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Latest Comments by tuubi
System76 creating their own desktop environment written in Rust
14 Nov 2021 at 9:54 am UTC

Quoting: drmothXFCE is archaic but good on older computers.
Bah humbug! Xfce is excellent on any computer. :P

But seriously. No DE fits everyone's tastes and preferences, and that's pretty much all it comes down to. Pretending like there's one workflow to rule them all is just foolish. I never could get used to either KDE or Gnome, but I won't even bother analysing the reasons.

I mean, arguing about design is a fun and entertaining pastime for the whole community, but in the end, I love the fact that we've got choice. People can scream about "fragmentation" or whatever as much as they want, but I think they're not thinking it through.

If gaining market share means Linux should be more like the competition and less like Linux, meaning something like an open source Windows or Mac clone, we'd lose what allowed Linux to conquer the world everywhere outside of the Desktop. But fortunately there's nobody with the authority to make this happen anyway. Gotta love FOSS.

System76 creating their own desktop environment written in Rust
13 Nov 2021 at 12:38 pm UTC

Quoting: elmapulthanks, lets pretend that never hapened...
What do you mean? I didn't see anything. ;)

System76 creating their own desktop environment written in Rust
9 Nov 2021 at 2:48 pm UTC Likes: 3

Quoting: STiATWhat UI library are they going with would be interesting. Rust certainly is a good choice, I do not know of a lot of UI libraries or bindings which are reall well maintained at the moment.
gtk-rs seems to be further along (and more official) than the available Qt bindings, but I couldn't say if it's quite production ready yet. That's no reason not to use either in an open source project of course. Nothing better to push these bindings along than actual projects using them.

Open source game development levels up with Godot Engine 3.4 out now
7 Nov 2021 at 3:58 pm UTC Likes: 1

Quoting: rcrit
Quoting: ljrkA bit weird that they showcase RSA, most people (should) have moved to elliptic curves by now.
EC is a dead end with the emergence of quantum computing. The smaller keys make it significantly faster but also more vulnerable. NIST has been working on Post Quantum Cryptography standards for 5 years or more.
Be that as it may, EC isn't more vulnerable than the commonly available alternatives for most real world purposes for a good while yet. I doubt game devs have to worry about a time when quantum computing is available to your garden-variety hacker.

Open source game development levels up with Godot Engine 3.4 out now
7 Nov 2021 at 3:38 pm UTC

Quoting: ljrkBut creating new RSA keys for use a game engine? I don't see the point for that.
One use case for that is working with third-party APIs or encryption methods that use RSA keys. And sometimes the use case is relatively trivial and there's not much incentive to care about the implementation.

Quoting: 14So, I definitely agree that RSA support is a requirement. Still, it should not be in the spotlight. It should be pushed to the shadows.
I get your point, but this is a video about new features in this Godot version, and RSA support in the crypto module is one of these features. I don't feel like it gives the impression that they're promoting the use of RSA. They're just announcing the availability of a requested feature.

Open source game development levels up with Godot Engine 3.4 out now
7 Nov 2021 at 2:25 pm UTC

Quoting: ljrkA bit weird that they showcase RSA, most people (should) have moved to elliptic curves by now.
Why would you assume so? Just check the SSL certificates of some of the websites you frequent. I bet only some of them have switched over to ECC certs. And that's a use case where switching is relatively painless.

There's so much tech and hardware making use of RSA that we won't be getting rid of it anytime soon. And in many cases there's no real hurry to do so. RSA has known vulnerabilities but those can often be guarded against or need an absurd amount of processing power (or a quantum computer) to exploit. Performance isn't always a big concern either.

9 years ago Valve put out a Beta of Steam for Linux
7 Nov 2021 at 2:20 pm UTC Likes: 3

Quoting: Eike
Quoting: GuestSeems like I'm getting old.
I could tell by your name... :-D
Hey, the DVD format came on the market only about 25 years ago. Old for tech, but still pretty young for a human.

Now maybe if his name was LaserDisc... :)

PRIM looks like an incredible gothic burtonesque adventure with a demo coming soon
4 Nov 2021 at 8:00 pm UTC Likes: 1

Quoting: Eike
Quoting: EikeI got no idea why I didn't have this on follow and/or wish list yet! Thanks!
Ended up backing it. :)
Ditto.

Zink driver (OpenGL on top of Vulkan) has Bioshock Infinite working, close to OpenGL 4.6
2 Nov 2021 at 6:33 pm UTC

Quoting: nebadon2025How did you get MangoHud working with this game, and can you be more specific how you launched the game with Zink, finding documentation on how to use it has been difficult, thanks!
That image seems to be lifted directly from the original blog post.

The wonderful Mutazione gets a free epilogue in the Penpal Update
2 Nov 2021 at 2:53 pm UTC

I hope they won't forget to release the update on Itch as well.