Latest Comments by tuubi
AMD reveal more on FidelityFX Super Resolution 2.0 (FSR)
25 Mar 2022 at 3:04 pm UTC
I'm not completely certain but I think the other faces/heads actually show the same exact pattern, unscaled but blurred or simply at a lower opacity. Anyway, I think this bears a relation to how constant width outline algorithms work these days, now that fixed function pipelines have been made completely redundant.
To further support my hypothesis, I see the pattern clearly in the "Balanced" and "Performance" reference images as well, maybe slightly larger and blurrier than in "Quality". Not quite sure it's a 50% difference between the extremes though.
Forgive my ignorance of proper terminology. I'm obviously out of my comfort zone. Now someone who actually knows something about 3D graphics should feel free to tell me I'm an idiot. It's fine, I can take it, and will be wearing my dunce cap for the rest of the day as usual.
To get back to the actual topic: The gradient banding on "Performance" and slightly jarring effects of sharpening bother me a bit. But I suppose "Quality" does give an illusion of native resolution quite convincingly, if you ignore the surfaces where textures get oversharpened to (over)compensate for the inevitable blur. I know we're not all equally sensitive to that particular pet peeve.
In "Balanced" mode, something a bit weird happens to the guy sitting in profile on the rooftop in the middle distance, against the sunlit cliff face. Amplified motion blur from the new temporal scaling algorithm?
But honestly, my trusty old 1080p TV screen just keeps telling FSR to get a real job. My GPU can still run everything I throw at it at this resolution, without ever raising a ruckus. Well, except for things it was never designed to do like RT I suppose.
25 Mar 2022 at 3:04 pm UTC
Quoting: GuppyMaybe something like a "fixed scale" post-process pixel shader? I mean, they might simply render a bitmap or algorithmic pattern on top of certain objects, maybe masked with a Gaussian high-pass filter to keep it from flattening and overpowering the underlying shape. That would mean that upscaling the resulting image simply upscales the pattern as well.Quoting: JahimselfOn the screenshot, if you watch it full picture, and look the first face on the foreground, you can better compare native to other FSR. You can observe how it alterate the overall image.The white bit with the "carbon fiber" texture? yeah I did wonder why the 'quality' seems to double the size of the pattern not of the other seems to do that.
I'm not completely certain but I think the other faces/heads actually show the same exact pattern, unscaled but blurred or simply at a lower opacity. Anyway, I think this bears a relation to how constant width outline algorithms work these days, now that fixed function pipelines have been made completely redundant.
To further support my hypothesis, I see the pattern clearly in the "Balanced" and "Performance" reference images as well, maybe slightly larger and blurrier than in "Quality". Not quite sure it's a 50% difference between the extremes though.
Forgive my ignorance of proper terminology. I'm obviously out of my comfort zone. Now someone who actually knows something about 3D graphics should feel free to tell me I'm an idiot. It's fine, I can take it, and will be wearing my dunce cap for the rest of the day as usual.
To get back to the actual topic: The gradient banding on "Performance" and slightly jarring effects of sharpening bother me a bit. But I suppose "Quality" does give an illusion of native resolution quite convincingly, if you ignore the surfaces where textures get oversharpened to (over)compensate for the inevitable blur. I know we're not all equally sensitive to that particular pet peeve.
In "Balanced" mode, something a bit weird happens to the guy sitting in profile on the rooftop in the middle distance, against the sunlit cliff face. Amplified motion blur from the new temporal scaling algorithm?
But honestly, my trusty old 1080p TV screen just keeps telling FSR to get a real job. My GPU can still run everything I throw at it at this resolution, without ever raising a ruckus. Well, except for things it was never designed to do like RT I suppose.
Fanatical put up their own Stand With Ukraine Charity Bundle
25 Mar 2022 at 10:39 am UTC
I suppose Fanatical (a UK-based key store with a limited catalogue of keys they source directly from publishers) takes a smaller risk by limiting the amount of keys they stock to what they're pretty much guaranteed to be able to shift. Which is fine. It's not supposed to be a competition after all. This gets them a bit of PR, making a bigger splash than a blog post or a tweet.
BTW, the minimum price for me was a bit over 16€, which rounds up to $18. I didn't check the receipt yet, but VAT is the likely reason.
