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Latest Comments by Cheeseness
The Humble Indie Bundle V Reddit IAmA - A Summary
4 Jun 2012 at 2:46 am UTC

I'm glad you guys got something out of it :D

On one hand, I find the consideration of wrappers to get non-native titles fitting the "cross platform" description a little worrying - once the flood gates are opened, I imagine that any leverage left with which to encourage native support from developers that the Humble Bundle guys have would be greatly diminished (speculation, of course).

On the other hand, I would be pretty excited to see stuff like Q.U.B.E. make it to Humble Bundle audiences.

If only sponsoring cross-platform ports of engines commonly used by indie developers (which no indie developer is going to have the resources to commission) fit under their plans to help fund games.

Also, I heard back from the Bronies about where they allocate their contributions :)

Edit: I have no idea if anybody cares about such things, but assuming that there's an even distribution of Windows payment values (which we know there isn't), I calculate Notch's impact on the Windows average to be +4c. A big fish in an enormously large ocean.

The Humble Indie Bundle V Reddit IAmA - A Summary
3 Jun 2012 at 9:07 pm UTC

Apologies to everyone for the length of this post. It was a big effort to try to sum up such an expansive and wide ranging discussion. In the end, I had plenty more I could have said, and a lot of unused quotes.

I promise I'll try to keep future stuff smaller :D

Cheese talks to Frozenbyte
3 Jun 2012 at 6:55 pm UTC

I've been pretty busy too - I'm happy to share the responsibility ^_^

Cheese talks to Frozenbyte
3 Jun 2012 at 5:10 pm UTC

I originally published the interview last month. We'd planned to post it here since before it was completed, but I didn't really catch up with Liam until yesterday >_<

Humble Bundle number 13!
3 Jun 2012 at 1:59 pm UTC

Yep, because Google hired them to do so. It was CodeWeavers acting on Google's behalf, not something they did on their own. Similarly, when Google decided to discontinue Picasa, it was Google's decision and not CodeWeavers'.

If I hire a company to build a house for me and then decide to get it knocked down, that company doesn't have any responsibility for that decision.

Humble Bundle number 13!
3 Jun 2012 at 1:02 pm UTC

We launched a [URL='http://www.winehq.org/']WINE[/URL]-based version of Picasa for Linux in 2006 as a Google Labs project. As we continue to enhance [URL='http://googlephotos.blogspot.com/2011/12/picasa-39-now-with-google-sharing-and.html']Picasa[/URL], it has become difficult to maintain parity on the Linux version. So today, we’re deprecating Picasa for Linux and will not be maintaining it moving forward. Users who have downloaded and installed older versions of Picasa for Linux can continue to use them, though we won’t be making any further updates.
http://googleblog.blogspot.co.uk/2012/04/spring-cleaning-in-spring.html [External Link]

It's not CodeWeavers discontinuing Picasa for Linux, it's Google.

Humble Bundle number 13!
3 Jun 2012 at 8:24 am UTC

It wouldn't be a bad idea to make sure that concerns and problems also make their way to the Humble Bundle support system so that issues are visible to them as well IMO.

Humble Bundle number 13!
3 Jun 2012 at 6:10 am UTC

Firstly, it's important to note that Limbo runs via CrossOver rather than normal Wine.

I spoke briefly with the Humble Bundle guys about this. They say that they're treating Codeweavers as they would any other porter, and are working with them to fix and resolve issues as they would with any of the other bundle titles.

Humble Bundle number 13!
2 Jun 2012 at 6:53 am UTC

Quoting: "liamdawe, post: 4395, member: 1"The thing is though, if games that use it sell well, then hopefully you would think people in future would program with Linux in mind for a native version, after all this is a game that has been out for a while.

Tacking on wine support after is better than 0 support in my eyes, i don't have to mess with any configs still, it all installs for me just like it would natively.

The way I look at this particular issue is that if Linux users are buying products using Wine, then that erodes the potential customer base. From a publishing standpoint, if people on Linux have the ability to use Wine, then that's that market's needs met. If Wine can be seen as a legitimate option that consumers are happy with, then native support will be significantly harder to justify.

Humble Bundle number 13!
31 May 2012 at 3:51 pm UTC

Oh noes. I counted wrong. This would be the 13th bundle. There have been 12 to date.
Sorry >_<