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Latest Comments by itscalledreality
Heroic Games Launcher 2.5 Beta adds Download Manager, external game / launcher installs
1 Nov 2022 at 10:55 am UTC

Quoting: mr-victory
Quoting: itscalledrealityI want another games launcher for my Steam Deck but all of them are either terrible GTK or Electron applications.
Using Electron for Heroic is actually a good choice because a built-in browser is needed and Electron supplies that.
There’s been a thing called WebView that’s existed for quite some time that these applications could use to render a web store.

Heroic Games Launcher 2.5 Beta adds Download Manager, external game / launcher installs
31 Oct 2022 at 9:54 pm UTC Likes: 1

I want another games launcher for my Steam Deck but all of them are either terrible GTK or Electron applications. I might spend some time building my own launcher using KDE QT.

Great smaller and casual games for the Steam Deck
30 Oct 2022 at 6:33 pm UTC Likes: 6

Yooka-Laylee and the Impossible Lair
Hexcells (any)
Anything by Amanita Games
Crypt of the Necrodancer
Gonner 2
Gunpoint
Kingdom of the Dead
Tooth and Tail
Stephen’s Sausage Roll
Luftrausers

Return to Monkey Island gets an official Native Linux version
27 Oct 2022 at 12:38 pm UTC Likes: 1

Almost purchasable…just give me that DRM-freeness.

UNCHARTED: Legacy of Thieves Collection gets Steam Deck Verified ahead of release
19 Oct 2022 at 4:41 pm UTC

Quoting: Mrowl
Quoting: itscalledreality
Quoting: Mrowl
Quoting: itscalledreality
Quoting: Mrowl
Quoting: itscalledreality
Quoting: Mrowl
Quoting: itscalledrealityI wish Sony would release their more interesting games already. Uncharted can be fun but I’ve already played all four and have no reason I would want to return. Even if they bundled in a secret Uncharted 5. Truthfully the games are all too mechanically similar to warrant any replay.
And there it is. Instead of celebrating the fact this franchise is even coming to PC, and is playable day one on Linux, no less, we now have people in the Linux gaming community making entitled and selfish comments, like this.
Sure am!

Here’s a golf clap for Sony porting a game from Unix to Linux.

*patters hands*

Wooo hoo!
Unless I'm mistaken, they didn't port it to Linux; it's still a Windows game, running through Proton. But whatever.
IMO modern WINE makes Windows vs Linux gaming a case of semantics.

My snipe at Unix to Linux is to point out that the Playstations are traditionally Unix platforms. An OS that has traditionally not been used heavily for visual applications and is the cousin of Linux. So why did it take until almost 2022 to give us Linux gaming if we were playing on Unix the whole time?

I’m glad Sony is doing what they claimed would happen years ago when the PS3 was released. However this is not the game I’m looking for, life is waaaaaay too short to play through Uncharted multiple times.
Because Windows accounts for the majority of PC gaming, while Linux accounts for about 5% or so.

Linux is getting there, thanks to Steam Deck and Steam OS, but it's going to take some years.

I would rather developers continue to just use Proton. It makes life easier for developers, and doesn't have much of a big difference, performance wise. Plus it continues to get better all the time.
Hard disagree, go native.
You 'hard disagree'?

A moment ago you were literally saying, "IMO modern WINE makes Windows vs Linux gaming a case of semantics".

Proton: "Built on top of Wine and is used with Steam to run Windows games on Linux"
https://embeddedinventor.com/proton-vs-wine-differences-explained/ [External Link]
Fine.

UNCHARTED: Legacy of Thieves Collection gets Steam Deck Verified ahead of release
17 Oct 2022 at 4:41 pm UTC

Quoting: Leopard
Quoting: itscalledreality
Quoting: Leopard
Quoting: itscalledreality
Quoting: Mrowl
Quoting: itscalledreality
Quoting: Mrowl
Quoting: itscalledreality
Quoting: Mrowl
Quoting: itscalledrealityI wish Sony would release their more interesting games already. Uncharted can be fun but I’ve already played all four and have no reason I would want to return. Even if they bundled in a secret Uncharted 5. Truthfully the games are all too mechanically similar to warrant any replay.
And there it is. Instead of celebrating the fact this franchise is even coming to PC, and is playable day one on Linux, no less, we now have people in the Linux gaming community making entitled and selfish comments, like this.
Sure am!

Here’s a golf clap for Sony porting a game from Unix to Linux.

*patters hands*

Wooo hoo!
Unless I'm mistaken, they didn't port it to Linux; it's still a Windows game, running through Proton. But whatever.
IMO modern WINE makes Windows vs Linux gaming a case of semantics.

My snipe at Unix to Linux is to point out that the Playstations are traditionally Unix platforms. An OS that has traditionally not been used heavily for visual applications and is the cousin of Linux. So why did it take until almost 2022 to give us Linux gaming if we were playing on Unix the whole time?

I’m glad Sony is doing what they claimed would happen years ago when the PS3 was released. However this is not the game I’m looking for, life is waaaaaay too short to play through Uncharted multiple times.
Because Windows accounts for the majority of PC gaming, while Linux accounts for about 5% or so.

Linux is getting there, thanks to Steam Deck and Steam OS, but it's going to take some years.

I would rather developers continue to just use Proton. It makes life easier for developers, and doesn't have much of a big difference, performance wise. Plus it continues to get better all the time.
Hard disagree, go native.
Thing is; businesses are targeting immediate/relevant markets as they are all there to make money. So going native is just not possible at any rate as of now. Linux is not a targeted platform, Deck is a semi targeted platform but just because Valve offers compatibility tools and puts their weight behind it with device sales so Valve creates new Linux users ( which they wouldn"t touch it normally ) .

Plus; it has been proven multiple times that Linux can't guarentee a stable ABI, a stable platform.

Most recent example is; glibc change that happened upstream by glibc maintainers which are employed by Red Hat. They just broke EAC compatibility, couple of native games that has nothing to do with EAC, some tools like libstrangle with that change.

https://blog.hiler.eu/win32-the-only-stable-abi/ [External Link] ( Details are in here )

Now from those affected apps standpoint; they didn't do anything wrong, they didn't deserve anything to see their apps just stopped working after a glibc update. You wouldn't see such a thing on Windows yet you see on Linux as various areas/projects are maintained by different companies and not all of them care about situation of other apps.

If affected app is open source; those kind of regressions is not really an issue as literally anyone can file a PR/MR in order to fix affected app and maintainer can just merge the fix.

If affected app is a prop game chances for getting a fix is slim to none. Because:

1-) Developer is not likely aware of regression.

2-) Even they are aware they would be scratching their heads about why their app that didn't see updates in a long time now just got broke.

3-) No interest in fixing that as per sales numbers their app has pretty much done all money from Windows platform, still works on that most important platform,they moved on to their next project/they have something better to do with their time.

So trying to pursue native releases is really just a pointless cause at this point. Better throw your app to Proton and see if it works oob, if it doesn't get in touch with Valve/Proton team to solve it, if you are extra friendly to that platform include a first class citizen Vulkan renderer with your game ( that is not possible for most developers as they didn't have a reason to target Vulkan in their multiplatform , multimillion AAA game never before so their expertise and engine side lacks it- Unreal and Unity Vulkan support sucks ass because Vulkan is not needed for anything but Android which with whole driver situation there it is also mostly a lost cause, GLES is in much better shape ) , test your app on Proton before releasing an update to see if it still works.

As most things/apps on native Linux side are open source ( apps, open source games ) making a breaking change like glibc people did really doesn't make a sound most of the time. As people just fix them and move on.

When prop apps are involved Linux doesn't provide a stable, bullet proof ABI as seen above, they might just broke for no reason because maintainer of the project that your app relies on just decided so.

Wine/Proton on the other hand is constantly moving and has much better chance to be immune for such issues.

PS: Arch Linux worked around that issue on their glibc. But not all distros will do it, Fedora most certainly won't do it.
Nah, still should go native.
Shit, what a troll. :D
I think you should always try to go native. There will always be lots of reasons to not go-native and ways to run software on Linux. You shouldn’t be deterred because something is “hard”.

Return to Monkey Island gets a Linux Beta version
17 Oct 2022 at 1:33 pm UTC Likes: 2

Waiting for DRM-free myself. But good to see Linux native!

UNCHARTED: Legacy of Thieves Collection gets Steam Deck Verified ahead of release
17 Oct 2022 at 2:02 am UTC Likes: 1

Quoting: Leopard
Quoting: itscalledreality
Quoting: Mrowl
Quoting: itscalledreality
Quoting: Mrowl
Quoting: itscalledreality
Quoting: Mrowl
Quoting: itscalledrealityI wish Sony would release their more interesting games already. Uncharted can be fun but I’ve already played all four and have no reason I would want to return. Even if they bundled in a secret Uncharted 5. Truthfully the games are all too mechanically similar to warrant any replay.
And there it is. Instead of celebrating the fact this franchise is even coming to PC, and is playable day one on Linux, no less, we now have people in the Linux gaming community making entitled and selfish comments, like this.
Sure am!

Here’s a golf clap for Sony porting a game from Unix to Linux.

*patters hands*

Wooo hoo!
Unless I'm mistaken, they didn't port it to Linux; it's still a Windows game, running through Proton. But whatever.
IMO modern WINE makes Windows vs Linux gaming a case of semantics.

My snipe at Unix to Linux is to point out that the Playstations are traditionally Unix platforms. An OS that has traditionally not been used heavily for visual applications and is the cousin of Linux. So why did it take until almost 2022 to give us Linux gaming if we were playing on Unix the whole time?

I’m glad Sony is doing what they claimed would happen years ago when the PS3 was released. However this is not the game I’m looking for, life is waaaaaay too short to play through Uncharted multiple times.
Because Windows accounts for the majority of PC gaming, while Linux accounts for about 5% or so.

Linux is getting there, thanks to Steam Deck and Steam OS, but it's going to take some years.

I would rather developers continue to just use Proton. It makes life easier for developers, and doesn't have much of a big difference, performance wise. Plus it continues to get better all the time.
Hard disagree, go native.
Thing is; businesses are targeting immediate/relevant markets as they are all there to make money. So going native is just not possible at any rate as of now. Linux is not a targeted platform, Deck is a semi targeted platform but just because Valve offers compatibility tools and puts their weight behind it with device sales so Valve creates new Linux users ( which they wouldn"t touch it normally ) .

Plus; it has been proven multiple times that Linux can't guarentee a stable ABI, a stable platform.

Most recent example is; glibc change that happened upstream by glibc maintainers which are employed by Red Hat. They just broke EAC compatibility, couple of native games that has nothing to do with EAC, some tools like libstrangle with that change.

https://blog.hiler.eu/win32-the-only-stable-abi/ [External Link] ( Details are in here )

Now from those affected apps standpoint; they didn't do anything wrong, they didn't deserve anything to see their apps just stopped working after a glibc update. You wouldn't see such a thing on Windows yet you see on Linux as various areas/projects are maintained by different companies and not all of them care about situation of other apps.

If affected app is open source; those kind of regressions is not really an issue as literally anyone can file a PR/MR in order to fix affected app and maintainer can just merge the fix.

If affected app is a prop game chances for getting a fix is slim to none. Because:

1-) Developer is not likely aware of regression.

2-) Even they are aware they would be scratching their heads about why their app that didn't see updates in a long time now just got broke.

3-) No interest in fixing that as per sales numbers their app has pretty much done all money from Windows platform, still works on that most important platform,they moved on to their next project/they have something better to do with their time.

So trying to pursue native releases is really just a pointless cause at this point. Better throw your app to Proton and see if it works oob, if it doesn't get in touch with Valve/Proton team to solve it, if you are extra friendly to that platform include a first class citizen Vulkan renderer with your game ( that is not possible for most developers as they didn't have a reason to target Vulkan in their multiplatform , multimillion AAA game never before so their expertise and engine side lacks it- Unreal and Unity Vulkan support sucks ass because Vulkan is not needed for anything but Android which with whole driver situation there it is also mostly a lost cause, GLES is in much better shape ) , test your app on Proton before releasing an update to see if it still works.

