Latest Comments by Pengling
Check out these freshly picked Steam Deck Verified games
31 Jan 2024 at 10:13 pm UTC Likes: 2
Thankfully, it did turn out to be pretty good once I got it to behave itself, and it still looks really nice even with the graphics cranked down a fair bit. :smile: I noticed some community guides regarding its performance on the Steam Deck, too, so I'm guessing I wasn't the only one to run into issues.
31 Jan 2024 at 10:13 pm UTC Likes: 2
Quoting: damarrinWell, R&C clearly didn't work for you because it has no "bomb" in the title.HAHAHAHAHAHA! :grin: Good one. :grin:
Thankfully, it did turn out to be pretty good once I got it to behave itself, and it still looks really nice even with the graphics cranked down a fair bit. :smile: I noticed some community guides regarding its performance on the Steam Deck, too, so I'm guessing I wasn't the only one to run into issues.
Check out these freshly picked Steam Deck Verified games
31 Jan 2024 at 1:55 pm UTC Likes: 2
Most notably, I picked up Ratchet & Clank: Rift Apart recently, and my first experience of it was finding that the default settings didn't seem suitable for the Steam Deck so I toned them down a little bit, and the controller-glyphs were missing and replaced by "?" symbols, followed by the game crashing partway through the intro-sequence, and then, upon reloading and trying to watch the intro again, trying to hand control to me too early, resulting in all of the level geometry appearing as dark untextured and unlit polygons for a moment, before Ratchet fell through the floor into the abyss for all eternity with no response from the controls, leading to a force-quit.
To be on the safe side, I then verified all files, removed the Proton files, reloaded the game again, removed the save-file, redid the graphics-settings to be saner, and then sat through the whole intro yet again, before it finally worked properly.
It didn't strike me as something that I would call Verified. Meanwhile, I've got games that work perfectly apart from showing keyboard glyphs instead of Steam Deck ones and not setting the correct resolution out of the box but still performing identically, and they only get Playable status. Malarkey indeed! :tongue:
I also did a playthrough of Super Bomberman 3 [External Link] (SNES) on my newly-revived GPi Case, though that's not a long game by any means! I haven't yet had a chance to get in some time with Super Bomberman R 2 [External Link] (Proton) this week, but I'm hoping to do that later. :grin:
31 Jan 2024 at 1:55 pm UTC Likes: 2
No "Playable" malarky here, all these are fully Steam Deck Verified by Valve so they should be completely click and play without any issues.I must admit, I've had more issues with Verified titles than Playable ones!
Most notably, I picked up Ratchet & Clank: Rift Apart recently, and my first experience of it was finding that the default settings didn't seem suitable for the Steam Deck so I toned them down a little bit, and the controller-glyphs were missing and replaced by "?" symbols, followed by the game crashing partway through the intro-sequence, and then, upon reloading and trying to watch the intro again, trying to hand control to me too early, resulting in all of the level geometry appearing as dark untextured and unlit polygons for a moment, before Ratchet fell through the floor into the abyss for all eternity with no response from the controls, leading to a force-quit.
To be on the safe side, I then verified all files, removed the Proton files, reloaded the game again, removed the save-file, redid the graphics-settings to be saner, and then sat through the whole intro yet again, before it finally worked properly.
It didn't strike me as something that I would call Verified. Meanwhile, I've got games that work perfectly apart from showing keyboard glyphs instead of Steam Deck ones and not setting the correct resolution out of the box but still performing identically, and they only get Playable status. Malarkey indeed! :tongue:
What have you been playing lately? Drop your latest recommendations in the comments.Not a lot, this week, as I haven't had much free time! Just a little bit of Monaco: What's Yours Is Mine [External Link] (Native Linux), BomberZone [External Link] (Native Linux), Bombing Bastards [External Link] (Native Linux), Bombslinger [External Link] (Proton), and Donkey Kong Country Competition Cartridge [External Link] (SNES).
I also did a playthrough of Super Bomberman 3 [External Link] (SNES) on my newly-revived GPi Case, though that's not a long game by any means! I haven't yet had a chance to get in some time with Super Bomberman R 2 [External Link] (Proton) this week, but I'm hoping to do that later. :grin:
Celeste gets a 3D makeover in Celeste 64 for the sixth anniversary
31 Jan 2024 at 12:03 pm UTC Likes: 5
31 Jan 2024 at 12:03 pm UTC Likes: 5
I never liked the Nintendo 64 very much in its day (it had almost no games that I liked and I got burned on some releases that were vastly overpriced in the UK, which led to me ditching it back then), but recently decided to give it a second chance and ended up discovering a few games on it that I do like, which surprised me quite a lot. It was also fun getting the emulated output to be as hardware-accurate as I could get it, plus some upscaling to modern resolutions to add some modern niceties to it - since the N64 was designed to be PC-like in the first place*, this all maps nicely onto modern PCs emulating its games! :grin:
*The cartridges weren't so stupid once you realise that they were meant to be analogous to hard-drives due to the console taking aim at the PCs of the day (more so than the rival consoles), which the N64 handily outdid for several years, for quite a low price considering the technology it contained.
All of that to say that Celeste 64 here looks pretty close to being the part! :smile: It just needs some anti-aliasing, and the N64's rather unique 3-point bilinear filtering, which was part of what gave its games their distinctive look, by blurring things diagonally, which substantially changes how textures look compared to the more standard 4-point filtering you usually see.
That's pedantic to be saying about a Game Jam game, I know, but I'd love to see this look even more like the inspiration for its name! :grin:
*The cartridges weren't so stupid once you realise that they were meant to be analogous to hard-drives due to the console taking aim at the PCs of the day (more so than the rival consoles), which the N64 handily outdid for several years, for quite a low price considering the technology it contained.
