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Latest Comments by tuubi
Action RPG 'Feudal Alloy' with fish-controlled medieval robots delayed until next year
23 Sep 2018 at 12:20 pm UTC

Quoting: razing32Hmm , is it just me or is the art eerily reminiscent of Machinarium ?
Not really. Just look at screenshots and you'll notice a clear difference in style.

Transhuman Design has removed the Linux version of BUTCHER due to issues in favour of Steam Play (updated)
22 Sep 2018 at 8:09 pm UTC Likes: 1

Quoting: appetrosyanThe resulting "native" binary ran worse than through wine: it was crash-happy, it gave about 1/3 framerate, and half the graphical options didn't work at all. Naturally everyone was outraged [...]
I wasn't outraged. I waited for a while until VP put out a few patches and smoothed out the worst kinks. I enjoyed playing it just fine. It was still not perfect, but after the fixes it wasn't the worst port I'd seen, wrapped or not. You can easily see the progress they made by searching for articles on the game here on GOL.

I think Witcher 2 was VP's first properly demanding port and they might have simply been too optimistic with the schedule. You seem to only remember the drama and forget that we eventually got a decent port of a great game. VP did their job.

Valve to begin moderating game forums on Steam next week
22 Sep 2018 at 2:26 pm UTC Likes: 2

Quoting: lucifertdarkThis moderating of speech is only going to get worse & one day YOU, yes all of YOU reading this will be on the wrong end of it, because some Social Just-us Wheenie Participation Trophy Winner didn't like the way you said something & reported you to the moderator & they agreed with them.
Funny how this has never been a problem for me. I guess I don't go out of my way to offend people. You can capitalize words all you want, but what you said is baseless FUD.

Transhuman Design has removed the Linux version of BUTCHER due to issues in favour of Steam Play (updated)
22 Sep 2018 at 10:41 am UTC Likes: 1

Quoting: appetrosyan
Quoting: tuubi
Quoting: appetrosyanSDL versions are even worse: it's the same kind of indirection, simply less flexible and far less maintainable. Why do we insist that a compiled closed-source POSIX executable is better than an interpreted foreign one?
The SDL dig doesn't make sense, but of course a closed source native build is better than a closed source "interpreted" one, if everything else is equal. ("Interpreted" in quotes because Wine isn't really an interpreter.)

A bad native Linux port VS a good wrap job is a bit different, but this doesn't mean the wrapper is the better technical solution. Using one is simpler than writing a truly portable game though, especially if you don't really know your target platform, and it might work just fine. Or it might not.
See my rationale is, Linux changes fast and by a lot. So if you want your old games to conform to a new standard, eg. wayland, if you have a very good interpreter you only need to modify it, and since wine is FOSS, that's not a problem.
Linux does change (for the better) and this seems to happen relatively fast, but in reality every bigger change takes months or years of groundwork and libraries like SDL and the various audio solutions can easily keep up. For Wayland support, you'd have to rebuild your game with a version of SDL2 from the last couple of years, or a modern release of GLFW if that's what you prefer. Wine doesn't support Wayland by the way.

If your main game logic is properly platform agnostic and you don't tie yourself to a platform by exclusively using D3D, Metal or similar, you'll find plenty of open source compatibility libraries (with stable APIs) to handle platform differences for you. As the developer, you carry the burden of long-term support as long as you sell the game, but that's how it's supposed to be. You might even have to rebuild your game on more modern libraries every few years. When you eventually stop supporting it, open sourcing would be the ideal way to go.

Of course, all this is off topic. The problem Transhuman has is that they'd need to move their game over to a newer Unity release to fix a bug. I've never used Unity, but seems like the engine doesn't exactly make it simple.

Transhuman Design has removed the Linux version of BUTCHER due to issues in favour of Steam Play (updated)
21 Sep 2018 at 7:46 am UTC

Quoting: appetrosyanSDL versions are even worse: it's the same kind of indirection, simply less flexible and far less maintainable. Why do we insist that a compiled closed-source POSIX executable is better than an interpreted foreign one?
The SDL dig doesn't make sense, but of course a closed source native build is better than a closed source "interpreted" one, if everything else is equal. ("Interpreted" in quotes because Wine isn't really an interpreter.)

A bad native Linux port VS a good wrap job is a bit different, but this doesn't mean the wrapper is the better technical solution. Using one is simpler than writing a truly portable game though, especially if you don't really know your target platform, and it might work just fine. Or it might not.

NVIDIA have released the 410.57 driver as well as a 396.54.06 Vulkan beta driver to help DXVK
20 Sep 2018 at 9:43 pm UTC

Quoting: massatt212
Quoting: tuubiThere's also the "Proprietary Development GPU Drivers" PPA [External Link] by the same team that currently still has 396.54.05, but should update to .06 soon.
I ran the files in terminal and in software update its still showing 390 and 396 alone
Should i purge and reinstall ?
They only have a package per driver series, so nvidia-driver-396 is the right (meta)package to install. Current version in that PPA is 396.54.05.

NVIDIA have released the 410.57 driver as well as a 396.54.06 Vulkan beta driver to help DXVK
20 Sep 2018 at 3:50 pm UTC

Quoting: Guest
Quoting: massatt212how do i install NVIDIA 396.54.06 on Ubuntu or should i go with NVIDIA 410.57 (Im not sure is 410.57 have the beta updates of 396.54.06)
Since you're probably using the graphics-drivers PPA, just wait until the new driver is put into there. It should then be available as a separate option in the Driver Manager, or of course you can install it via the command line.
There's also the "Proprietary Development GPU Drivers" PPA [External Link] by the same team that currently still has 396.54.05, but should update to .06 soon.

NVIDIA have released the 410.57 driver as well as a 396.54.06 Vulkan beta driver to help DXVK
20 Sep 2018 at 11:05 am UTC Likes: 4

Quoting: Kallestofeles@liamdawe, there's a typo in the title! "releasd"
^_^
This is what the "For spelling, grammar and other corrections to our article—click here" box above the comments is for.

Puzlogic combines elements from Sudoku and Kakuro to make an interesting puzzle game
20 Sep 2018 at 8:38 am UTC

Looks like a decent puzzle game at a low price. Wake me up when it's properly finished.

Feral confirmed that Total War: WARHAMMER II on Linux will use Vulkan
16 Sep 2018 at 7:09 pm UTC Likes: 1

Quoting: Leopard
Quoting: tuubi
Quoting: LeopardFeral should seriously consider using DXVK for old titles. For example : Tomb Raider 2013
Why? Seemed to work just fine when I last tried it. If it performs better with DXVK for you, does it do so on all supported hardware out of the box? I doubt it's even worth the QA.
That's why.

https://youtu.be/sCJkC6oJ08A [External Link]

Results with DXVK is even better. That is from 2016.
The Linux port was updated for better performance after that video was made, as confirmed by the comments. I don't doubt that it might still perform better with Wine/DXVK, but that doesn't mean ditching their native port for a Wine wrapper and redoing the QA would be worth it for Feral. I might agree with you if their port was horribly bad, but it just isn't.