As most things/apps on native Linux side are open source ( apps, open source games ) making a breaking change like glibc people did really doesn't make a sound most of the time. As people just fix them and move on.

When prop apps are involved Linux doesn't provide a stable, bullet proof ABI as seen above, they might just broke for no reason because maintainer of the project that your app relies on just decided so.

Wine/Proton on the other hand is constantly moving and has much better chance to be immune for such issues.

PS: Arch Linux worked around that issue on their glibc. But not all distros will do it, Fedora most certainly won't do it.
Nah, still should go native.

UNCHARTED: Legacy of Thieves Collection gets Steam Deck Verified ahead of release
15 Oct 2022 at 11:26 pm UTC Likes: 1

Quoting: Mrowl
Quoting: itscalledreality
Quoting: Mrowl
Quoting: itscalledreality
Quoting: Mrowl
Quoting: itscalledrealityI wish Sony would release their more interesting games already. Uncharted can be fun but I’ve already played all four and have no reason I would want to return. Even if they bundled in a secret Uncharted 5. Truthfully the games are all too mechanically similar to warrant any replay.
And there it is. Instead of celebrating the fact this franchise is even coming to PC, and is playable day one on Linux, no less, we now have people in the Linux gaming community making entitled and selfish comments, like this.
Sure am!

Here’s a golf clap for Sony porting a game from Unix to Linux.

*patters hands*

Wooo hoo!
Unless I'm mistaken, they didn't port it to Linux; it's still a Windows game, running through Proton. But whatever.
IMO modern WINE makes Windows vs Linux gaming a case of semantics.

My snipe at Unix to Linux is to point out that the Playstations are traditionally Unix platforms. An OS that has traditionally not been used heavily for visual applications and is the cousin of Linux. So why did it take until almost 2022 to give us Linux gaming if we were playing on Unix the whole time?

I’m glad Sony is doing what they claimed would happen years ago when the PS3 was released. However this is not the game I’m looking for, life is waaaaaay too short to play through Uncharted multiple times.
Because Windows accounts for the majority of PC gaming, while Linux accounts for about 5% or so.

Linux is getting there, thanks to Steam Deck and Steam OS, but it's going to take some years.

I would rather developers continue to just use Proton. It makes life easier for developers, and doesn't have much of a big difference, performance wise. Plus it continues to get better all the time.
Hard disagree, go native.

UNCHARTED: Legacy of Thieves Collection gets Steam Deck Verified ahead of release
15 Oct 2022 at 1:09 pm UTC

Quoting: Mrowl
Quoting: itscalledreality
Quoting: Mrowl
Quoting: itscalledrealityI wish Sony would release their more interesting games already. Uncharted can be fun but I’ve already played all four and have no reason I would want to return. Even if they bundled in a secret Uncharted 5. Truthfully the games are all too mechanically similar to warrant any replay.
And there it is. Instead of celebrating the fact this franchise is even coming to PC, and is playable day one on Linux, no less, we now have people in the Linux gaming community making entitled and selfish comments, like this.
Sure am!

Here’s a golf clap for Sony porting a game from Unix to Linux.

*patters hands*

Wooo hoo!
Unless I'm mistaken, they didn't port it to Linux; it's still a Windows game, running through Proton. But whatever.
IMO modern WINE makes Windows vs Linux gaming a case of semantics.

My snipe at Unix to Linux is to point out that the Playstations are traditionally Unix platforms. An OS that has traditionally not been used heavily for visual applications and is the cousin of Linux. So why did it take until almost 2022 to give us Linux gaming if we were playing on Unix the whole time?

I’m glad Sony is doing what they claimed would happen years ago when the PS3 was released. However this is not the game I’m looking for, life is waaaaaay too short to play through Uncharted multiple times.