Latest Comments by vox
Unity cancels the stupid Runtime Fee
13 Sep 2024 at 8:50 pm UTC Likes: 3
13 Sep 2024 at 8:50 pm UTC Likes: 3
Unity canceled itself as far as I'm concerned
KDE Plasma 6.2 Beta released and Plasma Wayland Protocols 1.14 out now
13 Sep 2024 at 8:46 pm UTC
13 Sep 2024 at 8:46 pm UTC
Quoting: Purple Library GuyIt looks like features are starting to creep in that, if I understand correctly, use Wayland to do things you couldn't do in X. Like, can X do per-monitor brightness?Proper freesync support was already implemented in wayland for some time. In multi-monitor setups specifically if I remember correctly. In X even if you have identical monitors, you can't have freesync working.
Black & White (2001) open source game engine sees a first release
5 Sep 2024 at 6:07 pm UTC Likes: 4
5 Sep 2024 at 6:07 pm UTC Likes: 4
Oh wow. I thought I would never see this cracked gem reimplemented. What a time to be alive! Despite it being somewhat experimental and janky, I have some of the fondest memories about it. The last game by Peter Molyneaux that I've played. I never even heard about a Fable for a million years and then I don't see his handwriting there. An RPG? What? Was it any good? Then he went completely off the rails seemingly, what a shame.
Somehow Bullfrog Productions were in the business of making groundbreaking games from the start and Peter was very lucky with the people that went to work for him. Did you know that Demis Hassabis started as a level designer in Syndicate, then went to be a lead programmer in Theme Park, then he designed the AI in Black & White, made Evil Genius and then went to create a DeepMind? - an AI startup that started to beat starcrafters and fold proteins, making a serious advance in the scientific avant-garde (and online ass-whooping)
Somehow Bullfrog Productions were in the business of making groundbreaking games from the start and Peter was very lucky with the people that went to work for him. Did you know that Demis Hassabis started as a level designer in Syndicate, then went to be a lead programmer in Theme Park, then he designed the AI in Black & White, made Evil Genius and then went to create a DeepMind? - an AI startup that started to beat starcrafters and fold proteins, making a serious advance in the scientific avant-garde (and online ass-whooping)
The Abandoned Planet is a Myst-like classic pixel-art adventure out now
1 Sep 2024 at 7:07 pm UTC Likes: 2
1 Sep 2024 at 7:07 pm UTC Likes: 2
For those of you wondering what separates Myst-likes from any other point-and-click adventures:
1) First person viewpoint
2) No actions except for some default action on click (no licking, kicking, talking etc that you should pick and activate)
3) No inventory (except for holding one page in the first game)
4) AND MOST IMPORTANTLY - not obvious puzzles. They can be hard or easy, but it's not obvious at the start what are you seeing, how those mechanisms connect, what is the puzzle exactly... You can press some button and have no idea what it activated and where. Same can be said about the story - it's always in medias res, little to no context, you're just there and should do stuff. What stuff? How? Go figure it all out.
So, Talos Principle for example is not Myst-like, because all the puzzles are separated into rooms and the mechanic of the puzzles is obvious pretty much from the start.
Is this one really a Myst-like? Because I've seen and played some even bad and low-budget ones, but I can't say that I know of any really successful game in this genre by some other studio. I tried Quern, but it was not really a Myst-like to the extent to draw me in. I see inventory here and some other viewpoints and that's okay, but I suspect that it's not what we think it is.
J.U.L.I.A. Among the Stars has 3 or 5 different chapters in it and one of the chapters has this first-person view mechanic. Marvelous game, but not a Myst-like still :)
1) First person viewpoint
2) No actions except for some default action on click (no licking, kicking, talking etc that you should pick and activate)
3) No inventory (except for holding one page in the first game)
4) AND MOST IMPORTANTLY - not obvious puzzles. They can be hard or easy, but it's not obvious at the start what are you seeing, how those mechanisms connect, what is the puzzle exactly... You can press some button and have no idea what it activated and where. Same can be said about the story - it's always in medias res, little to no context, you're just there and should do stuff. What stuff? How? Go figure it all out.
So, Talos Principle for example is not Myst-like, because all the puzzles are separated into rooms and the mechanic of the puzzles is obvious pretty much from the start.
Is this one really a Myst-like? Because I've seen and played some even bad and low-budget ones, but I can't say that I know of any really successful game in this genre by some other studio. I tried Quern, but it was not really a Myst-like to the extent to draw me in. I see inventory here and some other viewpoints and that's okay, but I suspect that it's not what we think it is.
J.U.L.I.A. Among the Stars has 3 or 5 different chapters in it and one of the chapters has this first-person view mechanic. Marvelous game, but not a Myst-like still :)
With over 900,000 players trying it during Early Access, Halls of Torment launches September 24
30 Aug 2024 at 7:42 pm UTC
30 Aug 2024 at 7:42 pm UTC
This game has never clicked for me for some reason. I liked Vampire Survivors despite my early skepticism. And I just loved Boneraiser Minions for it's more action-oriented twists and builds/combos. This one felt unimaginably bland. Any suggestions, has the game matured or changed in the last half a year?
Heroes of Might & Magic: Olden Era announced from the developer of Iratus: Lord of the Dead
29 Aug 2024 at 4:33 pm UTC Likes: 1
29 Aug 2024 at 4:33 pm UTC Likes: 1
Looks very good and I wish them luck. Played their previous game and it was ok. Will not buy, though, because of Ubisoft.
