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Latest Comments by Cheeseness
Winter's Wake, A First Person/Text Adventure Hybrid
12 Aug 2015 at 2:59 pm UTC

Quoting: TheMagazineI've never played anything quite like this before but I like the look and feel of the game- or the demo at least. Be sure to post an update when you finish it Cheeseness!
Thanks! I'll be sure to keep people updated :)

Winter's Wake, A First Person/Text Adventure Hybrid
11 Aug 2015 at 7:13 pm UTC

Quoting: Ignis
Quoting: Cheeseness
Quoting: Ignis// The game is 64-bit only at the moment.
This is mentioned as a "known issue" in readme.txt
Yeah, I've mentioned it for other readers.

Good luck :)
Ah, OK. Cheers, and thank you! :)

Winter's Wake, A First Person/Text Adventure Hybrid
11 Aug 2015 at 6:54 am UTC

Quoting: IgnisWhere am I supposed to send the logs again? (o.o) Well, anyway: http://pastebin.com/HH0q6nCH [External Link]
Thanks for that! My email address is in the readme.txt that accompanies the game, but pastebin is fine too :)

Quoting: Ignis// The game is 64-bit only at the moment.
This is mentioned as a "known issue" in readme.txt

Quoting: IgnisA bit disorienting at first %) Overall, I'm not sure, somewhat interested, though. Kind of interesting idea. Although I miss backgrounds (at least in key places), but "no graphics" (other than item icons) was the point, I suppose.
Yeah, it's all about having something that exists in the player's mind rather than on the screen. This demo is pretty early, and there are more things I'll be doing to try to help reduce disorientation as development continues.

Part of the reason I've pushed out this demo so early in development is so that I can start to gauge how people outside of the development team are coping with a "new" way of interacting with a game, and that will give me extra insight when making decisions on how to improve the experience. "Somewhat interested" sounds like a win from here :)

Quoting: IgnisEDIT: funny logs in console output ☺
:D

Quoting: Speedster
Quoting: GuestWhat does HMD mean?
HMD = Head Mounted Display. I recall Cheeseness doing a nice article on Oculus, before they went to the dark side.
With my initial prototypes, I've been targeting OpenHMD [External Link] in the hopes of having something that's device agnostic. SteamVR is also on my radar :)

New Trailer Released For Gravity Platformer Airscape, Coming In August
18 Jul 2015 at 1:05 pm UTC Likes: 1

I've been testing this game and am loving it to pieces. It's got a great mix of challenge and charm. I particularly enjoy the sense of momentum that some levels have. Daniel and the team have done some fantastic work :)

What Happens When You Request A Refund On Steam?
16 Jun 2015 at 4:25 am UTC Likes: 1

Quoting: Keizgon
Quoting: NovenTransaction history is there and shows I bought it months ago.
I mean a refund transaction.
There's no indication of refunds in the account transaction history.

What Happens When You Request A Refund On Steam?
15 Jun 2015 at 9:30 pm UTC

Quoting: NovenWell of the 10 refund requests I put in, only 2 have gone through. All of them were old windows games I bought over 6 months ago at the earliest. The major publishers are the only ones that gave me a refund. Seems smaller studios are REALLY sticking to the 2 week purchase limit.
Unless something's changed within the past few days, based on the discussions I've had with devs, they don't get a say in what gets refunded and what doesn't.

What Happens When You Request A Refund On Steam?
15 Jun 2015 at 9:30 am UTC Likes: 1

Quoting: Guest
Quoting: CheesenessYou know, as much as I hate Flash and prefer to not play games that use it, I find it hard to agree here.
Based on your quotes, I would say you dislike but don't hate flash. I hate flash and no flash game is worth my money period. Every time I give a chance to a flash game included in a bundle I regret it and even my experience with wine is far better.
Perhaps you're misinterpreting what I'm trying to say then. I'm not saying that you (or anybody else) should pay money for Flash games, but instead that the attitude I interpreted from marcelomendes' post ignores something important .

I'm saying that it's better to focus that negativity on the tech rather than the people who make stuff you might otherwise like (somebody can be "serious" about making games when using Flash). A developer who makes stuff you like can change tech. A developer who doesn't make stuff you like but uses tech you appreciate isn't likely to start making stuff you like just because you're being supportive.

If we didn't have the Flash version of VVVVVV, the native C++ version would never have existed. Same goes for Binding of Isaac and other games.

What Happens When You Request A Refund On Steam?
15 Jun 2015 at 6:26 am UTC

Quoting: Segata SanshiroThanks for the write up, very informative and didn't realise the system was so sensible. I'm not too sure about letting people keep their trading cards though, I can see people abusing this for the cards even though they'll only get like 20p.
I feel like this will probably happen, but it won't be that prominent. Another potential benefit for developers (beyond Steam Marketplace revenue) is that if someone does do this, their friends will all see them in game, and that's an opportunity for someone who might actually like it to get exposed to it.

Quoting: Segata SanshiroEDIT: Refunding games from over 14 days ago didn't work for me... I feel like I should get my money back for Eador: Masters of the Broken World and Dying Light, since the former never ran on Linux at all (despite saying it did) and the latter is still very broken. I would re-purchase both these games if they were playable, but they're just not night now.
Out of interest, what reason did you select and what notes did you provide?

Quoting: marcelomendesNO serious game should depend (or be made) on Flash at all. It seems nice game, but... =/
You know, as much as I hate Flash and prefer to not play games that use it, I find it hard to agree here. Developers use the tools they know, and so long as Flash is taught in schools, etc., that's where the root of the problem lies rather than with developers who end up using it.

There are plenty of Air/Flash games that are really worthwhile (to me at least), and it feels like there are more positive outcomes from being supportive and encouraging them to learn new tools than to dismiss people who make stuff you like out of hand.

Quoting: d10sfanStill pretty sub-par performance on Nvidia card for Dying Light, compared to Windows. Considering how well other games work on this system, it's still the fault of the developers.
There are too many moving parts to unequivocally say that this is the developer's fault without digging pretty deep. Remember when VP identified a Witcher 2 problem that turned out to be a kernel bug? Drivers, kernels and library dependencies can all potentially play a part, and the problems you've experienced could be a combination of a number of things.

Ideally these issues should have been picked up in QA testing, but if it turns out that the game adhered to standards or documented behaviour that is broken somewhere else, then it's hard to say it's the fault of the developers/porters behind the game.

What Happens When You Request A Refund On Steam?
14 Jun 2015 at 6:24 pm UTC Likes: 1

Quoting: minjThank you for the write up.
You're very welcome ^_^

Quoting: EikeThey said the games must be no older than 14 days, but... good luck!
As I mentioned in the article though, people have been reporting that they've received refunds for purchases as old as 6 months, and with playtime well beyond the two hours. I think the 14 days/two hours thing is what's guaranteed, not the limit of what they'll approve.

CryEngine Gets An Official Linux Support Announcement
9 May 2015 at 8:20 am UTC Likes: 1

Quoting: Beamboom
Quoting: sigzWell they said "For now, Linux support will be limited to the game launcher," I think this means only the engine.
With me empathizing, "for NOW". Ergo it's coming, but not now. What other way can it be interpret?
It is pretty vague and noncommittal. I think it suggests that it's something they're going to be considering for the future, but it's a long way from anything solid. Fingers crossed :)