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Latest Comments by Cheeseness
Supply Chain is a free game about understanding just-in-time supply chains
13 Jun 2020 at 5:00 am UTC Likes: 1

Quoting: DraconicroseCheeseness has such cool game ideas, can't wait to give this one a go. Supply chains are fascinating.
Thanks ^_^

Bee management sim Hive Time gets an Informational Update
21 May 2020 at 11:08 am UTC Likes: 1

Quoting: no_information_hereThis looks like such a sweet little game. Cheeseness, do you think you will release on Steam some day?
Thanks!

No plans at this stage. I'm committed to PWYW with a minimum of $0 and a default price, and to allowing purchases/downloads without an account. If Valve implements these features, I'll definitely consider it (that seems unlikely though).

May the Fourth be with you - a look over what Star Wars games are playable on Linux
5 May 2020 at 12:51 pm UTC

Quoting: eldakingEmpire at War also works with Proton, last I checked, and it is a good game.
I played halfway through that in Wine back before Steam supported Linux and really enjoyed what I played. Still hoping to have time to dive back into it someday \o/

If anybody's keen to see where these Linux-friendly games lie within the greater chronology of Star Wars games, I've got you covered [External Link] :D

Software news: Inkscape finally hits 1.0 and Krita 4.3.0 gets a first Beta
5 May 2020 at 12:41 pm UTC Likes: 7

Exciting times! I used Inkscape for some (now retired) graphics that Liam asked me to do for the site almost a decade ago. I can't recall now, but I think they were based on existing art that someone else had done that there weren't source files for.

Since I've been digging up old artwork [External Link] to share in celebration of the 1.0 launch, here's a quick look at one those for anybody who's interested.



I'm sure that Inkscape's been used for plenty of GOL artwork since, but that's a story for other artists to share ^_^

Dead Cells gets Half-Life content in a small update, plus a bigger update now in testing
26 Mar 2020 at 5:21 am UTC Likes: 2

Anybody who's experiencing crashes with today's update may need to deactivate "lore rooms" in the gameplay settings.

Lair of the Clockwork God blends an adventure game with a platformer - now out on Linux
4 Mar 2020 at 1:36 pm UTC Likes: 5

So happy to see this one out in the wild, marked as officially supported now! I had a blast playing through this on my first run - Dan's managed to nail crossing the two gameplay styles in a way that many other genre-blurring games fall short of, and in a way that makes sense for the characters and their universe.

The update to resolve Devil's Kiss getting resolution-confused that Liam mentioned above is now live as of a few minutes ago. Woo!

Bee-themed management sim 'Hive Time' has a new amusing trailer
17 Feb 2020 at 10:07 pm UTC Likes: 3

Quoting: HamishMore than happy to give $10 to Cheeseness. As someone who has worked with a professional beekeeper for the last six years we shall see how jaded I have become though. :P
Comments from beekeepers seem positive so [External Link] far [External Link]!

Bee-themed management sim 'Hive Time' has a new amusing trailer
17 Feb 2020 at 12:27 pm UTC Likes: 5

that would have sold me on the game if I wasn't already enjoying it.
Aww, thanks <3

It took a long time for this one to come together and I'm glad to hear that it's doing a good job of representing the game :)

Psyonix are ending support for Rocket League on both Linux and macOS (updated)
24 Jan 2020 at 11:33 pm UTC

Quoting: Phlebiac
Quoting: Liam Dawe
macOS and Linux players can reach out directly to Steam to request refunds and they will be honored. In these cases, Steam will make an exception to their 2 hours limit rule.
Yep, they closed out my refund request with a "here's the help link for Steam." Doesn't do me any good when I bought the Steam key on a third-party store (probably Humble or Bundle Stars, but I don't remember any more?).
Steam payout frequency varies from game to game, but it's pretty safe to say that after a couple of weeks, Psyonix will have pulled their revenue out of Steam, so it doesn't really make sense for Valve to be footing the bill for unhappy/abandoned customers there (unless that was part of their involvement in the game being ported to begin with, I guess).