It wasn't until after I found the same problem with the Metro games that I found out about Simulation Sickness.

Which is the reason game companies put FoV sliders on games. Why Croteam has an entire menu dedicated to things like that, head bob, blur and so forth which can exacerbate the problems.

Awful lot of trouble to go to when nobody ever got sick from them, though. Maybe they should stop.

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 4:37 pm UTC

Even aside from the cost, it's a simple fact that a lot of people physically can't use VR headsets even if they can afford the hardware and a current enough machine to use it with. There's the motion sickness thing of course, and the space issue already mentioned. Plus a hell of a lot of people wear glasses and from what I've been told from numerous sources they still don't have a good answer to that with current headsets.

I can't see any way VR won't always be a niche gadget.

Cheap Golf, a retro-styled comedy mini-golf adventure released with Linux support
10 Nov 2018 at 3:54 am UTC

This looks like it has suspiciously little to do with golf.

The Wall, a rather unusual FPS game is planning to support Linux
9 Nov 2018 at 11:10 pm UTC Likes: 1

Looks like a slower sort of game than most FPS tend to be. Which will be an interesting change depending on if they can make that pace work.

Hopefully they work on the visuals a bit though. Right now it seems really bland. It'll be better if they can add more character to it.

Lutris game manager has another release out adding more spit and polish
7 Nov 2018 at 4:40 pm UTC

I'd love to get my Lutris looking like it does in your screenshot, but apparently under MATE the "Use dark theme" option doesn't work at all. The only way seems to be changing to a dark system theme and having all your windows dark.

Funny Discord and other apps with dark themes don't have that problem.

Epicinium, a turn-based strategy game where nature is a finite resource is now on Kickstarter
6 Nov 2018 at 7:56 pm UTC

Hah! I saw the little OS icons in the preview image and thought "Cool, that's an interesting new feature GoL implemented". It wasn't until I moused over three more and nothing popped up that I realized it was just part of the image.

The Long Dark is leaving GOG tomorrow although it will still get updates
6 Nov 2018 at 7:42 pm UTC

I think it's time to shut comments down, Liam. Not that they were good to start with, but they're really descending into irrelevant axe-grinding that's got nothing to do with Hinterland's decision.

The Long Dark is leaving GOG tomorrow although it will still get updates
6 Nov 2018 at 4:20 pm UTC Likes: 5

Quoting: fabertaweI'm so happy having no knowledge of Twitter and Facebook, etc, etc. Somebody somewhere will always be offended by everything. Free speech is already irreparably damaged in the UK.

GOG should have had more sense than to post that. The level of uproar and backlash however, is just ludicrous.
What level of uproar? Some people are upset, there have been a small handful of articles calling them out on it, and an even smaller handful of game companies (allegedly) withdrew from the storefront over it.

If you want a big hue and cry, just look at the "GOG did nothing wrong" crowd in this very thread going on about how unjust it is, and how free speech is endangered, and they'll never buy a game from Hinterland again, and how SJWs somehow run the whole world. There's histrionics for you.