Latest Comments by Nexxtic
Selaco hits 70,000 copies sold with a big update live and sale now on
31 Aug 2024 at 8:03 pm UTC Likes: 28
If we were trying to make "the next big thing", we wouldn't have made a pixelated retro shooter with 'confusing' level design and enemy encounters that are extremely unforgiving. We also would have skipped early access entirely if money is all that were after. The game is certainly long enough where we could get away with that.
Multiplayer is not happening. Our audience isn't into that and every throwback shooter that tried multiplayer ended up being dead on arrival with a lot of wasted development time. And even when multiplayer does well, it doesn't take long until players move on.
Selaco is not meant to be for everyone and thats perfectly fine.
31 Aug 2024 at 8:03 pm UTC Likes: 28
Quoting: ElectricPrismIf they play their cards right they could add a couple zeros to that 70k sales.This may come as a complete shocker to you, but not every developer is desperate for money. We've already sold more units than expected just making the game that we want to make and sticking with our own vision.
- Multiplayer
- I'm fine with a female protagonist but things felt a little to rated "PG". Games from that genre from Y2k 2000 were like Serious Sam -- where big ( )( ) harpies and kamakazi bomber men would attack you and ambush you like you were playing in a arcade and shoving quarters in the machine to keep playing.
Other games like System Shock were basically a warning as to the dangers of AI and Eugenics -- in an effort to craft the perfect lifeform, accidents happen and the space station and ship are lost. Ironically the flood from Halo 1 was very similar, and Half Life 1 had overlap as well too.
And then there's Duke Nukem -- quick quip badass. A modern day (at the time) Indiana Jones of what boys wanted to be -- successful, confident, irresistible to hot college girls.
Star Wars -- Han Solo -- same thing, Rouge, Badass, Confident, Smuggler -- and the kids wanted to be the fastest and play with light sabers because they were cool.
I need to play more, but living during a time of such a intense cancel culture with political correctness the main character feels bland and uninteresting -- even Samus Aran was a chick pretending to be a dude with big Sxy ( )( ) breka out of the suit when you die. Jack from Chronicles of riddick -- same -- a tomboy that showed that female protagonists can be awesome -- Christmas Jones in 007 World Is Not Enough -- same thing.
Game is missing the salt and pepper, but I do believe that if they played their cards right they could join the ranks of Stardew Valley and Terraria. They'll definitely need to add multiplayer to do that and be willing to take some risks.
And if they do take those risks, the kids of today will think what we thought yesterday -- that when their looser parents complain about something that must make it cool and so they will just play it or like the forbidden thing harder.
If we were trying to make "the next big thing", we wouldn't have made a pixelated retro shooter with 'confusing' level design and enemy encounters that are extremely unforgiving. We also would have skipped early access entirely if money is all that were after. The game is certainly long enough where we could get away with that.
Multiplayer is not happening. Our audience isn't into that and every throwback shooter that tried multiplayer ended up being dead on arrival with a lot of wasted development time. And even when multiplayer does well, it doesn't take long until players move on.
Selaco is not meant to be for everyone and thats perfectly fine.
Magnificent chunky shooter Selaco gets a 'MEGA' update
2 Jul 2024 at 4:34 pm UTC Likes: 10
2 Jul 2024 at 4:34 pm UTC Likes: 10
Quoting: OkonaIs that game available anywhere DRM free? E.g. GOG et. al.Game is available DRM-free on Steam. No launcher required
Thrilling shooter Selaco hits Early Access in May 2024
2 Oct 2023 at 2:38 pm UTC Likes: 4
I feel more inspired by something like 'The Forest' from many years ago. There was a very active feedback loop where they would regularly (weekly, I believe) update the game with improvements and bug fixes all the way until they finally shipped the full story.
It's unfortunate how that approach seems to become increasingly more rare, doubly so for shooters :(
2 Oct 2023 at 2:38 pm UTC Likes: 4
Quoting: GuestNot at all dude, no worries! I get it, I'm also burned out Early Access releases. Especially the ones where they only update the game whenever a new chapter is released (often a year or so later). No shade to the devs who do that, of course, whatever works for them. It's just not something I think is the right approach to an Early Access release.Quoting: NexxticHey, good to see that you're hanging around here! I hope I didn't sound too negative, and looking through the Steam discussions shows how receptive you've been to similar comments on the announcement. I really admire that and do have faith in the team behind this game.Quoting: GuestWon't lie, a bit let down that all the hype of finally getting a release date turned out to be release date *for early accessHey!
