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Latest Comments by tuubi
Steam Beta adds hardware accelerated encoding for Nvidia on Linux, Steam Controller major update
11 Feb 2016 at 8:06 am UTC

Quoting: MicromegasHardware acceleration for In-Home Streaming? Nice. Now the terminal window will look even better when I remotely administer my Gaming PC via my Netbook.

(Add "Konsole" or any other terminal program you have installed on your Desktop PC as a "Non-Steam game" in your Steam library and start it via In-Home Streaming on your Netbook...)
Why would you forward your terminal through Steam? That's like calling someone sitting next to you on the telephone instead of just talking to them. Ever heard of ssh?

Dying Light: The Following - Enhanced Edition now available for Linux, texture issues
10 Feb 2016 at 6:59 pm UTC

Quoting: TheBossI don't think deleting the entire .nv folder is always a good idea, since that's where it will be stored for other games too, but it's worth testing for now.
Deleting .nv/GLCache should always be safe. Every driver update invalidates the cached shaders anyway.

GPUOpen has launched, AMD open up more to the community
9 Feb 2016 at 6:11 pm UTC Likes: 1

Quoting: chrisqAs someone learning the react+redux+webpack+babel/es6 "stack", it so far seems immature and pretty horrible even when using the most praised tools.
Oh really? The trendy, new kid on the block isn't mature? A shocker indeed. ;)

Ignore the hype and keep your feet on the ground. If you actually want to get work done and not hate it, choose something modern enough, but tried and tested, with great and plentiful documentation. Preferably something you can develop in your favourite editor/ide. Personally I quite like Python (with bottle, beaker and friends) on the back-end and boring old jquery on the client side.

PS: Why do I have this weird compulsion to jump in and escalate as soon as a comment thread goes off topic? I think I need help...

Ghost Theory, a unique horror game that also supports Linux, is now on Kickstarter!
6 Feb 2016 at 8:29 pm UTC Likes: 1

Quoting: OkanakaI don't know, but I can't find any horror game which uses a real hunting place locations.
What I cited wasn't about the locations, but about no game ever having a "serious" ghost-hunting theme. There are surely several, but the first games that spring to my mind are the rather old and low-budget, but still half-decent Dark Fall and its sequel. The second one happens to use a "real" (yeah, right) haunted place as its setting as well. But maybe they meant that no other big budget horror game has done this. Or maybe they just don't care.

Quoting: FeistHowever, "ghosts" and "haunted locations" are not by themselves of particular interest to me. Sure, it *could* certainly be a great "ghostbusting thrillride", but I have difficulty making up my mind about this project.
Yeah, not my cuppa either, but I'm sure there's a market, as evidenced by the popularity of all those crappy ghost shows on the telly and of horror games in general.

Ghost Theory, a unique horror game that also supports Linux, is now on Kickstarter!
6 Feb 2016 at 4:46 pm UTC Likes: 1

- Never-before-explored setting: The rich world of paranormal phenomena has never seriously been used in a videogame before, and offers strong narrative themes, a genuine horror atmosphere, and endless gameplay opportunities.
What, they can't be serious? Have they ever played actual computer games, or is it just their marketing people who are clueless and can't use google?

XCOM 2 released for SteamOS & Linux, port report included
5 Feb 2016 at 11:47 am UTC

Quoting: PolochampsAccording to the article, the norm seems to be that most game releases are broken and that most of it were fixed by patching the drivers.
Yes, but that does not mean that there was a problem with the drivers to begin with. I'm sure none of them are perfect, but that doesn't explain why pretty much all big-budget AAA games release unfinished and unoptimized lately.

It is an unfortunate fact that modern (ogl/d3d) GPU drivers have to include increasingly massive collections of work-arounds and kludges to circumvent bugs and programming mistakes in game graphics code, which leads and indeed has led to complicated drivers with very unpredictable behaviour. This has been repeatedly confirmed by various industry insiders.

The design of the new, low-level graphics APIs will undoubtedly alleviate this problem due to the much "leaner" drivers, but there is still some wiggle-room so time will tell if they actually solve this problem completely.

XCOM 2 released for SteamOS & Linux, port report included
5 Feb 2016 at 10:45 am UTC Likes: 1

Quoting: melkemindThe Unreal 3 Engine was never properly ported to Linux, and every game using it under-performs.
This doesn't explain why the game "under-performs" on Windows and Mac as well, at least according to various reviewers.

XCOM 2 released for SteamOS & Linux, port report included
5 Feb 2016 at 10:26 am UTC

Quoting: Polochamps
Quoting: tuubi
Quoting: PolochampsBut in this case, if you look at the graphical demands of the game and the performance output on the higher end cards, one may think otherwise that this isn't just about bugs but driver issue as well.
Blaming drivers for performance problems across operating systems and graphics hardware vendors is disingenuous at best.
You read the article?
Yes I did. Still if the game does not perform well on any combination of hardware or software, there's no reason to blame anyone but the developer. If you feel the need to blame someone that is.

XCOM 2 released for SteamOS & Linux, port report included
5 Feb 2016 at 8:14 am UTC

Quoting: PolochampsBut in this case, if you look at the graphical demands of the game and the performance output on the higher end cards, one may think otherwise that this isn't just about bugs but driver issue as well.
Blaming drivers for performance problems across operating systems and graphics hardware vendors is disingenuous at best.

Want to play XCOM 2? The system requirements for Linux & SteamOS have been sent out
3 Feb 2016 at 3:46 pm UTC

Quoting: berillionsSo with my GtX 970m which have ~ the same performances than a 770, I Will have the possibility to play with maximal settings.
I've seen the desktop GTX 960 slightly outperform the mobile 970m. So the 970m is probably not as fast as a 770. And in any case, I don't think the recommended setup is supposed to be able to max out everything.