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Latest Comments by tuubi
ScummVM 2.2.0 is coming soon, developers need help testing
1 Sep 2020 at 2:23 pm UTC

Quoting: GuestBut they request testing it with a 'stable' version, and link to their builds, where no working version for my system is offered :(
Does someone here know what it's compiled from? (branch, commit..?)
Based on the content of the debian archive, I'd guess the build is based on commit 88f8102 (on branch release-2-2 [External Link]

Devs quit Skullgirls and Indivisible studio Lab Zero Games, issues with studio owner
25 Aug 2020 at 7:59 pm UTC Likes: 2

Quoting: shawnsterpor is it the usual vocal majority aholes
They're certainly vocal, but why do you assume they're a majority?

An interview with Elden Pixels, creators of Alwa's Legacy and Alwa's Awakening
19 Aug 2020 at 10:54 am UTC Likes: 6

Quoting: mforslind- We're definitely considering itch.io for both our games but it's to be honest not very high on our priority list. I never released a game on there so I don't know how much work it is but I think it should be pretty straightforward. It's in our plans to release there though.
I've only had a hand in publishing a couple of jam games, but I'd say it'll take you an afternoon to read the documentation [External Link], register a free user account, whip up a nice project page and upload your builds. Their tooling [External Link] for handling uploads and patches is simply awesome. One simple command per platform will package and upload your game.

PS: Congrats on the release from one of your Linux beta testers. I have no idea if you ever received any of the reports I sent with the inbuilt bug reporting tool, but I hope they helped. I'll definitely be buying the game as soon as I manage to wade through some of my backlog.

A weekend round-up: tell us what play button you've been clicking recently
17 Aug 2020 at 8:21 am UTC

Quoting: morbius
Quoting: brokeassbenThe system freezes are very random--sometimes happen while idle and with temperatures less than 40C. Tried underclocking just to give it a go and still had a couple of freezes.
Definitely sounds like Ryzen low power bug. As I said, if you have first or second generation Ryzen, find in EFI interface "Power supply idle control" and set it to "Typical Current Idle". AMD never admitted to this CPU errata, so Linux developers didn't fix it. Instead AMD reached to mobo manufacturers and they silently added this setting to the EFI interfaces. In Windows it was stealthily solved by tweaking the power management.
Click "View PC info" under his avatar and you can see he has a Ryzen 9 3900X. No need to guess. :)

Ubuntu needs feedback on some possible major WiFi changes
16 Aug 2020 at 6:34 pm UTC Likes: 1

Quoting: NanobangWhat I did see on that page, at the very top was:
Copyright (C) 2013-2019 Intel Corporation. All rights reserved.
Intel has created and owns the copyright to the iwd codebase, but the actual license [External Link] is GPL 2.1.

Sci-fi racer with fancy 4-point physics 'DRAG' is now in Early Access
15 Aug 2020 at 10:19 am UTC

Quoting: g000hSorry, but I didn't like the driving mechanics at all. Played for 5 minutes, couldn't stay on the track with any decent speed. I've played Redout under Proton, and that plays much better than this. Uninstalled the free demo.
Might as well be comparing SuperTuxKart to Dirt Rally. Not saying you shouldn't have your preference, but these games have very little in common. One aims for a realistic driving model while the other is pure arcade.

Ubuntu needs feedback on some possible major WiFi changes
14 Aug 2020 at 2:28 pm UTC Likes: 1

Quoting: NanobangIs iwd even open source?

I love Ubuntu, but gawds it makes me crazy sometimes.
It wouldn't have a damn git repo on kernel.org if it wasn't open source, now would it? Took like ten seconds to check.

The reason there hasn't been much debate about this is because iwd is simply better than wpa_supplicant, and the only question is if it's ready for prime time. That's why Canonical is looking for feedback. Note that this isn't a Canonical project. They've had their NIH moments, but this isn't one of them.

Check out the iwd wiki [External Link] for more info unless you'd rather just shout at Canonical to get off your lawn. ;)

My experiences of Valve's VR on Linux
14 Aug 2020 at 8:05 am UTC

Quoting: Purple Library GuyMint is currently the Mandrake to Ubuntu. Time will tell whether they can hang on a bit better than Mandrake did; I certainly hope so, and things seem all right so far.
I don't think the comparison is fair. Mandrake directly competed with Red Hat, selling enterprise desktop and server versions of the distribution, whereas Mint's plans seem very different [External Link]. (Entirely funded by donations, sponsoring and advertisement. No interest in competing in the corporate/server space.)

Also, I think Mandriva still lives in some form. The company I mean. No idea what they do, but probably some sort of enterprise support deals. And although Mandriva as a Linux distribution is dead, Mageia [External Link] is a community-run fork that seems to be doing okay, if not quite as well as Mint.

My experiences of Valve's VR on Linux
12 Aug 2020 at 2:28 pm UTC Likes: 3

Quoting: scaineI'm gonna upgrade to Mint 20 today and retry some of my bullet points to see if I can solve them. I might switch from OIBAF to the Steam ACO branch too, to see if that helps.
Steam's ACO repo/branch is quite a bit behind Mesa master these days and there's no PPA available for Ubuntu 20.04. All the work seems to go into upstream Mesa now, and ACO will actually be the default compiler in the upcoming Mesa 20.2 release.

I like Kisak's PPA [External Link] myself. That's what I've been running with my 5700 XT. Latest stable Mesa with a bunch of patches and backports. New Mesa versions tend to be available very soon after release.

Racing game 'DRAG' with impressive visuals enters Early Access on August 11
7 Aug 2020 at 8:46 am UTC Likes: 3

Quoting: PatolaWho cares about visuals. Graphics don't matter, it could be just as good if it were a Pixel Graphics game. Right? :tongue:
You probably think you have a point? I don't think you do.

I enjoy games with pixel graphics. And some games with no graphics at all. But racing sims like DRAG are better off striving for realism and immersion.

It's perfectly possible to be a fan of more than one style of game. If you are not, that's fine.