Deadlock from Valve no longer a secret - store page is up and we can finally talk about it
24 Aug 2024 at 6:04 pm UTC Likes: 1
24 Aug 2024 at 6:04 pm UTC Likes: 1
Never heard of it before. Seems like they learned a lesson from the troubled development of Paragon (MOBA by Epic) which was very good and very refreshing and novel in multiple ways, but sadly it had several major groundbreaking changes as if it was an exercise in redesign on the go. Then it was killed by Fortnite, all of the resources was reallocated to this newly crafted PUBG-clone, which was some kind of a coop-shooter-minecraft thing at first (talking of redesign on the go...)
I loved Paragon in it's multiple iterations - each had it's own good sides. It was, basically 3 or 4 different games at different times. But the first major problem that they had not been able to solve for a long time was fast travel. The first map was HUGE and it took very long time to travel it, so they introduced the fast travel thing - you can activate it anywhere and almost at any time to move faster (but not attack) and it broke the metagame, because it's very effective to run with the whole team across the map and just kill opponents from the start. This thing alone cost them many month of making a new map and a complete redesign of the timings and other game mechanics. Some things they've just scrapped in the end.
So, seeing this stupidly... just looking absurdly easy fix to that problem here is kind of funny and sad at the same time. Oh I hope they'll deliver!
I loved Paragon in it's multiple iterations - each had it's own good sides. It was, basically 3 or 4 different games at different times. But the first major problem that they had not been able to solve for a long time was fast travel. The first map was HUGE and it took very long time to travel it, so they introduced the fast travel thing - you can activate it anywhere and almost at any time to move faster (but not attack) and it broke the metagame, because it's very effective to run with the whole team across the map and just kill opponents from the start. This thing alone cost them many month of making a new map and a complete redesign of the timings and other game mechanics. Some things they've just scrapped in the end.
So, seeing this stupidly... just looking absurdly easy fix to that problem here is kind of funny and sad at the same time. Oh I hope they'll deliver!
Star Labs recently revealed the StarBook 7 a 14-inch beauty
22 Aug 2024 at 11:50 am UTC Likes: 1
22 Aug 2024 at 11:50 am UTC Likes: 1
Not sure about all the hate comments here, but I thought I would join in in the end. No DP port and having HDMI is a bad idea, considering recent news about their licensing scam with drivers.
Ex-Blizzard devs new RTS 'Stormgate' out in Early Access, works on Linux but may need a small fix
15 Aug 2024 at 9:23 am UTC
15 Aug 2024 at 9:23 am UTC
Once beloved genre and now I just don't care. The only RTS that I would like to play is Supreme Commander (Forged Alliance Forever - the community project makes it playable under Linux and in multiplayer). Also I should commend Beyond All Reason for the great achievement of being fun and spectacular, especially being open source - it's usually hard to pull that effectively. I loved old Blizzard games, but for me the genre seems dead now. It was stagnant for years and I don't see anything interesting in that. I just can't even collect myself to care.
I am strangely attracted to Total Annihilation style games now, even if I suck at them. But that was true usually even with the Blizzard games of old. It's interesting that in the 2000s there was more branches of RTS subgenres with different approaches and experiments. Earth 2150 had modular units, terraforming and underground tunneling. Command and Conquer series had its unique UI and production logic (at least before the Generals). Total Annihilation had it's streaming economy and multiple tiers of units. Age of Empires had ... ages.
And I'm not going to bring up Shiny's (genious) Sacrifice or Bullfrog's Dungeon Keeper, because they are in their own league and respective subgenre.
So, my question is this: was there something of interest, even if flawed in the last 10 years that an old internet dweller can feast his eyes or imagination on?
I am strangely attracted to Total Annihilation style games now, even if I suck at them. But that was true usually even with the Blizzard games of old. It's interesting that in the 2000s there was more branches of RTS subgenres with different approaches and experiments. Earth 2150 had modular units, terraforming and underground tunneling. Command and Conquer series had its unique UI and production logic (at least before the Generals). Total Annihilation had it's streaming economy and multiple tiers of units. Age of Empires had ... ages.
And I'm not going to bring up Shiny's (genious) Sacrifice or Bullfrog's Dungeon Keeper, because they are in their own league and respective subgenre.
So, my question is this: was there something of interest, even if flawed in the last 10 years that an old internet dweller can feast his eyes or imagination on?
The huge graphics overhaul for settlement survival sim Necesse is out now
13 Aug 2024 at 7:55 pm UTC
13 Aug 2024 at 7:55 pm UTC
I bought this game some time ago and never touched it. I just wait for an update named "you can play already! Stop waiting and just relax". It's a problem I have with this game and all of the games by Trese Brothers - Star Traders Frontiers was released 6 years ago and now on 350th update! I just can't... I feel the need to re-buy it and cut the internet cord to play it without getting another plethora of game mechanics and balance fixes. I understand that it's a nice problem to have, but I would love to just play without this lingering suspicion of some game breaking update waiting to pounce on me. HELP!
- Discord is about to require age verification for everyone
- KDE Linux gets performance improvements, new default apps and goes all-in on Flatpak
- New Proton Experimental update adds controller support to more launchers on Linux / SteamOS
- GE-Proton 10-30 released with fixes for Arknights Endfield and the EA app
- Prefixer is a modern alternative to Protontricks that's faster and simpler
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck