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Latest Comments by TrainDoc
RetroArch need your feedback on their Open-Hardware planned for 2022
20 Jan 2022 at 12:45 am UTC

The importance of libRetro and their emulator work cannot be understated and their aims to produce compatible virtualization/emulation hardware are extremely important.
Museums like the video game history foundation in Oakland, CA preserve a ton of game history but they work directly with companies. With this open hardware concept end user preservation of games/game cartridges etc would be so much more viable.

Plasma 5.24 Beta goes live with protection to stop Discover removing Plasma
17 Jan 2022 at 4:46 pm UTC

Does this beta include the root actions in Dolphin? Guessing not since I couldn't find it in the changelog.

Nintendo Switch emulator Yuzu gets big graphical improvements, Flatpak fixes
12 Jan 2022 at 8:59 pm UTC Likes: 2

Quoting: Chuckaluphagus
Quoting: JSVRamirezI hope they're smart enough not to advertise it as working on the SteamDeck; it's a first class ticket to Nintendo sending a C&D.
At least in the United States, emulators are legal, as long as they don't make use of code from the original implementation. There wouldn't be such a huge proliferation in emulator software if it weren't, and classic titles offered for sale on the Switch even use open source emulators. How you obtain your game/ROM files to run using those emulators is where legality comes into question.
While I absolutely agree, Nintendo has shown an intentional disregard for the legality of their actions when it comes to emulators and fan projects (see AM2R) and similar scenarios. Yuzu is fantastic and it's developers should be supported wholeheartedly. Plus, yuzu despite it's proficiency and unparalleled capabilities is very much still in it's "infancy" and a libretro port could slow it's development down. Not arguments I like to make but arguments that need to be made.

Check out the original Half-Life with Ray Tracing
11 Jan 2022 at 3:01 pm UTC

Thanks, I hate it. HL1 has already had it's lighting washed out in the steam version compared to the original release and this just misses the artistry of lighting in 3D games that has grown up since HL1. "Ray-tracing" is such a frustrating gimmick.

Project Zomboid has big plans for 2022 and beyond, with NPCs on the way
11 Jan 2022 at 2:17 pm UTC Likes: 1

I am astounded that this game has persisted this long and I'm feeling obligated to give it a try at this point. Good luck to the devs, they certainly have made something very unique and appreciated.

Buck Up And Drive! is a retro-racing delight now on Steam
11 Jan 2022 at 2:11 pm UTC

Alright I love the look of this. Going to try this out soon.

Open 3D Engine (O3DE) sees a first major release, Linux support in preview
3 Dec 2021 at 6:28 am UTC

Quoting: Kimyrielle
Quoting: TrainDocYeah, let's all just keep our attention on Godot because this is a waste of our collective time imo...
To be fair, I don't think this engine is meant for small Indie studios and one-person devs.
...
Personally, I guess I will stick to Godot, haha!
Trimmed quote for brevity

While I agree with your reasoning, Godot can absolutely be done at scale and has been done (see sonic colors ultimate) it's just that Godot has been focusing on getting engine fundamentals out of the way before going into larger scale tooling like that. Stand by my waste of time assessment but I totally see where you're coming from. Here's hoping that this actually becomes something useful, but of course I would rather use tooling and code originally developed as FOSS/OSS which tends to have a "right solution" quality to it. :grin:
Edit: I would communicate that I would hope that developers in the FOSS community aren't focusing on this because personally I think there time is better spent elsewhere is more what I meant to imply.

Open 3D Engine (O3DE) sees a first major release, Linux support in preview
2 Dec 2021 at 6:15 pm UTC Likes: 1

Tooling is bad, building from source takes forever, and binaries don't account for multiple distributions...
Yeah, let's all just keep our attention on Godot because this is a waste of our collective time imo...

OPGames donates $300k to open source including Godot Engine and Blender
12 Nov 2021 at 5:20 am UTC

Quoting: Purple Library Guy
Quoting: NezchanAmusing to see an NFT group decrying the "attention economy" when so much of its own economy relies heavily on attention-getting stunts.
Well after all, how can an NFT be worth anything if nobody is paying attention?

My basic reaction here is something like "This sounds like a dumb company that exists to do dumb things, so it's good that $300,000 of their money will be going to things that are actually good and useful instead of them doing things with it themselves."
200% it's not actually their money and is actually VC money.

OPGames donates $300k to open source including Godot Engine and Blender
11 Nov 2021 at 5:51 pm UTC

Quoting: BielFPsI'm not hearing much about O3DE (the Lumberyard fork maintained by the Linux Foundation) which is unfortunately since Cryengine/Lumberyard has some very good visuals.

Always nice to see those FOSS projects receiving donates by big companies, it means that they can improve those tools without have to worry about under funding like some other FOSS projects.
It's cool that they released that but that engine is a mess and it's tooling is half-baked. No one used it for anything that shipped and it shows.