Latest Comments by tuubi
Stainless Games announce another Carmageddon game, Linux & Mac gamers not happy
24 Feb 2016 at 8:12 am UTC Likes: 1
24 Feb 2016 at 8:12 am UTC Likes: 1
Quoting: CuriousA62A2AWhat every backer of a crowdfunding campaign has to realize is that they're really venture capitalists.No, they're not, but that's beside the point. Stainless didn't go "belly up". They're simply wilfully ignoring their obligation to their backers. At least venture capitalists would have the law on their side if the investee simply pocketed the money and moved on to the next project.
Stainless Games announce another Carmageddon game, Linux & Mac gamers not happy
23 Feb 2016 at 11:27 am UTC Likes: 1
23 Feb 2016 at 11:27 am UTC Likes: 1
I agree that crowd-funding has brought us a ton of great games that might have never seen the light of day otherwise. That doesn't mean there's no room for improvement. I don't think developers who actually deliver on their promises without a legal or contractual obligation to do so would mind if others were held to the same standard. Go ahead and back whatever you want to, but please don't just shrug and move on when you get ripped off.
Stainless Games announce another Carmageddon game, Linux & Mac gamers not happy
23 Feb 2016 at 8:40 am UTC Likes: 1
23 Feb 2016 at 8:40 am UTC Likes: 1
Quoting: GuestRight now, I feel like the biggest thing missing from crowdfunding is any sort of accountability. At least to me it is a legal consumer rip off with absolutely no consequences.One theory, not necessarily my own: This lack of accountability is part of what makes it so attractive to developers like Stainless. More projects on a crowd-funding platform means more money to the platform itself. Why would companies like Kickstarter make their own platforms less profitable? Not being evil might not be high on their list of priorities, as long as being slightly evil lines their pockets.
PPSSPP, the open source PSP emulator has a major new version, will use Vulkan in future
23 Feb 2016 at 8:04 am UTC
EDIT: Substitute relevant media and data format for discs and roms where applicable.
23 Feb 2016 at 8:04 am UTC
Quoting: Beamboom... But how are the psp disks read? Or is this just to run pirated stuff?Like all emulators, it's for running the roms you dump from your legally bought discs. Although as long as you've bought the game, in most sane legal systems it's fine to use a rom dumped by someone else.
EDIT: Substitute relevant media and data format for discs and roms where applicable.
Looks like Dota 2 with Vulkan isn't too far away
22 Feb 2016 at 6:52 pm UTC
22 Feb 2016 at 6:52 pm UTC
Quoting: AkonadyBut the game will have a option for use OpenGL or Vulkan? Or the game (DotA in this case) will substitute by itself?That depends entirely on how the game's developer wants to do it. But I'd bet Dota will let you select the backend if it's released any time soon. We'll just have to wait and see.
Looks like Dota 2 with Vulkan isn't too far away
22 Feb 2016 at 4:28 pm UTC
22 Feb 2016 at 4:28 pm UTC
Quoting: AkonadyWell, when released, how can I use it?You'll need to install a driver with Vulkan support for your GPU and a game that makes use of the API. That's all.
I mean, I need download a specific driver/program?
I will need uninstall OpenGL and install Vulkan?
I will need wait the developers of my distro release a update with the Vulkan?
How it's gonna be?
I have GTX 970 and i5 4460.
Looks like Dota 2 with Vulkan isn't too far away
21 Feb 2016 at 5:45 pm UTC Likes: 1
21 Feb 2016 at 5:45 pm UTC Likes: 1
Quoting: GuestWhich intel cpus are the minimum to use Vulkan? Is Ivybridge enough?
Quoting: Intel's Vulkan driver announcementThe driver currently supports Sky Lake all the way back to Ivy Bridge. The driver is Vulkan 1.0 conformant for 64-bit builds on Sky Lake, Broadwell, and Braswell. We are still having a couple of 32-bit issues and support for Haswell, Ivy Bridge, and Bay Trail should be considered experimental.
Looks like Dota 2 with Vulkan isn't too far away
21 Feb 2016 at 4:55 pm UTC Likes: 1
21 Feb 2016 at 4:55 pm UTC Likes: 1
Quoting: TheBossCroteam clearly stated they aren't doing any multithreading in Vulkan at the moment, which would be a reason why Talos with Vulkan is slow.My point was that their code might not be the only reason. Vulkan drivers are tiny, but as your Intel quote made clear there's still room for optimization. And as SketchStick pointed out, the shader compiler's also fresh off the assembly line and might see a lot of improvement in the near future. In fact we've got a ton of reasons to expect that the infrastructure around Vulkan is pretty high on everyone's to-do lists and we will see the drivers and tools mature at a good pace. I'm sure AMD will catch up as well, as soon as they get the whole AMDGPU transition out of the way.
How SteamOS could become a better console competitor
21 Feb 2016 at 4:08 pm UTC Likes: 1
Building walls around the "garden" would also go against many of the reasons Steam is such an attractive platform for developers. A great console OS won't do much if developers have no incentive to get their games on it. Valve's idea seems to be to minimize the actual effort of developing and maintaining SteamOS ports for Windows games, so that there's little reason not to. Every cross-platform API (like Vulkan) is a step closer to this goal. And I'd say this strategy seems to be bearing fruit so far. Not quickly enough for many of you, but personally I'm quite optimistic. Even if SteamOS never takes off, I doubt Steam on Linux is going to disappear any time soon.
21 Feb 2016 at 4:08 pm UTC Likes: 1
Quoting: eddie-fossIMO, SteamOS needs a standardized and organized SDK like XBoxes, Playstations, Nintendos SDKs;I'm not sure I agree. Sure, locking it all down and forcing developers to adhere to strict development guidelines and unified tooling would make it all a tighter, more console-like experience. But what is even more important for the success of SteamOS than pleasing users is convincing game developers to jump in. The success of Windows is mostly due to software companies adopting the OS as their platform of choice back in the day. Sure, it wasn't a bad OS compared to the competition at the time either, but as we all know, this hasn't been true for a while now.
Building walls around the "garden" would also go against many of the reasons Steam is such an attractive platform for developers. A great console OS won't do much if developers have no incentive to get their games on it. Valve's idea seems to be to minimize the actual effort of developing and maintaining SteamOS ports for Windows games, so that there's little reason not to. Every cross-platform API (like Vulkan) is a step closer to this goal. And I'd say this strategy seems to be bearing fruit so far. Not quickly enough for many of you, but personally I'm quite optimistic. Even if SteamOS never takes off, I doubt Steam on Linux is going to disappear any time soon.
Looks like Dota 2 with Vulkan isn't too far away
21 Feb 2016 at 12:32 pm UTC Likes: 2
21 Feb 2016 at 12:32 pm UTC Likes: 2
Quoting: TheBossRemember though, it probably won't perform as well as OpenGL when it's first released much like The Talos Principle beta.This also highlights the fact that although Croteam's code might be slow right now, Nvidia's Vulkan driver is unlikely to be well optimized at this point either. I guess it's pretty hard to optimize a driver until there are real world apps/games using the API to test with. Isolated, synthetic tests are unlikely to reflect real world use cases. I'm sure all the big IHV's will get there eventually, and relatively quickly due to Vulkan's design.
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