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Latest Comments by Cheeseness
Cheese Talks To flibitijibibo (about cross platform game porting)
16 Nov 2012 at 5:36 am UTC

Quoting: "Anon, post: 6372"Yeah, it doesn't really crash anymore and the performance is fine. All-in-all it's almost playable, but the game is still prone to crash due to some graphics related bugs. So it isn't just cosmetic issues.
flibit tells me there aren't any crash causing bugs left that are graphics related, so if you've been testing, and you've encountered something that appears to be so, make sure you report it.

Cheese Talks To flibitijibibo (about cross platform game porting)
15 Nov 2012 at 8:52 pm UTC

Quoting: "Anon, post: 6365"I know about Vessel, it's very playable now, but not entirely playable.
From what I understand (I haven't tested a build in a while), it's entirely playable - the remaining issues are cosmetic.

Quoting: "Anon, post: 6365"I'm not sure what do you mean by 'Sadly, it doesn't seem like he's as keen to update it as I at first thought.' The page? Or a port? Or what exactly?
As mentioned in the footnotes of my interview, I specifically avoided asking about Vessel directly, as I knew that flibit was planning to update his page. His most recent update says it will probably be the last (hopefully no more are needed anyway).

Cheese Talks To flibitijibibo (about cross platform game porting)
15 Nov 2012 at 10:29 am UTC

Quoting: "Anon, post: 6354"I think something ate your letters.
Fixed. I think time ate them - I was running a little late this morning.

Quoting: "Anon, post: 6354"But yeah, I understand that that's the issue there. We'll learn sooner or later, and if the port works as well as Waveform (with a few minor bugs that are still being worked on), I'm sure everyone will be happy.
flibit has actually released [URL='http://flibitijibibo.com/oh.html']an update[/URL] to oh.html talking about where things are at. Sadly, it doesn't seem like he's as keen to update it as I at first thought.

Quoting: "Anon, post: 6354"I do hope you're able to get interviews with them later.
Thanks, me too :)

Cheese Talks To flibitijibibo (about cross platform game porting)
14 Nov 2012 at 9:06 pm UTC

Thanks guys :D

I was originally planning to publish tomorrow and hadn't updated the date on all three pages ^_^

Quoting: "Anon, post: 6349"Read this this morning (noticed a link on Twitter), fantastic interview! Is there any chance you could do the same with Edward Rudd and Ryan C. Gordon?
This is something I'd be interested in (although I imagine I'd take slightly different angles with each). A lot will depend on their availability/interest when I'm ready :)

I've got a few other articles and interviews I've got lined up that I'd like to get through before seeing whether they'd be keen.

Quoting: "Anon, post: 6349"Also, I want to know the next port. What is it?!
flibit isn't able to give details of his upcoming port(s), so he's "codenamed" his next project "lolno". Sadly, some developers don't like to be open (and it can potentially be pretty damaging for everyone if a port is announced too early and people end up losing hope in it ever being released).

Q&A with Hero-U's Corey & Lori Cole
17 Nov 2012 at 9:05 am UTC

Fantastic interview. Great choice to not fixate on the game itself - reiterating the Kickstarter pitch would have been far less interesting than this retrospective look at Corey and Lori's history and discussion of the campaign itself.

Killing Floor and Red Orchestra on Steam for non-BETA users
13 Nov 2012 at 6:19 am UTC

Quoting: "liamdawe, post: 6333, member: 1"I always think learning from mistake is enough - if people learn and do better then what's not to like. Some people expect too much, i don't expect perfection, people are human, companies are out to get money only and nothing else if a platform isn't in their eyes a money maker they will drop support for it.

If Epic change their ways, that only impacts on future titles. It doesn't make up for the money, passion and enthusiasm that they effectively stole from some of their most loyal fans. The lesson that they obviously haven't learned is that one should apologise for one's mistakes, and I haven't seen any evidence to suggest that that's going to change.

The real mistake made was that Linux users assumed that Epic could be taken at their word, and by the looks of things, there won't be any learning from that either :/

Killing Floor and Red Orchestra on Steam for non-BETA users
12 Nov 2012 at 9:09 pm UTC

Steam also requires a level of maintenance and service that perhaps goes beyond the attention that Linux ports generally get (same goes for Desura). If you don't keep your game up to date/fix bugs, it's going to cause more problems for you on those platforms compared to if you were distributing them yourself..

I don't think that learning from mistakes is enough. If they'd just stuffed up and made some bad decisions that only impacted on the quality of their products, that'd be fine, but there were promised and statements that were never fulfilled and made into lies by their lack of communication. I (amongst others, I'm sure) went out and pre-ordered UT3 based off Mark Rein's (one of the head guys at Epic) comments in the now long-gone unrealtournament.com forums about the Linux client being included on the retail disc. If something like that happened on Windows, gamers would be calling for blood. Why are Linux users comparatively happy to be walked all over like that?

Killing Floor and Red Orchestra on Steam for non-BETA users
12 Nov 2012 at 6:05 am UTC

Quoting: "Anon, post: 6305"Hm, I always thought I read somewhere that it was because of a deal with MS, but reading wikipedia I see it is unclear. Well, we'll see.
Rumour based on some of Ryan's comments (which were pretty vague - to be expected as he is/was most likely under an NDA) pointed towards it being to do with some middleware that had been ported, but couldn't be licenced. I've seen SpeedTree, GameSpy, Microsoft, and a few others suggested, but it's all speculation, which only highlights that Epic didn't step in to a) clarify the situation, b) look after their contractor, who shouldn't have been in a position where he the only person fielding questions, or c) officially axe the project or choose to migrate to some different tech.

Killing Floor and Red Orchestra on Steam for non-BETA users
11 Nov 2012 at 11:46 pm UTC

Quoting: "Anon, post: 6302"Thank Microsoft for that, they're the ones responsible.

Actually, there's not enough information available to point blame at anybody. From what's available, it could just as easily be Gamespy as Microsoft.

That's beside the point though, Epic could have announced that there were holdups without revealing who was responsible. There were no official statements until a year or two ago that said anything other than "It's still coming," and after promises that it would be on the disc, online in time for launch, etc. etc., that lack of communication is something they should have to atone for.

What little we were told came from Ryan (who wasn't even an employee/representative of Epic), which I imagine put some pretty uncool pressure on him as well. Also, if anybody's not aware, they got somebody else to do the Mac port that eventually got released from scratch according to a brief discussion I had with him, so I imagine that if a Linux port were to be made, the previous porting work wouldn't be used either.

Quoting: "Anon, post: 6302"I do expect that most won't complain about their behaviour though, unfortunately.

It's sad, but likely :(

Killing Floor and Red Orchestra on Steam for non-BETA users
11 Nov 2012 at 1:54 pm UTC

Quoting: "Anon, post: 6284"I hope that since Epic eventually ported UE3 again to Mac, maybe they'll actually release the Linux port now.

I honestly hope that Linux users would not be satisfied with that unless it were accompanied with a very sincere and gracious apology for their massively disrespectful behaviour regarding the status of the original Linux port. There's too little accountability with regards to Linux support as it is. To say as a community that we're happy to be treated like that would be incredibly demeaning :/