All of that to say that Celeste 64 here looks pretty close to being the part! :smile: It just needs some anti-aliasing, and the N64's rather unique 3-point bilinear filtering, which was part of what gave its games their distinctive look, by blurring things diagonally, which substantially changes how textures look compared to the more standard 4-point filtering you usually see.
That's pedantic to be saying about a Game Jam game, I know, but I'd love to see this look even more like the inspiration for its name! :grin:
Stardew Valley 1.6 bigger than expected - now in bug-fixing and polishing stage
31 Jan 2024 at 9:30 am UTC Likes: 1
As for where NPCs are at any given time, there's not currently any in-game indicator of it on the map or whatever (no idea if that's something planned for the 1.6 update or not, but it would be nice to have as a toggle!), but they do each have a schedule, which you either get a feel for just from playing or can find on the fan-wiki [External Link].
That said, the game is very open-ended and chilled-out, so you're free to just do whatever you feel like if you forget what you were up to before. :smile:
31 Jan 2024 at 9:30 am UTC Likes: 1
Quoting: kneekooNot sure if I can stay with the game for long enough, but how much do you have to rely on your memory of the NPCs? I know you have to talk to various people, do quests, etc. If I leave the game for a few weeks or months, how do I resume if I can't remember what to do? Is there a way to bring up the current quests and where to find the NPCs you have to interact with?There's an in-game "journal" that keeps track of your current quests, and there's a tab if you bring up the inventory/map/etc. menu that lets you track who you've spoken to/given gifts to/etc. for the current in-game day.
As for where NPCs are at any given time, there's not currently any in-game indicator of it on the map or whatever (no idea if that's something planned for the 1.6 update or not, but it would be nice to have as a toggle!), but they do each have a schedule, which you either get a feel for just from playing or can find on the fan-wiki [External Link].
That said, the game is very open-ended and chilled-out, so you're free to just do whatever you feel like if you forget what you were up to before. :smile:
Game Boy homebrew scene alive and well thanks to the open source GB Studio
31 Jan 2024 at 7:17 am UTC Likes: 1
31 Jan 2024 at 7:17 am UTC Likes: 1
Quoting: M@GOidIs there anything like this for the NES?There is, it's called NESmaker [External Link], and it sells for $36, which allows you to use it on up to two computers at a time - however, it's closed-source and for Windows only. There's an FAQ here [External Link].
Stardew Valley 1.6 bigger than expected - now in bug-fixing and polishing stage
31 Jan 2024 at 12:08 am UTC Likes: 2
31 Jan 2024 at 12:08 am UTC Likes: 2
Quoting: Linux_RocksI wish there was cross-save between platforms. But I think I may as well restart at this point, cause it's been so long since I lasted played. lolSounds like a good excuse to try out the new farm-type, if you ask me. :wink:
Game Boy homebrew scene alive and well thanks to the open source GB Studio
30 Jan 2024 at 9:23 pm UTC Likes: 4
30 Jan 2024 at 9:23 pm UTC Likes: 4
Quoting: kit89Thank you for sharing, to be honest I do consider this type of stuff to be in the wheelhouse of Linux Gaming.I do too - especially since we have really bloody good emulation suites on Linux, and making little emulation-boxes using single-board computers has long been a gateway into Linux-gaming in general. :smile:
Stardew Valley 1.6 bigger than expected - now in bug-fixing and polishing stage
30 Jan 2024 at 7:59 pm UTC Likes: 1
30 Jan 2024 at 7:59 pm UTC Likes: 1
Awesome news! I didn't even have the game yet back when 1.6 was announced, but I'm really looking forward to seeing how it turns out, now. :grin:
Quoting: ShabbyXCurrently doing local coop with my wife, we're mid-autumn first year. I don't think we'd start over though, just got my tools in gold :PI'm in a similar spot with it, and don't really want to start again - I only picked up the game quite recently. I know, I know, I was way behind on that! :tongue:
Quoting: CatKillerSeems like a good time to start a new run. I stopped when one of the earlier big updates dropped. And I'll probably give that a go on my Deck rather than my desktop.It's absolutely wonderful on the Steam Deck. :grin:
Never Grave from the Palworld developer looks a lot like Hollow Knight
30 Jan 2024 at 7:11 am UTC Likes: 2
We used to have the phrase "If you like that, you'll like this too." for a reason, before it became taboo for reasons I've never understood.
30 Jan 2024 at 7:11 am UTC Likes: 2
Quoting: M@GOidI can enjoy a modern game that pays homage for ancient games from 20, 30 years ago. You feel nostalgic and stuff. Hollow Knight was released too recently for someone to be "paying homage" too it.Those ancient games themselves were all copying each other's homework too, though - it's what grows genres. :wink:
We used to have the phrase "If you like that, you'll like this too." for a reason, before it became taboo for reasons I've never understood.
Quoting: Viesta2015so i really don't understand all the anger...It feels to me like some indies are allowed a free pass for "Sticking it to THE MAN!", but others aren't for some reason, even though they're doing exactly what this industry has always done. :tongue:
Building a Retro Linux Gaming Computer Part 38: The Stagnant Demesne
30 Jan 2024 at 12:24 am UTC Likes: 2
I really like old Tux-themed images like that from the earlier days of Linux-gaming.
30 Jan 2024 at 12:24 am UTC Likes: 2
Quoting: HamishI did futz around a bit to scale it up and diminish the JPEG compression artifacts, but the original credit would seem to go to "Nickbot".Well, kudos to Nickbot, then. :grin: And also to you for reviving it here. :grin:
I really like old Tux-themed images like that from the earlier days of Linux-gaming.
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Source: i.imgur.com
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