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Latest Comments by Grogan
Canadian customers seeing a temporary delay for the Steam Deck
26 Sep 2022 at 3:05 am UTC

Quoting: F.UltraWhere is "here"? Yes stores in most places put limits in place before the JIT could scale up. The same thing happened with say food items, before quarantines or working at home most people eat their lunch out, now all of a sudden they do it at home, that is a 33% increase in demand right there and it took a while for the JIT to keep up.
I'm in a town in Southwestern Ontario, Canada. Our population actually grew during the pandemic (and/or never shrank as seasonal people got their residences changed to their primary residence so they could stay during the pandemic etc.) People didn't need to go back to where they were.

Also, we're not so JIT'ish here in general. Stock is warehoused.

Canadian customers seeing a temporary delay for the Steam Deck
25 Sep 2022 at 5:25 pm UTC

Quoting: F.UltraBtw the whole toilet paper thing turned out to be mostly not a thing...
There wasn't actually a toilet paper shortage around here, I was just working that in. People were hoarding things though, and it was more of a problem in other areas. Stores did have limits on how many items you could buy for a while, though.

Canadian customers seeing a temporary delay for the Steam Deck
24 Sep 2022 at 6:22 pm UTC Likes: 2

Quoting: Purple Library GuyMaybe everyone fears the coming recession and wants to get theirs while the getting's still good.
Also, when something is scarce, it makes people want it all the more. It makes them feel like they are competing for it. Human nature.

You can understand something like toilet paper during the pandemic though. Around here, whenever someone coughed, everyone else beshat themselves :-)

Get a whole lot of Serious Sam in this game bundle
23 Sep 2022 at 7:19 pm UTC Likes: 1

Quoting: jordicomaI'm still hurt since they decided to not port serious sam 4 to linux even having a working engine.
I excitedly bought that game on release day, but I haven't had it installed since because it ran like shit, and it was boring and monotonous. Go find the macguffin, fight waves of enemies, activate it, fight waves of enemies. It might be better now in terms of performance and stability, but I have had no incentive to install it again because I didn't like it.

The only part I really liked was the scene where you are driving a farm thresher, mowing things down to the tune of corny, fake banjo music. I got a brief kick out of that... the one thing I got for my money.

I still like "Serious Sam Fusion 2017 Beta" though. That's a pretty good Vulkan port of the first 3 games. However, I have never finished Serious Sam 3, for... the ending was too tedious. I have always quit after getting tired of the approach to the ending. I don't have much perseverance for "frenetic waves of enemies" style of gameplay anymore.

Isonzo is a new WW1 FPS from the dev of Verdun out now
14 Sep 2022 at 11:08 pm UTC Likes: 1

Quoting: M@GOidThe Steam page says it have a one player mode. Is it any good?
I have the same question, I only like single player campaigns (I play games for different reasons than others and I can no longer tolerate any gaming stress, the neurotransmitter activity is bad for me)

I read reviews on Steam but I couldn't tell if they were talking about multiplayer or single. I read some describing it as unfun, they get their asses shot off as soon as they stick them out the door, sort of thing, but that sounds like multiplayer.

EA AntiCheat could spell trouble for Steam Deck / Linux
13 Sep 2022 at 10:16 pm UTC Likes: 2

Quoting: CyborgZetaCould this be retroactively added to Mass Effect: Legendary Edition? If not, I don't care; I hate EA.
Me too, I bloody despise EA and if not for the Mass Effect games, a few Star Wars games (and some other acquisitions like my Deadspace games) there's nothing I'd need EA for. I mostly don't like EA's games.

Origin has been a CURSE for me. I can't even get it to run with modern Proton or Proton-GE (still works on his wine based Proton GE, but not since he rebased on Valve's fork. So I'm using "Proton-7.0rc6-GE-1". It happens to work best with that one... focus issues with Proton-7.1-GE and exceptions with anything newer). Origin also works well for me in Lutris with their wine runners (currently lutris-7.2-2)

I have rued the day that EA acquired Bioware.

Building a Retro Linux Gaming Computer - Part 18: Run Away and Join the Circus
13 Sep 2022 at 12:13 am UTC

I still have old SDL 1.2 libraries (pry them from my stiff, dead fingers) but I don't have .mod file support. I guess that I need to recompile SDL_mixer with libmikmod, which I've never needed for anything before. (This isn't a distro on this box, it's all stuff maintained by hand)

I got the game to compile with a few Makefile edits though. Some -I and -L to find my X11 (I don't keep it in /usr) and also a blank macro definition. Either define the variable TARGET_DEF or remove -D$(TARGET_DEF) from the command line (They are using CFLAGS for that). It shouldn't be too hard to build on any system new or old.

It should run when I fix up my SDL_mixer :-)

P.S. Yep, cool. Amusing little game, my sis will love this.

Cyberpunk 2077 gets a huge update, expansion teaser and fixes the Steam Deck preset
8 Sep 2022 at 1:15 am UTC Likes: 1

Quoting: ShmerlI remember Wine had a fix for stack size which was borked by gradually growing Vulkan logic. Could be related if anyone is using some older versions of Wine where that regression appeared.

https://bugs.winehq.org/show_bug.cgi?id=52795 [External Link]
"Stack overflows during pipeline compilation"

Thanks again Shmerl, that sounds like the issue that I ran into with those lutris runners prior to lutris-7.2-2. I'm glad to know what it was :-)

Cyberpunk 2077 gets a huge update, expansion teaser and fixes the Steam Deck preset
8 Sep 2022 at 12:04 am UTC

Quoting: ShmerlThat's what I do for my Wine prefixes too. Just make symlinks for dxvk and vkd3d-proton once (which are stored in a separate location), which I then build periodically to get newest features.
I build my own too, but what I do is just drop them in ~/.local/share/lutris/runtime replacing the Lutris binaries (and removing write permission in case lutris ever tries to update them without a version bump) and let Lutris create the links when I change the fields.

By the way, I should have mentioned in my last post... what was wrong with the lutris- wine runners prior to 7.2-2 for me was that for some reason the shader pipelines were broken (I never did figure out exactly why). It was odd, if I had the shaders cached already Cyberpunk and friends would run, until it had to compile shaders, then blammo. System wine was fine, Proton and Proton-GE in Steam were fine, just something with the directx shader compilers in those lutris runners. Going back to my previous mesa 21.x build they worked fine, but I'm not sure if it was the mesa version or the fact that my previous one was compiled with older toolchains (I had just upgraded glibc and gcc and friends and bootstrapped)

Cyberpunk 2077 gets a huge update, expansion teaser and fixes the Steam Deck preset
7 Sep 2022 at 11:16 pm UTC

It should work well with lutris-7.2-2 wine runner and "vkd3d 2.6" (actually it's vkd3d-proton they supply)

I had to start over (they actually changed the incremental patches out from under foot, such that my game files weren't valid since the last update) but I tested it today and it's working as well as ever for me.

(Note that lutris-7.2 wine runner, before the -2 update may be broken for this with current mesa. All my DX12 games (and some DX11) stopped working for me in Lutris after upgrading to mesa 22. I don't know if this happened to anyone else, but I had to use system wine until that lutris-7.2-2 came out)

System wine should work, and you really shouldn't even need to have DXVK and VKD3d installed, because Lutris supplies them and will create symlinks when the wine prefix is generated or updated, according to what is in the fields in Runner Options (you have to have Advanced view enabled to see that stuff though)