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Latest Comments by hummer010
Gravel, the 'ultimate off-road experience' is now officially supported on Linux
17 January 2019 at 6:15 pm UTC Likes: 1

Just like MXGP3 - that's a bit too pricey for me to gamble on the performance.

Someday maybe - I'd really like to play both of these games, but right now I've only got a Ryzen 2500U based computer.

The Humble Double Fine Presents Bundle is out with some nice games
15 January 2019 at 8:36 pm UTC Likes: 2

Gang Beasts looks awesome. It's on my wishlist, but it's the only game that I want that I don't already have out of that bundle.

Escape Goat 2 is a fantastic game. Really, both of the Escape Goat's are. Highly recommend.

Everything isn't bad. I haven't played it much though.

Ultra Off-Road Simulator 2019: Alaska will be supported on Linux with enough requests
14 January 2019 at 9:53 pm UTC Likes: 2

IceTorch
hummer010Thanks for the detailed responses!! This game sounds f-in' awesome. It will be an insta-buy for me, the moment it releases on Linux.

This may have been asked already, but what engine are you using? Is it purely sandbox, or will there be tasks or objectives?
My pleasure! As for Engine of our choice - we took going multi-platform from the get go - so we choose Unity engine. We want to conquer all platforms! Linux, Mac, Windows, Xbox, Playstation - even Nintendo Switch at one point >:-D

I assumed as much, but thanks for clarifying. I'm just glad you didn't say "in-house".

IceTorchOh and btw guys - you are using spyware safe OS. Want to buy and play the game on a spyware platform?
Because we would love to publish Ultra Off-Road on GOG.
But as usually - we are not the one who make the call. You do.
https://www.gog.com/wishlist/games/ultra_offroad_simulator_2019_alaska
Make some noise. And they will listen.

I have, in the past, been a big supporter of GOG, and I still buy games there. Their commitment to Linux isn't great though. If you're going to sell it DRM free, my vote would be for Humble. Typically at Humble, I get both a Steam key and a DRM free download. Truly, the best of both worlds.

[Edit]I voted for it at GOG. Truthfully, if you sell it at GOG, that's probably where I'll buy it.

Ultra Off-Road Simulator 2019: Alaska will be supported on Linux with enough requests
14 January 2019 at 4:31 pm UTC Likes: 1

IceTorch
chepatiHi, so glad you guys are reading this forum! If you're impressed by the buzz generated here, we're doubly impressed by your engaging us!
Huh? What's so surprising with me coming here? O.o I mean, really - interacting with your players is probably one of the coolest perks of being an indie game developer. IT was actually my personal, main reason why I've become one. You won't get this kind of relationship anywhere else. I mean the joy of creating something is awesome too. But when you weave your creation into an interactive construct, and then you share it with the world and watch how people are happy because of it - this is a feeling I cannot describe. The only thing that I know that can top it - is when my kids came to this world.
Somewhat related

chepatiBut since you're here, I might as well ask you:

1) What are your plans for DLCs (more maps, vehicles?)
2) are there *no* roads in your game? even dirt roads?
3) can you exit your vehicle and walk around?
4) How many maps will be included in the stock game?
5) how big are the maps? How long in real time would it take to traverse a map diagonally?
6) Will you have just one vehicle per map? Are there scattered vehicles around the map? Can you switch vehicles? If so, do you need to be physically adjacent to the new vehicle or can you teleport to an already discovered one, even if you're not sitting next to it?
7) Will you offer a first-person / dashboard view?
8) You mentioned repair kits. How do you obtain those? Will you be given a certain number as determined by map difficulty and that's it? Or can you find repair kits around the map?
9) Winches? Or a overturned car will be automatically re-positioned when using repair kits?
Sure thing buddy!
So.
1) What are your plans for DLCs (more maps, vehicles?)
More amps, different regions of the world, more cars, more car's customization. Some of them paid, some of them free. OF course, the release day is only the beginning. There are dozens of features we want to implement - but they will all come as free content patches. Free because, quite frankly - I hate when bits of game or a whole feature tree is locked behind a pay check. So when you buy Ultra Off-Road - you are getting the whole package.

2) are there *no* roads in your game? even dirt roads?
Actually there are. But they are more for decorative reasons. Plus - if someone if new to the genre - he would get lost very soon. So we've put some roads here and there, for you to follow. But of course- those trails, when being easy, will also result in a very bad time. This way we invite instead of forcing - the player to take the lead into his own hands, and explore!

3) can you exit your vehicle and walk around?
Nope. And never. The moment we let the player run around on foot - is the moment Ultra Off-Road will become two games. We want to avoid that. Plus organic character's are pretty damn expensive you know! D:
And we are just 6 passionate weirdos from Poland lol.

4) How many maps will be included in the stock game?
IF nothing will blow up till release - 3 maps. One where you roam Alaska during summer, one during winter and one during spring But don't go 'whaaaaaa only 3 maaaaaps?' one me! Our maps are exactly 4 times bigger than those from Spintires. Actually we made them as big as the engine can handle without the game turning into power point presentation XD.
Oh and ProGen bias! Everything is hand-places and arranged by our project lead. Every bush, every tree, every rock, every river, every dry branch - EVERYTHING was arranged by hand. TL;DR: We are doing level design the old fashion way

5) how big are the maps? How long in real time would it take to traverse a map diagonally?
2km^2 each. But don't judge the book by its cover - those are off-road wilderness. So its actually hard to tell how much time you need, from one side to another. But a lot. And its actually more about strategy and thinking rather than just holding the gas pedal. You got fuel, repair kits and (optional) hunger. Day becomes night, night becomes day. You really have to thread your way.

6) Will you have just one vehicle per map? Are there scattered vehicles around the map? Can you switch vehicles? If so, do you need to be physically adjacent to the new vehicle or can you teleport to an already discovered one, even if you're not sitting next to it?
Oh its quite simple really. At the start of the game, you pick one car from the available pool (currently - 5 cars) and you need to stick to it. No switching cars till the end. And the choice really matters because every car drives differently. They have different car truck capacity, fuel tank size, acceleration, max speed, durability and size. They are not the same ride just painted with another texture.

7) Will you offer a first-person / dashboard view?
Yup, but sadly not from day one. Our creed is to have it as good as we can - or don't have it at all. A cool First Person View asks for a unique, detailed and high quality cockpit. So the FPS camera will come as quickly as we'll manage to secure enough money to implement it in a proper way. Here, have a read. Its actually a very hot topic right now
https://steamcommunity.com/app/957050/discussions/0/1741103267293542428/

8) You mentioned repair kits. How do you obtain those? Will you be given a certain number as determined by map difficulty and that's it? Or can you find repair kits around the map?
Both. You start with some - and there are some extra around the map. Hence the exploration bit that actually rewards you for exploration

9) Winches? Or a overturned car will be automatically re-positioned when using repair kits?
Yup. We got winches already. As for the up-side-down cars and alike - that requires biggest repair kits. Which of course are not really common around.

Thanks for the detailed responses!! This game sounds f-in' awesome. It will be an insta-buy for me, the moment it releases on Linux.

This may have been asked already, but what engine are you using? Is it purely sandbox, or will there be tasks or objectives?

Epic Games have confirmed a Linux version of their store is not on the roadmap
31 December 2018 at 3:41 am UTC Likes: 3

Phew. I thought I was going to have to support another store! I guess I'll keep spending my money where I can buy Linux games.

Planet Nomads has another update out with new weather types and lots of tweaks
20 December 2018 at 4:25 pm UTC Likes: 4

This game has been added and removed from wishlist more times than any other game ever! I think I want it, but I'm just not sure....

The Long Dark has a huge update to revamp the first two episodes, has Unity issues on NVIDIA
18 December 2018 at 4:03 pm UTC Likes: 3

I own it on GOG. Hopefully Hinterland updates it on GOG still, or I'll have to be asking for a Steam key from them.

Looks like both A Hat in Time and Gravel are coming to Linux, ports from Virtual Programming
10 December 2018 at 7:35 pm UTC

scaine
titiVirtual Programming? Oh oh ... their last "port" MXGP2 was a complete fail. Its unplayable.

I heard that was fixed pretty quickly - a day after release. Is it still an issue??

I don't own it, so this is second hand, but it sounds like lot's of people get better performance out of WINE + DXVK vs. the VP "port".

That doesn't really make it unplayable though - the unplayable part was fixed pretty quick.

Looks like both A Hat in Time and Gravel are coming to Linux, ports from Virtual Programming
6 December 2018 at 11:06 pm UTC

I have a Hat in Time from Humble, but I haven't played it yet. I was considering trying it with Steamplay, now I'll hold of until VP releases their port.

MXGP3 - The Official Motocross Videogame, some thoughts on the Linux version
27 November 2018 at 3:34 pm UTC Likes: 2

Interesting that it's a Virtual Programming / eON port, when it's using UE4. You'd think native would be easier than wrapped in that case?

[EDIT]I love motocross games, but I'm going to pass on this one for now. With the performance issues everyone is talking about, I can't imagine it will run well on my Raven Ridge laptop. The MX vs ATV series run perfectly with proton, so I'll stick with those for now.

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