25 Mar 2022 at 10:39 am UTC
Quoting: PhlebiacFor the Fanatical bundle, even if everybody paid triple, that's still less than $0.5M. Maybe they will add more keys for some of the games?That's still a decent wad of cash for the charity. I've directly donated pitiful sums around the price of a brand new indie game (10-30€) to various charities, but I feel like every little bit helps. Maybe it only covers the cost of some basic supplies, but so what? And maybe $150,000 only covers the cost of running a single field ambulance for a month or a blood bank for a couple of days, I have no idea, but surely that's not insignificant.
I suppose Fanatical (a UK-based key store with a limited catalogue of keys they source directly from publishers) takes a smaller risk by limiting the amount of keys they stock to what they're pretty much guaranteed to be able to shift. Which is fine. It's not supposed to be a competition after all. This gets them a bit of PR, making a bigger splash than a blog post or a tweet.
Quoting: HyperLoserThe bundle is already out of stock ! :shock:Seems so! And it made a tidy $155,316 for the Red Cross, which actually should cover the annual salaries of a couple of essential Red Cross employees on the ground, so that sounds like a decent haul. 💰
BTW, the minimum price for me was a bit over 16€, which rounds up to $18. I didn't check the receipt yet, but VAT is the likely reason.
Fanatical put up their own Stand With Ukraine Charity Bundle
24 Mar 2022 at 8:31 pm UTC Likes: 2
24 Mar 2022 at 8:31 pm UTC Likes: 2
Bought it.
The Ukrainian Red Cross is a worthy cause to support, no matter what you think about the war. Couple of games off my wishlist in the bundle as well.
The Ukrainian Red Cross is a worthy cause to support, no matter what you think about the war. Couple of games off my wishlist in the bundle as well.
Linux Mint Debian Edition 5 is out now
21 Mar 2022 at 2:36 pm UTC
21 Mar 2022 at 2:36 pm UTC
Quoting: dpanterStill wondering when the Mint team has had enough of Canonicals canonicalisms and instead adopt LMDE as the real/only Linux Mint version. To name just one example, LMDE packages Chromium now since Canonicals betrayal with the snap-deb.The same Chromium package is available in Linux Mint, so that's not a very good example.
Isometric party-based RPG Black Geyser: Couriers of Darkness has launched
19 Mar 2022 at 6:16 pm UTC Likes: 1
19 Mar 2022 at 6:16 pm UTC Likes: 1
Quoting: PublicNuisanceThe first one doesn't but the sequel apparently does.Quoting: tuubiI didn't know POE had a turn based option, i'll have to check that out.Quoting: PublicNuisanceI normally prefer turn based over real time with pause for combat but the dialogue branches and story to this is enough to make me wishlist it.Same here.
In a cRPG I'm primarily looking for an exploration-filled adventure in an interesting, fantastical world. And preferably tomefuls of lore to read and interesting characters to meet. Combat is often (but not always) an unavoidable component, but if it happens to be real-time with several units/characters/things to manage, it tends to just stress me out.
Thankfully the fighting in classics like the Baldur's Gate series and Pillars of Eternity wasn't too difficult if you didn't rush through and made sure to get kitted out properly. I'm looking forward to checking out the optional turn-based mode in Pillars II.
Spoiler, click me
But first I need to get through a big shame-pile of RPG goodness. Rushing through isn't exactly an option if you've got an obsession to map out every nook and cranny, read every codex, grimoire, scroll and shred of napkin you come across and exhaust every branch of dialogue available. An easy hundred+ hours every time. And I'm ignoring all the other genres in the pile here...
Boatswain is a new Stream Deck compatible app for Linux
18 Mar 2022 at 5:49 pm UTC Likes: 1
Deliberately ignoring the "fast and cheap" bit, here's an overtly Finnish Steam Deck:
Build an actual deck (preferably next to a lakeside summer cottage) and then build a sauna on or adjacent to that deck.
If you're on a budget or otherwise limited in your choices, just take a skateboard to someone else's sauna. A public one will do just fine.
Bleh. Another two or three months until it starts to feel like summer up here.
18 Mar 2022 at 5:49 pm UTC Likes: 1
Quoting: Purple Library GuyOK, I now have a brilliant scheme for acquiring a Steam Deck fast, and cheap!Sorry in advance for derailing this thread further.
I just buy a Stream Deck and remove the "r"!
Deliberately ignoring the "fast and cheap" bit, here's an overtly Finnish Steam Deck:
Build an actual deck (preferably next to a lakeside summer cottage) and then build a sauna on or adjacent to that deck.
If you're on a budget or otherwise limited in your choices, just take a skateboard to someone else's sauna. A public one will do just fine.
Bleh. Another two or three months until it starts to feel like summer up here.
Isometric party-based RPG Black Geyser: Couriers of Darkness has launched
18 Mar 2022 at 4:50 pm UTC Likes: 1
In a cRPG I'm primarily looking for an exploration-filled adventure in an interesting, fantastical world. And preferably tomefuls of lore to read and interesting characters to meet. Combat is often (but not always) an unavoidable component, but if it happens to be real-time with several units/characters/things to manage, it tends to just stress me out.
Thankfully the fighting in classics like the Baldur's Gate series and Pillars of Eternity wasn't too difficult if you didn't rush through and made sure to get kitted out properly. I'm looking forward to checking out the optional turn-based mode in Pillars II.
18 Mar 2022 at 4:50 pm UTC Likes: 1
Quoting: PublicNuisanceI normally prefer turn based over real time with pause for combat but the dialogue branches and story to this is enough to make me wishlist it.Same here.
In a cRPG I'm primarily looking for an exploration-filled adventure in an interesting, fantastical world. And preferably tomefuls of lore to read and interesting characters to meet. Combat is often (but not always) an unavoidable component, but if it happens to be real-time with several units/characters/things to manage, it tends to just stress me out.
Thankfully the fighting in classics like the Baldur's Gate series and Pillars of Eternity wasn't too difficult if you didn't rush through and made sure to get kitted out properly. I'm looking forward to checking out the optional turn-based mode in Pillars II.
Spoiler, click me
But first I need to get through a big shame-pile of RPG goodness. Rushing through isn't exactly an option if you've got an obsession to map out every nook and cranny, read every codex, grimoire, scroll and shred of napkin you come across and exhaust every branch of dialogue available. An easy hundred+ hours every time. And I'm ignoring all the other genres in the pile here...
Valve sent the developer of Lutris a Steam Deck to help development
17 Mar 2022 at 9:43 am UTC
17 Mar 2022 at 9:43 am UTC
Quoting: legluondunetLutris doesn't seem to give me any trouble with MangoHud. I've used it for adaptive vsync with several games from Itch, GOG and Steam, configured so that the HUD is not visible unless I hit a key combo. And I don't actually hit that combo unless I'm trying to troubleshoot performance problems (so almost never). I find even a simple FPS counter way too distracting to have on screen when I'm trying to enjoy a game.Quoting: TheRiddickStopped using Lutris since every time I enabled Mangohud it would hard lock my system up. Happened between MULTIPLE ARCH OS installs. Using Bottles atm, its full of jank but doesn't lock my system up with mangohud....Or just stop using Mangohud as it is not very essential to play games?
Apex Legends now broken on Steam Deck and Linux desktops (update: fixed)
15 Mar 2022 at 10:33 pm UTC
15 Mar 2022 at 10:33 pm UTC
Quoting: pleasereadthemanualHow old is the Swedish Pirate Party, anyway?They're the original crew of political swashbucklers.
Quoting: WikipediaThe first Pirate Party to be established was the Pirate Party of Sweden (Swedish: Piratpartiet), whose website was launched on 1 January 2006..."
Here's how to mod Stardew Valley on the Steam Deck
15 Mar 2022 at 7:40 am UTC
15 Mar 2022 at 7:40 am UTC
Quoting: Craggles086Drag and drop has been a basic usability feature of Gnome's and Xfce4's default terminals for so long that I doubt they'll just remove it on a whim. Same goes for paste in the right-click menu. You can't even disable these features, because why would you want to?Quoting: PhiladelphusJust because it works on the current update of Konsole, do not count on it working for gnome terminal, LXTerminal, Terminator.. etcOpen the Konsole terminal application, and drag the "install on Linux.sh" file into the Konsole window.That works to run a .sh file in the terminal? You learn something new every day! :happy:
I remember when I thought Cut and Paste into a terminal using the mouse right click felt like a luxury feature. Now get annoyed when it isn’t enabled by default.. :smile:
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