Latest Comments by WMan22
Wine 9.22 released noting the 'Wayland driver enabled in default configuration'
24 Nov 2024 at 1:32 am UTC
I wonder if this will fix Warframe's weird cursor capture issues on KDE Plasma Wayland when you're running a portrait monitor as a secondary monitor and click away then back onto your primary non portrait monitor where you have to really struggle to get the game to capture the cursor again.
24 Nov 2024 at 1:32 am UTC
Quoting: whizseDragging a window over another monitor with a different raw DPI is broken, and window dimensions may flicker/break, this will need the winex11 window configure refactoring (ie: !6731 (closed) and the other changes in !6569 (merged)) to be fixed.Quoting: WMan22What do they mean by "Support for Display Mode Virtualization", is gamescope built into wine now or something?I think it's this merge:
"[I]mplementation of display setting virtualization using DPI scaling, ie: Proton fshack done right.
There's various things to tweak still, and this will stay as an experimental feature with X11 (Wayland actually needs it to implement display mode change so it's as experimental as the driver)"
https://gitlab.winehq.org/wine/wine/-/merge_requests/6804 [External Link]
I wonder if this will fix Warframe's weird cursor capture issues on KDE Plasma Wayland when you're running a portrait monitor as a secondary monitor and click away then back onto your primary non portrait monitor where you have to really struggle to get the game to capture the cursor again.
Wine 9.22 released noting the 'Wayland driver enabled in default configuration'
23 Nov 2024 at 11:16 pm UTC
23 Nov 2024 at 11:16 pm UTC
What do they mean by "Support for Display Mode Virtualization", is gamescope built into wine now or something?
Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
20 Nov 2024 at 10:07 am UTC Likes: 5
20 Nov 2024 at 10:07 am UTC Likes: 5
If it's anything less than just the steam deck controls but in a controller format I'm probably not gonna care.
The trackpads, four grip triggers, dual analog, and 2 haptic touchpads are absolutely non negotiable to me and the thing that has made steam deck's competitors outside the legion go non starters for me since it doesn't matter how much more powerful something is if the controls suck.
I really wanna be able to make a steam input profile that requires no changes between docked and undocked steam deck play, as I currently see this somewhere in the top 5 only criticisms I have of the deck.
The trackpads, four grip triggers, dual analog, and 2 haptic touchpads are absolutely non negotiable to me and the thing that has made steam deck's competitors outside the legion go non starters for me since it doesn't matter how much more powerful something is if the controls suck.
I really wanna be able to make a steam input profile that requires no changes between docked and undocked steam deck play, as I currently see this somewhere in the top 5 only criticisms I have of the deck.
GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
13 Nov 2024 at 9:45 pm UTC
13 Nov 2024 at 9:45 pm UTC
This is cool, and I definitely agree with and heavily appreciate the mission statement of this, but I think they should have held off on this thing till they had like, a brand new announcement for games we didn't know were coming to the platform, or hell, even a chunk of brand new releases that show upfront an extra commitment to this.
Normally I would not ask for this kind of proof, but we just lost a few games like The Suffering and Spec Ops: The Line, and far before that, stuff like Riddick. While the automation of patches and fixes for modern systems is appreciated, this mission statement doesn't really mean as much as it should to me if the games they pledge to preserve can just arbitrarily get yanked from the store.
Normally I would not ask for this kind of proof, but we just lost a few games like The Suffering and Spec Ops: The Line, and far before that, stuff like Riddick. While the automation of patches and fixes for modern systems is appreciated, this mission statement doesn't really mean as much as it should to me if the games they pledge to preserve can just arbitrarily get yanked from the store.
Valve dev details more on the work behind making Steam for Linux more stable
13 Nov 2024 at 9:30 am UTC
13 Nov 2024 at 9:30 am UTC
My wishlist for things I would love if Steam changed on their linux client:
- Drag and drop support for steam chat when it comes to pictures and videos from your file manager like dolphin, nautilus, nemo, etc. please, oh my god that is straight up one of the only remaining areas where I think linux is an objective downgrade from windows. Discord clients on linux can do it and they can't even stream with audio; Why can't steam have drag and drop file support?
