Latest Comments by Cheeseness
Editorial: A Conversation About Broken Age
4 May 2015 at 9:48 am UTC
4 May 2015 at 9:48 am UTC
Glad to hear you enjoyed it, drmoth! As with Flesk, I was unsure about how it would pan out, but it seems to have had a generally positive response, which is nice :)
Anybody looking for an actual review can check out Norbert's impressions over here.
Anybody looking for an actual review can check out Norbert's impressions over here.
Editorial: A Conversation About Broken Age
1 May 2015 at 3:54 am UTC Likes: 1
A number of puzzles also have randomised solutions (like the wiring puzzles that Flesk mentioned - also my favourites!), so walkthroughs will not be useful for them.
For anybody who's run through that stuff already, I started a thread [External Link] on the Double Fine forums where people have been sharing their notes/scribbles. It's been neat to see people's thought processes represented that way as they work through the puzzles that the game puts forward, and there's even a post from one of the developers showing his notes whilst testing the game.
1 May 2015 at 3:54 am UTC Likes: 1
Quoting: SamsaiThe article has review-ish style to it which means that disclosure is pretty much required for transparency reasons. However, the affiliation was mentioned in the article so the article should be fine. And when I went through the article (had a relatively quick glance) it doesn't seem like an advert.It was intended to come across as an interview/discussion transcript from two people who obviously have a passion for the game rather than a review. We did sum up the things we did/didn't like at the end though, which could be confusing the issue maybe?
Quoting: SpeedsterAs a Broken Age backer who wasn't blown away by the 1st half, I'm encouraged to hear that the 2nd half has more meaty puzzles. I know DFA was intending that all along, and even more so after the feedback on first half, but it's nice to hear fellow adventure gamers mention that the puzzles are indeed better.The difficulty definitely ramps up, which is nice. That said, it feels like a natural progression from the first act to me. The first act of a three act plot structure (what most people are calling "Act 2" contains the second and third acts of the story) is usually dealt with introducing characters, concepts and motivations for the events that will unfold throughout the course of the rest of the game. In adventure games, it often feels like puzzles are a bit simpler to give players a chance to get used to controls and motifs during that introductory phase.
A number of puzzles also have randomised solutions (like the wiring puzzles that Flesk mentioned - also my favourites!), so walkthroughs will not be useful for them.
For anybody who's run through that stuff already, I started a thread [External Link] on the Double Fine forums where people have been sharing their notes/scribbles. It's been neat to see people's thought processes represented that way as they work through the puzzles that the game puts forward, and there's even a post from one of the developers showing his notes whilst testing the game.
Quoting: nitroflowSo many eyeballs, no relevant comments...You've been playing it haven't you, nitroflow? What are your thoughts so far?
Editorial: A Conversation About Broken Age
29 Apr 2015 at 7:55 pm UTC Likes: 2
29 Apr 2015 at 7:55 pm UTC Likes: 2
Quoting: Half-ShotTurns out I missed it. However the wording was very misdirecting. Cheeseness is an administrator which is one step from having paychecks, so please make that more clear.Nope, I'm just a volunteer moderator. The administrator title doesn't give me access to anything beyond normal moderator features (being an "administrator" means I can lock threads and ban any spambots that slip through). It's an artifact of the fairly cumbersome forum software that's currently being used, which doesn't give much in the way of granularity of role control.
Star Wars: Tie Fighter Special Edition & Star Wars X-Wing Special Edition On GOG For Linux
28 Apr 2015 at 5:58 pm UTC Likes: 1
28 Apr 2015 at 5:58 pm UTC Likes: 1
I was one happy yabby when I spotted this :D \o/
Livestreaming Software OBS Studio Major Update
31 Mar 2015 at 12:30 am UTC
31 Mar 2015 at 12:30 am UTC
Quoting: TealHow does it's performance of recording video (not streaming) compare to SimpleScreenRecorder?When recording my last gameplay video for Winter's Wake [External Link], I found that SimpleScreenRecorder's opengl capture options gave much better results than I was able to get with OBS (I'm still running 0.7.3-23-g7ba0eb3).
Tell Blizzard You Want Linux Support In Their Games
9 Mar 2015 at 1:19 am UTC
Battle.net is required for Blizzard's non-subscription based games (unlike Steam, Blizzard offers licences for titles rather than subscriptions - a subtle difference given that licences end up tied to accounts and that account access can be revoked, but a difference nonetheless), and that's legitimately offputting for some people.
Personally, I don't have large enough objections to Blizzard having account based DRM for me to want to avoid using Battle.net (I respect anybody who does, though). I've had an account for years and still play SC2 in Wine from time to time. That said, I won't be signing petitions or encouraging Blizzard to support Linux until they change their stances on offline modes for their games that offer single player gameplay.
9 Mar 2015 at 1:19 am UTC
Quoting: KartiThe only problem you should have with DRM is that it violates the Open Source / GNU principles, thats it. But thats the struggle you have with trying to run a subscription based game service.It's totally fair to not like or want to support account based DRM. In some ways they're worse than other DRM mechanisms because it gives DRM providers/users the ability to target individuals for data mining and disciplinary action (whether that's warranted or not). In the case of the latter, it also means that any additional titles you own are at risk based on your behaviour in another game. I don't condone anything that might get a player's account closed, but it still seems inappropriate.
Battle.net is required for Blizzard's non-subscription based games (unlike Steam, Blizzard offers licences for titles rather than subscriptions - a subtle difference given that licences end up tied to accounts and that account access can be revoked, but a difference nonetheless), and that's legitimately offputting for some people.
Personally, I don't have large enough objections to Blizzard having account based DRM for me to want to avoid using Battle.net (I respect anybody who does, though). I've had an account for years and still play SC2 in Wine from time to time. That said, I won't be signing petitions or encouraging Blizzard to support Linux until they change their stances on offline modes for their games that offer single player gameplay.
Source 2 Will Be Completely Free To Use
7 Mar 2015 at 11:57 pm UTC
7 Mar 2015 at 11:57 pm UTC
The big question I don't see enough people asking is what happens if you can't get your game on Steam. If the engine being "free" requires that, then that's a big omission from the statements that have been made.
If it turns out that Source 2 developers will be able to bypass the current hurdles to publishing on Steam, then that has some pretty big implications as well.
If it turns out that Source 2 developers will be able to bypass the current hurdles to publishing on Steam, then that has some pretty big implications as well.
Worms Clan Wars Now Available On Linux
3 Mar 2015 at 6:34 am UTC
3 Mar 2015 at 6:34 am UTC
Quick Q, has anybody seen any cutscenes in the game? I've got a hunch that they're not appearing.
Another World Now Available for Linux, Plus Cheese's Thoughts And Some Words From Icculus
27 Feb 2015 at 5:06 am UTC Likes: 1
27 Feb 2015 at 5:06 am UTC Likes: 1
For anybody who's interested in contributing to my follow up article, I've put together this questionnaire to help encourage people to share their memories/feelings/stories, which can be found as a plain text gist [External Link] on Github, or as a web form [External Link] via Google Docs.
I'd like to receive responses by the 25th of April. If anybody knows anybody who might be interested in providing responses, please pass this on!
I'd like to receive responses by the 25th of April. If anybody knows anybody who might be interested in providing responses, please pass this on!
Point And Click Adventure Game Cult Classic 'Toonstruck' Now Available On GOG
11 Feb 2015 at 6:46 am UTC Likes: 1
11 Feb 2015 at 6:46 am UTC Likes: 1
I notice that Keith Arem has been telling people on twitter to "stay tooned" in response to questions about the sequel.
- GOG now using AI generated images on their store [updated]
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Bazzite Linux founder releases statement asking GPD to cease using their name
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck