Latest Comments by tuubi
Beyond a Steel Sky, the sequel to the classic Beneath a Steel Sky is coming to Linux next year
6 Dec 2019 at 3:44 pm UTC Likes: 2
And I don't agree that the claim is void. The claim being that not being able to decide on an identity for your main character limits your ability to write about that character. I'm not talking about just their gender here. It's just one detail. But gender does affect interactions with NPCs if the story has a basis on any existing or historical society. And to be fair, most stories are based on existing or historical societies, sci-fi or not.
There are plenty of very well written RPGs where the identity of the MC is pretty much irrelevant, that I can agree with. I also agree that it's possible to write good stories that can fit multiple different kinds of main character, but that's very difficult to pull off and very easy to mess up. It's arguable whether it's even worth it for an adventure game, as opposed to a role playing game.
6 Dec 2019 at 3:44 pm UTC Likes: 2
Quoting: BeamboomI think you're underestimating that effort and the expense, and overestimating its importance.Quoting: tuubiPersonally I'm fine with letting the developer tell a story. It's really hard to write a convincing character if the player gets to mess with the details.There's so many rpgs now that has proven the above claim to be void, it surprises me that I still hear it.
With the exception of a "he/she" replacement in some text and voices, the story can work with both,unless the story is related to gender directly, like "how to be a man in today's urban lifestyle" or something. Clearly that's not the case here.
So in essence, this is all about if they want to spend efforts on this option or not.
And I don't agree that the claim is void. The claim being that not being able to decide on an identity for your main character limits your ability to write about that character. I'm not talking about just their gender here. It's just one detail. But gender does affect interactions with NPCs if the story has a basis on any existing or historical society. And to be fair, most stories are based on existing or historical societies, sci-fi or not.
There are plenty of very well written RPGs where the identity of the MC is pretty much irrelevant, that I can agree with. I also agree that it's possible to write good stories that can fit multiple different kinds of main character, but that's very difficult to pull off and very easy to mess up. It's arguable whether it's even worth it for an adventure game, as opposed to a role playing game.
Beyond a Steel Sky, the sequel to the classic Beneath a Steel Sky is coming to Linux next year
6 Dec 2019 at 10:37 am UTC Likes: 2
Personally I'm fine with letting the developer tell a story. It's really hard to write a convincing character if the player gets to mess with the details.
6 Dec 2019 at 10:37 am UTC Likes: 2
Quoting: BeamboomWould have been cool if one could chose a female protagonist, though.It's very rare that you can choose your protagonist in an adventure game like this. Multiple protagonists are more common. And I think females are actually pretty well represented in this genre, ever since the early days of graphical adventure games.
Personally I'm fine with letting the developer tell a story. It's really hard to write a convincing character if the player gets to mess with the details.
In The Valley of Gods from the Firewatch devs 'on hold', working at Valve on other projects
5 Dec 2019 at 2:18 pm UTC Likes: 1
Their communication seems to indicate that they all jumped into projects at Valve that they personally found interesting. Game development projects for the most part, mind you. Is there any reason to try to read between the lines and assume some of them would rather be working on their own game?
5 Dec 2019 at 2:18 pm UTC Likes: 1
Quoting: TheSyldatWhat's with the attitude?Quoting: tuubiYou're assuming "pumping out" games is the end goal for them. Maybe they have more fun and/or make a more reliable paycheck doing whatever they do at Valve. We might be happier if they worked on their own games instead, but they don't exactly owe us anything.Where did I say that they were none of their employees that were happy about that change of pace ?
Also it's kind of a useless precision to ask of me especially when the status report did say that some were having a blast working on the tech side of things rather than game development proper.
Sooo you know my comment was addressed to those that still want to develop games more than push the tech enveloppe.
There you have your precious nugget of precision ....
Happy ?
Their communication seems to indicate that they all jumped into projects at Valve that they personally found interesting. Game development projects for the most part, mind you. Is there any reason to try to read between the lines and assume some of them would rather be working on their own game?
The big Rocket League update that kicked out loot boxes is now live
5 Dec 2019 at 2:00 pm UTC
5 Dec 2019 at 2:00 pm UTC
Quoting: x_wingI think they're pushing people towards paying for the rocket pass premium. It seems like the quickest and cheapest way to get some shiny new things now, other than the basic drops. Comes down to about 10 € every three or four months?Quoting: tuubiI almost fell off my chair laughing when I checked the update and saw the pricing last night. Sad thing is, people will definitely waste their money on these overpriced cosmetics. Although I'm sure they'd spend even more if the credits weren't so ridiculously overpriced. Personally I don't really care. I've never spent a penny on the game since I bought it, and I've had more than 500 hours of fun playing it (badly) anyway.They also removed decriptors (aka free keys). I really don't understand why people prefer to buy a cosmetics item for the price of a full new game. It definitely doesn't work with me :/
The big Rocket League update that kicked out loot boxes is now live
5 Dec 2019 at 8:07 am UTC
5 Dec 2019 at 8:07 am UTC
15 euros for a set of fancy wheels? Take my money!
I almost fell off my chair laughing when I checked the update and saw the pricing last night. Sad thing is, people will definitely waste their money on these overpriced cosmetics. Although I'm sure they'd spend even more if the credits weren't so ridiculously overpriced. Personally I don't really care. I've never spent a penny on the game since I bought it, and I've had more than 500 hours of fun playing it (badly) anyway.
I almost fell off my chair laughing when I checked the update and saw the pricing last night. Sad thing is, people will definitely waste their money on these overpriced cosmetics. Although I'm sure they'd spend even more if the credits weren't so ridiculously overpriced. Personally I don't really care. I've never spent a penny on the game since I bought it, and I've had more than 500 hours of fun playing it (badly) anyway.
In The Valley of Gods from the Firewatch devs 'on hold', working at Valve on other projects
4 Dec 2019 at 5:14 pm UTC Likes: 9
4 Dec 2019 at 5:14 pm UTC Likes: 9
Quoting: TheSyldatCampo Santo maybe just maybe being your own thing on the side was for the better ...You're assuming "pumping out" games is the end goal for them. Maybe they have more fun and/or make a more reliable paycheck doing whatever they do at Valve. We might be happier if they worked on their own games instead, but they don't exactly owe us anything.
I'm just sayin'
It's already possible to play Halo: The Master Chief Collection on Linux with Steam Play
4 Dec 2019 at 2:26 pm UTC Likes: 5
4 Dec 2019 at 2:26 pm UTC Likes: 5
Quoting: Creak@Liam Dawe How do you enable all these details?According to the readme [External Link], DXVK_HUD=full should do the job.
D3D10/11 to Vulkan translation layer DXVK 1.4.6 released
4 Dec 2019 at 8:09 am UTC
4 Dec 2019 at 8:09 am UTC
Quoting: ShmerlI remember seeing reports, that some games were broken due to some locales using , instead of . for floating point notation.My (Finnish) locale does that too, but it works for me.
Quoting: BrisseInteresting! Debian and Swedish is correct. At first glance, 'LC_ALL=C.UTF-8 %command%' didn't do anything but I will investigate further tomorrow.Seeing as the game fails to set locale en_US.UTF-8, you could check if it's installed, and generate it if necessary. "sudo dpkg-reconfigure locales" should do the trick.
D3D10/11 to Vulkan translation layer DXVK 1.4.6 released
3 Dec 2019 at 5:08 pm UTC
3 Dec 2019 at 5:08 pm UTC
Quoting: BrisseI've been running the native version of ETS2 but it won't start after the latest update [External Link].Native still starts and runs just fine for me.
Atari VCS enters the final stages of pre-production as it heads towards mass production
1 Dec 2019 at 9:52 am UTC Likes: 1
1 Dec 2019 at 9:52 am UTC Likes: 1
Quoting: ShmerlI think that's why they call them active adapters, as opposed to passive ones.Quoting: EikeDoes this match?Yes, looks like it's generating DP from HDMI output. I guess they built some kind of processor or controller into the cable, it can't be a simple conversion.
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