- Store/Community webpage black screen bug until you click library and go back is fixed.
- You can pick and choose which games get shader pre-caching and which don't instead of checking it for every game or no game. It is a straight up detriment to games like Warframe which have to download 10GB of shaders basically every single time I boot up my PC only to have new assets stutter anyway, and takes like 6 hours to actually compile the vulkan shaders for that game on steam. Other games though don't have this issue and benefit from fossilize.
- Media codec fixed versions of videos in proton are decoupled from fossilize's shader cache as a separate setting.
- Fix Big Picture mode running like ass on Nvidia Wayland with and without hardware acceleration
- Gamescope-session (Steam deck's "Gaming Mode") becomes as normalized on Nvidia as much as it is on AMD.
- 64 bit client
- Drag and drop support for steam chat when it comes to pictures and videos from your file manager like dolphin, nautilus, nemo, etc. please, oh my god that is straight up one of the only remaining areas where I think linux is an objective downgrade from windows. Discord clients on linux can do it and they can't even stream with audio; Why can't steam have drag and drop file support?
- Store/Community webpage black screen bug until you click library and go back is fixed.
- You can pick and choose which games get shader pre-caching and which don't instead of checking it for every game or no game. It is a straight up detriment to games like Warframe which have to download 10GB of shaders basically every single time I boot up my PC only to have new assets stutter anyway, and takes like 6 hours to actually compile the vulkan shaders for that game on steam. Other games though don't have this issue and benefit from fossilize.
- Media codec fixed versions of videos in proton are decoupled from fossilize's shader cache as a separate setting.
- Fix Big Picture mode running like ass on Nvidia Wayland with and without hardware acceleration
- Gamescope-session (Steam deck's "Gaming Mode") becomes as normalized on Nvidia as much as it is on AMD.
- 64 bit client
NVIDIA detail upcoming Linux driver features for Wayland and explain current support
11 Nov 2024 at 11:45 am UTC Likes: 3
11 Nov 2024 at 11:45 am UTC Likes: 3
The things I want the most from Nvidia on Linux are gamescope-session becoming normalized the way it is on AMD versions of distros like bazzite (bonus points if big picture mode can do steam deck-like GPU clocking) and hardware acceleration on Waydroid.
These are places where I think Nvidia is the most behind AMD when it comes to linux support. Really happy nvidia-drm modeset=1 is enabled by default now though, less tutorialization is now needed for new linux users that wanna use gamescope as a result of this.
These are places where I think Nvidia is the most behind AMD when it comes to linux support. Really happy nvidia-drm modeset=1 is enabled by default now though, less tutorialization is now needed for new linux users that wanna use gamescope as a result of this.
Steam gets new tools for game devs to offer players version switching in-game
8 Nov 2024 at 7:54 pm UTC Likes: 1
8 Nov 2024 at 7:54 pm UTC Likes: 1
I wish version control was a mandatory requirement for developers like listing if your game has Denuvo or Kernel Level Anticheat, not an optional feature.
There have been more than a few games that have had updates that really fuck their functionality or aesthetics, like how the Resident Evil reboot game raytracing updates bloated the file sizes of the game significantly but made them run a lot worse, or how LISA The Painful had to change the samples in Work Harder which removed a lot of the hilarity, or like how Ghostwire: Tokyo added denuvo DRM a year after the game's release via patch, or a game breaks modding support in some way, Games that do "Remaster" updates that make a lot of changes and not all of them are good, or how the older GTA games like San Andreas had their soundtracks removed, etc.
There are some games that survive this with the beta branch, like how Beat Saber has a legacy version in betas that has the best version of the game for mods, and the aforementioned resident evil reboots let you roll back, but not every game is so lucky.
There have been more than a few games that have had updates that really fuck their functionality or aesthetics, like how the Resident Evil reboot game raytracing updates bloated the file sizes of the game significantly but made them run a lot worse, or how LISA The Painful had to change the samples in Work Harder which removed a lot of the hilarity, or like how Ghostwire: Tokyo added denuvo DRM a year after the game's release via patch, or a game breaks modding support in some way, Games that do "Remaster" updates that make a lot of changes and not all of them are good, or how the older GTA games like San Andreas had their soundtracks removed, etc.
There are some games that survive this with the beta branch, like how Beat Saber has a legacy version in betas that has the best version of the game for mods, and the aforementioned resident evil reboots let you roll back, but not every game is so lucky.
Internet Archive hit with DDoS attacks and hacked with 31 million accounts hit
11 Oct 2024 at 10:44 am UTC Likes: 4
Or, the people who are doing this are incredibly stupid and stubborn and are gonna keep shooting at their foot until it's just a stump left.
Honestly, whatever the case is, I hope they at least pissed off the right people by doing what is essentially the historical preservation equivalent of kicking a puppy. And by the right people I mean the kind that would be angry enough about this to counter attack them.
At the very least I hope this drums up attention for the lawsuit IA is going through so they can get more funding.
11 Oct 2024 at 10:44 am UTC Likes: 4
Quoting: StellaI don't get why anyone would want to attack the internet archive??? That's like bombing a library. What's the frikkin pointThis is either a false flag operation because taking down a resource used to archive warcrimes DEFINITELY isn't gonna be helping Palestinians which sn_darkmeta said is the reason they did this...
Or, the people who are doing this are incredibly stupid and stubborn and are gonna keep shooting at their foot until it's just a stump left.
Honestly, whatever the case is, I hope they at least pissed off the right people by doing what is essentially the historical preservation equivalent of kicking a puppy. And by the right people I mean the kind that would be angry enough about this to counter attack them.
At the very least I hope this drums up attention for the lawsuit IA is going through so they can get more funding.
First Steam Deck plugin on Steam will bring GOG and Epic Games compatibility
11 Oct 2024 at 10:07 am UTC Likes: 3
11 Oct 2024 at 10:07 am UTC Likes: 3
How interested I am in this highly depends upon the way it is implemented.
If this is just like, a game that I launch from my library which opens up another store, I can already do this with Heroic and this will not really be worth the money unless it came with itch.io support out of the box, which is something Heroic Games Launcher, as fantastic as it is, does not yet have.
If this is the start of a trend of valve officially allowing plugins to be made without the use of Deckyloader, not just for steam deck, but for steam in general, I am ecstatic about this and would probably just buy it for the "I was there when this thing I've wanted steam to have for a long time started" factor.
I am not at all worried about what Linas brought up because these things get tucked away in extension drawers these days. I have wanted official steam plugins ever since back in the day when themes still worked without CSS Loader Desktop [External Link].
Steam is already a web browser under the hood, imagine if we could officially implement Augmented Steam's [External Link] features into Steam's official client for example.
If this is just like, a game that I launch from my library which opens up another store, I can already do this with Heroic and this will not really be worth the money unless it came with itch.io support out of the box, which is something Heroic Games Launcher, as fantastic as it is, does not yet have.
If this is the start of a trend of valve officially allowing plugins to be made without the use of Deckyloader, not just for steam deck, but for steam in general, I am ecstatic about this and would probably just buy it for the "I was there when this thing I've wanted steam to have for a long time started" factor.
I am not at all worried about what Linas brought up because these things get tucked away in extension drawers these days. I have wanted official steam plugins ever since back in the day when themes still worked without CSS Loader Desktop [External Link].
Steam is already a web browser under the hood, imagine if we could officially implement Augmented Steam's [External Link] features into Steam's official client for example.
Nazi Zombies: Portable is a free and open source Call of Duty: Zombies demake
7 Oct 2024 at 5:05 pm UTC
7 Oct 2024 at 5:05 pm UTC
Woah, I haven't thought about this since playing the PSP port in the late 2000s, neat. Happy to hear it's been still chugging along all this time.
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