Latest Comments by Cheeseness
Humble Bundle PC And Android 8 Unleashed With New Linux Games
18 Dec 2013 at 10:32 pm UTC
Open up ~/GeminiRue/acsetup.cfg and set windowed to 1
I also like upping the graphics scaling:
18 Dec 2013 at 10:32 pm UTC
Quoting: Quote from stan- Gemini Rue is the only one that’s half fun. It runs but really needs a windowed mode and alt-tab support… (Especially with compton as a compositor I’m getting a partially transparent game window in fullscreen, so it doesn’t look that good…) Still I played it for 5 minutes and it seemed ok.I'm hopeful that things in the build will be improved, but in the meantime, you can edit a config file to provide windowed mode (windowed by default was something I lobbied for during the beta).
Open up ~/GeminiRue/acsetup.cfg and set windowed to 1
windowed=1I also like upping the graphics scaling:
gfxfilter=StdScale3
Humble Bundle PC And Android 8 Unleashed With New Linux Games
18 Dec 2013 at 3:17 pm UTC
It's still got some audio issues by the looks of things, but I hear those are being worked on and there should be a new build (and a Steam build for anybody waiting for those) soon.
18 Dec 2013 at 3:17 pm UTC
Quoting: Quote from EdgarI haven't played the release version yet, but I got it during the beta and really enjoyed the plot. Any bundle with Gemini Rue is a great bundle.It's one of my favourite games :D
It's still got some audio issues by the looks of things, but I hear those are being worked on and there should be a new build (and a Steam build for anybody waiting for those) soon.
Humble Bundle PC And Android 8 Unleashed With New Linux Games
18 Dec 2013 at 10:59 am UTC
18 Dec 2013 at 10:59 am UTC
What're people's experiences with Gemini Rue so far?
Double Fine Announce Hack 'N' Slash Puzzle Game With Linux Support
13 Dec 2013 at 6:50 pm UTC
13 Dec 2013 at 6:50 pm UTC
Keen eyes may notice a download on the Hack 'n' Slash website [External Link]. There are a couple of puzzles to be solved that the community had fun working through in the day or so following the announcement. They're more fun if you work them out on your own, but if you just want to read about it, there's a thread here [External Link].
GamingOnLinux Reviews - Trine 2: Complete Story
13 Dec 2013 at 2:09 am UTC
13 Dec 2013 at 2:09 am UTC
Yeah. "Screenshots of the game" without a qualifier is super easy to misinterpret as a more general thing, so I was a little surprised that there hadn't been comment on it once I worked out what the situation was.
Activision Is Blocking A Game Coming Over To Linux UPDATED
12 Dec 2013 at 6:16 pm UTC
12 Dec 2013 at 6:16 pm UTC
Quoting: Quote from adolsonThe person who created the thread is Technical Director for a different studio (Phoenix Online). They collaborated with Pinkterton Road Studios on Moebius, but I have no idea if they've been collaborating on the GK title.Quoting: Quote from CheesenessSo the Technical Director doesn't know the actual technical direction of the game?Quoting: Jane JensenGuys, I've just become aware of this thread. I just want to clarify.
1. First, we never said MGX would be released on Linux
Activision Is Blocking A Game Coming Over To Linux UPDATED
12 Dec 2013 at 5:50 pm UTC
12 Dec 2013 at 5:50 pm UTC
So, it turns out somebody posted prematurely and that this isn't *quite* as negative as it sounds. Apparently Linux was never promised to begin with and it sounds like it wasn't specifically being pursued, and the initial concerns were raised by somebody who had assumed that the title in question would be supporting all platforms that the primary focus of the Kickstarter campaign would be targeting (from what I understand, pledge rewards offered copies of additional future titles).
Jane's clarification does insinuate that they have a very defined set of platforms that they're "granted permission" to release on, so it sounds like if Linux support were pursued by the developers at this point in time, then it would be blocked in the way that the initial forum post that sparked this claimed.
Jane's clarification does insinuate that they have a very defined set of platforms that they're "granted permission" to release on, so it sounds like if Linux support were pursued by the developers at this point in time, then it would be blocked in the way that the initial forum post that sparked this claimed.
Quoting: Jane JensenGuys, I've just become aware of this thread. I just want to clarify.Source [External Link]
1. First, we never said MGX would be released on Linux only that Moebius would be. If you look down at the bottom of the kickstarter page it just says MGX is new and still TBD. So there were no promises broken or blocked by either Pinkerton Road or Activision. Keep in mind that from the start we realized that MGX was a game we were working with a publisher on, and we would have less control over. I don't see that as a bad thing. It's FANTASTIC that we are doing the GK1 remake. And that means working with the GK license holder. Also, to reiterate, MGX/GK1 is *not* being funded by kickstarter. That money all went into Moebius (and then some).
2. Secondly, we are thrilled to have gotten the license to release GK1 on PC, Mac, Apple mobile and Android. There is no anti-Linux conspiracy. We are also not releasing on console either, for example. It was simply a matter of "these platforms make the most sense in the market right now, let's release there and see how it goes". We may be granted permission to do more platforms later, but that depends on how well the game turns out and how it sells.
I know those of you who are passionate about Linux are disappointed, but there is nothing to be upset at Activision about (or, I hope, me!).
Jane
GamingOnLinux Reviews - Trine 2: Complete Story
12 Dec 2013 at 5:46 pm UTC
12 Dec 2013 at 5:46 pm UTC
Quoting: HamishThe original Trine (2009) first became notable to me after I had discovered that its developer Frozenbyte had given full permission to redistribute screenshots of the game under a Creative Commons license as long as an attribution back to them was preserved.Quick question, where abouts is that permission given? I nudged some FB guys this evening (I'd mentioned it somewhere and then thought I'd better back up what I was saying with some first hand information) and they said that it was explicitly for the images that are up on wikimedia commons rather than blanket coverage for any screenshots of the game.
Activision Is Blocking A Game Coming Over To Linux UPDATED
12 Dec 2013 at 12:56 pm UTC
Also, apologies for getting the thread off topic :D
12 Dec 2013 at 12:56 pm UTC
Quoting: Quote from XpanderOT:About GarryThat's great to hear.
thats how he is. But Actually he's pretty dedicated about the linux port. at least with its new baby (Rust). whenever someone reports a bug on their forums about linux he's answering pretty fast and pulling the logs and pushing to other devs.
Also, apologies for getting the thread off topic :D
Activision Is Blocking A Game Coming Over To Linux UPDATED
12 Dec 2013 at 7:34 am UTC
Either way, they've definitely shone a spotlight on Linux in a way that hasn't been done before, making us and the issues involved with supporting our platform more visible to people who'd otherwise have never bothered considering Linux support and that's super positive.
At any rate, GMod is a good example of what I was talking about as it's hugely popular and I don't think there are really very many gaming oriented Steam/Linux users who didn't already own it when Wine was our only option.
12 Dec 2013 at 7:34 am UTC
Quoting: Quote from adolsonI wasn't, but it's certainly possible (I was questioning your interpretation of Humble's stats).Quoting: Quote from CheesenessI'm not sure what you're referring to. Are you saying that the <2% of Linux gamers on Steam, for example, are accounting for 10+% of the revenue for a bunch of games?Quoting: Quote from adolsonThe Humble Bundles clearly show that "Linux gamers" are so starved for games that they outpay the guys on the other platformsThat notion doesn't hold up when there have been developers have been citing similar revenue share percentages (10% - 18%) outside of Humble Bundle's promotions.
Quoting: Quote from adolsonI have not seen stats from anywhere else.I was referring to individual developers who've talked about their sales figures. People like Frictional, Wolfire, Hemisphere and so forth (sadly, publishing data isn't the norm - most devs don't seem interested in talking about their experiences and outcomes). I don't have time to hunt up URLs at the moment, but they shouldn't be too hard to find.
Quoting: Quote from adolsonOutliers work in either direction, you see. But regardless, without full access to the data, we won't know for sure. And it really doesn't matter.Yup, that was the point I was making :D
Quoting: Quote from adolsonTrue. It wouldn't be so bad if I hadn't heard many, many times over the years, "sorry, we don't support Linux, but you could try Wine." Sure, take my money! Talk dirty to me some more, non-Linux-supporting publisher!Oh, I definitely wasn't meaning to say that Linux users should feel comfortable buying non-native software (in most cases, it's probably in our best interests to not do so), just that it's a reality that there are many who choose to and that doesn't necessarily have to be a bad thing for the rest of us.
Quoting: Quote from adolsonI hope that Steam Machines really offer up some incentive. I think Valve know what they're doing and have some tricks up their sleeves...I think they're probably heading in a good direction, but new ground is potentially being broken here - I suspect a lot of their future approach to Steam Machines will be reactive rather than planned. Valve have some great talent onboard and do some amazing things, but they often seem "flighty" and maybe a little unfocused.
Either way, they've definitely shone a spotlight on Linux in a way that hasn't been done before, making us and the issues involved with supporting our platform more visible to people who'd otherwise have never bothered considering Linux support and that's super positive.
Quoting: Quote from adolsonEven so, I'm looking at it akin to a new console launch, where the backwards compatibility is non-existent and I have to build a new library from scratch. Only this time will be the last time. And my collection is around 150 games and my system hasn't even launched yet - AND I can play them already on my computer! That's a hell of a launch, if you ask me...Definitely, although I'd argue against the "build a new library from scratch thing". There are heaps of console users who already have Steam accounts with games on them, and for those that don't Steam's selection of free-to-play titles makes Steam as a platform accessible in a way that no other console platform is.
Quoting: Quote from adolsonAnyhow, I don't know this Garry guy or what games he worked on.A little project called Garry's Mod - I think it's been in the Steam top 10 games by player count since they started publishing stats. He uses the Source Engine, and has been fairly close to Valve (usually getting early access to Source Engine builds and I believe was the first mod and third party Source title on Steam). He's renown for being "cheeky", and I think that his [External Link] comments [External Link] regarding [External Link] Linux [External Link] are just a part of his normal behaviour (whether that's acceptable is a side issue, I just don't think he's targeting Linux/Linux users specifically - everybody cops flack from him).
At any rate, GMod is a good example of what I was talking about as it's hugely popular and I don't think there are really very many gaming oriented Steam/Linux users who didn't already own it when Wine was our only option.
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