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Latest Comments by tuubi
OpenGL over Vulkan driver Zink gets a huge performance boost
17 Jun 2021 at 1:36 pm UTC Likes: 2

Quoting: Eike
Quoting: CatKillerYeah, OpenGL was driven by the needs of CAD software when programs were single-threaded and hardware was a fixed-function rendering pipeline. Modern software and hardware aren't really like that at all.

There's an interesting set of articles [External Link] from one of the PowerVR people that describes how Vulkan does things differently to OpenGL.
I don't know if there's something like "historisch gewachsen" in English. "Historically developed" would be the literal translation, used in the meaning of it's old, many people had their hands on it, it served many purposes, maybe there's even people missing that understand it fully due to its complexity, ... Some day, such software has to be (slowly) replaced.
Legacy baggage and technical debt are related (and depressing) terms that spring to mind.

Humble are giving away Surviving Mars for the next 72 hours
13 Jun 2021 at 12:44 pm UTC

Quoting: Liam DaweThe reason Humble will want account linking for freebies is likely to prevent them just going up on key reseller sites.
The key doesn't actually have to be activated on the linked Steam account as far as I know, so I don't see how this prevents anything.

Humble are giving away Surviving Mars for the next 72 hours
12 Jun 2021 at 9:59 pm UTC

Quoting: AppelsinYou don't need to link you Steam account, but you need to have a Steam account in which to redeem the key.


I guess you've already got it linked.

I know how humble works. I've bought plenty of games from them over the years, Steam keys and otherwise. They only require this linking for freebies, I assume so that they get something back for giving out free games. The information they can pull from our Steam accounts is valuable data for them after all.

Humble are giving away Surviving Mars for the next 72 hours
12 Jun 2021 at 4:25 pm UTC

Quoting: robvvWow. It's free and there are complaints about the key being tied to the Steam store :-(
My complaint wasn't about that at all. It was about Humble making things unnecessarily difficult for me. I've got plenty of games on Steam.

Humble are giving away Surviving Mars for the next 72 hours
12 Jun 2021 at 7:29 am UTC

Quoting: JJNova
Quoting: tuubiIn addition to the newsletter thing, there's the additional catch that they require you to Link your Steam account.
So if I don't use a Steam account, should I not even bother ?
Only if you want the game bad enough to start using Steam. They're not offering DRM-free downloads.

Humble are giving away Surviving Mars for the next 72 hours
11 Jun 2021 at 10:24 pm UTC Likes: 2

In addition to the newsletter thing, there's the additional catch that they require you to Link your Steam account. And while there used to be a button in your profile to unlink, when I wanted to do it a while back the button was gone and their customer service person actually demanded a "good reason" to do it. Took them about a couple of weeks to get it done. Just FYI, in case you care.

It's been over "20 years in the making", Blender 2.93 LTS is out now
4 Jun 2021 at 1:12 pm UTC

Quoting: M@GOidFor example, to draw a simple line you had to hold the Alt(?) key plus the left mouse button. What is the need for that? Why not simply use the left mouse button like literally any other drawing program?
You mean a straight line? Yeah, you click on a spot using one of the drawing/painting tools, then hold shift and click another spot. Ctrl constrains the angle. Without the modifier(s) you're drawing in freehand mode. I guess what you want is a separate line tool. Both get the job done, IMHO.

Quoting: M@GOidWhile not exactly in the same category, the Krita painting program achieved a successful funding campaign. If I had to guess, they probably where much willing to give their users what they want.
Krita is awesome for digital painting and drawing, but it doesn't come close for image manipulation. At least not yet. It simply has a different focus.

I edit my photos with Darktable and grab Krita if I want to doodle something, but there are tasks where GIMP is the best tool for the job on Linux.

Attempt 4 - Collabora sends in futex2 patches for the Linux Kernel to help Wine / Proton
4 Jun 2021 at 9:29 am UTC Likes: 4

Quoting: CatKillerthere's a reason Windows has that function, after all.
As we all know, Windows is the benchmark all kernels should scramble to imitate. :wink:

AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
2 Jun 2021 at 10:14 pm UTC Likes: 1

Quoting: Shmerl
Quoting: scaineYeah, but I think in this case, DLSS is trained on the textures of the game itself, so in terms of what it does, I don't think it's necessarily any less useful than FSR? I might be wrong.
What I mean is, what if you have a game or any kind of use case on which it wasn't trained? Will it still fare better than FSR?
Apparently the current iteration of DLSS (2.0) uses a generic algorithm and doesn't require per-game training anymore. So I guess any game could implement support, but it would still only work on a GPU with Nvidia's tensor cores or whatever they call them.

Bitmapflow helps artists generate inbetweens for animated sprites
31 May 2021 at 4:48 am UTC

Quoting: Marlock
Though I'd assume it would be even handier if this was integrated into an open source pixel animation tool.
It's made in Godot so if you're developing games in that FOSS Game Development Suite/Engine it's perfectly convenient...
Not as convenient as not having to export images to an external application and back again. It's a bunch of extra steps and breaks the workflow.

This does not mean the tool isn't great, and the code is available under a permissive license for whoever wants to integrate it into their own software, open source or not. I guess even a command line tool and/or a general purpose library would be useful for developers.