Still excited for it but I'll continue to wait for the finished game I guess.
That's more than fair, and it's a bummer to hear that you feel a little let down.
However, I can't stress enough that the Early Access build can be considered a full game by itself. Our goal is *not* to deliver only a fraction of the game before we launch the rest, its an approach to Early Access that I personally dislike. We do the opposite.
We start big, and build from there!
I recommend reading the blog post we made on Steam that elaborates on our reasoning.
Regardless, if you want to wait thats fine too! <3
The EA release does sound pretty hefty (I admit I had only skimmed the bullet points before) but I still prefer to have the full thing with all chapters, in this case more my preference to not have to wait in order to finish what I'm having fun with. No worries about losing my interest or anything, still will be an instant buy for me.
I feel more inspired by something like 'The Forest' from many years ago. There was a very active feedback loop where they would regularly (weekly, I believe) update the game with improvements and bug fixes all the way until they finally shipped the full story.
It's unfortunate how that approach seems to become increasingly more rare, doubly so for shooters :(
Thrilling shooter Selaco hits Early Access in May 2024
2 Oct 2023 at 12:54 pm UTC Likes: 7
That's more than fair, and it's a bummer to hear that you feel a little let down.
However, I can't stress enough that the Early Access build can be considered a full game by itself. Our goal is *not* to deliver only a fraction of the game before we launch the rest, its an approach to Early Access that I personally dislike. We do the opposite.
We start big, and build from there!
I recommend reading the blog post we made on Steam that elaborates on our reasoning.
Regardless, if you want to wait thats fine too! <3
2 Oct 2023 at 12:54 pm UTC Likes: 7
Quoting: GuestWon't lie, a bit let down that all the hype of finally getting a release date turned out to be release date *for early accessHey!
Still excited for it but I'll continue to wait for the finished game I guess.
That's more than fair, and it's a bummer to hear that you feel a little let down.
However, I can't stress enough that the Early Access build can be considered a full game by itself. Our goal is *not* to deliver only a fraction of the game before we launch the rest, its an approach to Early Access that I personally dislike. We do the opposite.
We start big, and build from there!
I recommend reading the blog post we made on Steam that elaborates on our reasoning.
Regardless, if you want to wait thats fine too! <3
Inspired by F.E.A.R., the retro FPS 'Selaco' is getting a big demo upgrade
21 Nov 2022 at 7:36 pm UTC Likes: 6
We only take heavy inspirations from F.E.A.R.'s combat philosophies and a few other smaller homages.
21 Nov 2022 at 7:36 pm UTC Likes: 6
Quoting: fagnerlnI didn't see any similarity to FEAR, maybe it's more noticeable when playing.There is a gigantic difference between being inspired by something and being a copy. We're not trying to be like F.E.A.R. and never claimed to be, we are our very own game.
But it really looks good
We only take heavy inspirations from F.E.A.R.'s combat philosophies and a few other smaller homages.
Selaco is an FPS inspired by F.E.A.R and a demo is coming soon
13 Apr 2022 at 1:49 pm UTC Likes: 3
"It wasn't really a design choice at all, then."
I don't see how this is relevant. Limitations back in the day produced a visual style that is still loved today, and we trying to keep that style. Except instead of using clay sculptures like the people at id software did, we 'sculpt' and take pictures of a 3D model.
If we wanted to go full 3D with everything we might as well build the game on Unity, but we strongly believe the limitations that you mention encourage a particular type of creativity.
13 Apr 2022 at 1:49 pm UTC Likes: 3
Quoting: BeamboomAesthetics. Using 3D models in the engine itself does not nearly capture the same magic as spritework. Combine that with dismemberment which is all just a bunch of photoshop and overpaints applied on a scanned image and you have something beautiful. Trust me, we've discussed design decisions for weeks before we begin doing anything and we aren't simply doing things because ''they did it back in the day'', we do it because we think it favors the game's visual presentation.Quoting: NexxticIt's not cheap actually! Quite the opposite even!This may be a stupid question, but it begs the question: If it's not cheaper, not easier... Then why do it? Why not instead spend that time on full 3D models? I mean, there's a lot one can do if one wants a retro vibe to a game.
Back in the days they had to do it like this because of the limited computing power, it was a workaround and they tried as hard as they could to make it look like they were in three dimensions. It wasn't really a design choice at all, then.
"It wasn't really a design choice at all, then."
I don't see how this is relevant. Limitations back in the day produced a visual style that is still loved today, and we trying to keep that style. Except instead of using clay sculptures like the people at id software did, we 'sculpt' and take pictures of a 3D model.
If we wanted to go full 3D with everything we might as well build the game on Unity, but we strongly believe the limitations that you mention encourage a particular type of creativity.
Selaco is an FPS inspired by F.E.A.R and a demo is coming soon
11 Apr 2022 at 9:48 pm UTC Likes: 4
11 Apr 2022 at 9:48 pm UTC Likes: 4
Quoting: cdnr1steam deck compatible ?it sort-of works as is, but many QoL (like aim assist) are missing in the current build. I'm expecting the game to be playable on a Steam Deck with proper aim assist by the time we launch the full game.
Selaco is an FPS inspired by F.E.A.R and a demo is coming soon
11 Apr 2022 at 4:52 pm UTC Likes: 12
11 Apr 2022 at 4:52 pm UTC Likes: 12
Quoting: CyborgZetaI forgot to ask in my earlier comment, but I see that this game will be getting a Linux release (kudos to the developers for that). Will the demo be available for Linux? I'm sure it'd run fine with Proton, but I figure I might as well ask.Yes sir, demo will run in Linux!
Selaco is an FPS inspired by F.E.A.R and a demo is coming soon
11 Apr 2022 at 4:40 pm UTC Likes: 10
Thanks for the compliments! Hope you enjoy the upcoming demo
11 Apr 2022 at 4:40 pm UTC Likes: 10
Quoting: AnzaIt's not cheap actually! Quite the opposite even! It gets rather involved; We have 3D artists make a detailed model first, then have an animator animate the models, and have another dev render them as sprites, make correcte and touch them up to make them pretty. It's quite a process, but the results are great I think.Quoting: NexxticLazy certainly is poor choice of words. Flat would have at least have been technically correct :tongue:Quoting: Termyi'm really not too big of a fan of the resurgence of sprite enemy models. It can be cool if it gets a modern treatment like for example with prodeus, but most of the time, it just looks lazy to me and could as well be some GZDoom-Wad...I hope the demo can change your mind and prove to you that we don't do lazy.
Wesley
Cheap? Perhaps. Indie studios don't have high budgets.
The thing is though that converting things to higher resolution and polygons doesn't automatically make things better. Artists need to know what to do with those possibilities and be still within the budget.
What Selaco seems to be getting right is aesthetics and that's what matters. Gameplay is still even more important, good aesthetics is still nice to look at though.
Thanks for the compliments! Hope you enjoy the upcoming demo
Selaco is an FPS inspired by F.E.A.R and a demo is coming soon
11 Apr 2022 at 3:08 pm UTC Likes: 21
We do it all by hand, manually, and touch up most of the individual frames of animation in Photoshop to fix errors or make improvements. I have never seen artists put as much time and passion into something as they do with our spritework. Calling them lazy is disrespectful, in my opinion.
I hope the demo can change your mind and prove to you that we don't do lazy.
Wesley
11 Apr 2022 at 3:08 pm UTC Likes: 21
Quoting: Termyi'm really not too big of a fan of the resurgence of sprite enemy models. It can be cool if it gets a modern treatment like for example with prodeus, but most of the time, it just looks lazy to me and could as well be some GZDoom-Wad...Hey there, thanks for your comment! Prodeus is a fantastic game and we all love it to bits, but I do not agree with being called 'lazy' for going with sprites. The insane amount of hours our artists spend on the spritework and their animations far exceeds the work required when compared to using 3D Models in the engine.
We do it all by hand, manually, and touch up most of the individual frames of animation in Photoshop to fix errors or make improvements. I have never seen artists put as much time and passion into something as they do with our spritework. Calling them lazy is disrespectful, in my opinion.
I hope the demo can change your mind and prove to you that we don't do lazy.
Wesley
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- European Commission gathering feedback on the importance of open source
- > See more over 30 days here
- Venting about open source security.
- LoudTechie - Weekend Players' Club 2026-01-16
- CatKiller - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck