Latest Comments by Tak
Developers of the RPG 'Edge Of Eternity' are still waiting on Unity before supporting Linux
10 Jul 2018 at 9:50 am UTC Likes: 1
10 Jul 2018 at 9:50 am UTC Likes: 1
Quoting: EhvisAlso on Vulkan?Everything listed is also true for Vulkan, except it's missing detection for sparse texture capability (on all platforms).
Congrats on the 4 year cake by the way! :DThanks!
Developers of the RPG 'Edge Of Eternity' are still waiting on Unity before supporting Linux
10 Jul 2018 at 7:46 am UTC Likes: 5
10 Jul 2018 at 7:46 am UTC Likes: 5
I'm skeptical about the accuracy of the developer's post. These have all been working on OpenGL+Linux since their inception, except the one that just doesn't make sense.
- Sparse textures: Already supported on OpenGL+Linux, and explicitly listed in the Unity doc they linked as being supported on OpenGL
- Async GPU Readback: Already supported on OpenGL+Linux, covered by automated tests
- GPU Fence API: Only used on PS4 today, not sure why this would be a blocker for Linux and not other desktop platforms
- Streaming mipmaps: Already supported on OpenGL+Linux
Unity 2018.1 stable is out, as is a Unity 2018.2 beta with Vulkan support in the Editor & High-DPI scaling
7 May 2018 at 3:54 pm UTC
I have no idea why anyone was p/invoking into SDL after Unity ~5.2, but the time to stop doing so is now.
7 May 2018 at 3:54 pm UTC
Quoting: soulsourceIs the Unity Player still statically linked against SDLIt's still statically linked; I'm not aware of any plans to switch to dynamically linking SDL.
I have no idea why anyone was p/invoking into SDL after Unity ~5.2, but the time to stop doing so is now.
Rise of the Tomb Raider announced for Linux, port from Feral Interactive
13 Feb 2018 at 11:50 am UTC Likes: 1
13 Feb 2018 at 11:50 am UTC Likes: 1
Finally! Rewishlisting...
The Talos Principle VR will have Linux support
11 Oct 2017 at 2:24 pm UTC
11 Oct 2017 at 2:24 pm UTC
Quoting: EhvisSince "walking while standing still" is the most common cause of nausea with VR, I'm wondering how they solved that in this game.
True locomotion support - teleport, instant teleport, blink teleport, classic full locomotion (with or without comfort mode). Explore the game's non-linear world, solving puzzles your way. Go with the safe built-in teleportation system or tweak and adjust the way you jump through the VR space to best suit your playing style.It looks like "whatever works best for you". If they're using the same system as the Serious Sam VR titles, it's pretty flexible and works nicely.
Setting a primary monitor for launching games in a dual monitor rig
20 Sep 2017 at 9:25 am UTC
20 Sep 2017 at 9:25 am UTC
Quoting: scaineUnity games in particular seem to offset the mouse slightly...If this happens consistently, please file a bug report. :)
Streets of Rogue is another Unity title that's broken with fullscreen, here's a quick fix
18 Jul 2017 at 7:00 pm UTC
18 Jul 2017 at 7:00 pm UTC
Quoting: PhlebiacIf the game is using 5.6.2f1, you can replace your executable with one from the hotfix package. If it's using a different 5.6 release, it's up to the developer.Quoting: TakIt's fixed in 5.6.2p3, a 5.6.2f1 hotfix build [External Link], and 2017.1.Is it possible for users to patch their games with that hotfix, or does it require the devs to update?
Streets of Rogue is another Unity title that's broken with fullscreen, here's a quick fix
14 Jul 2017 at 2:03 pm UTC Likes: 6
The problem in this instance is that the issue only occurs on a few WMs and only occurs when launching directly to fullscreen, which probably contributed to it slipping past automated testing, manual QA, and public preview build feedback.
14 Jul 2017 at 2:03 pm UTC Likes: 6
Quoting: liamdaweYes. It's fixed in 5.6.2p3, a 5.6.2f1 hotfix build [External Link], and 2017.1.Quoting: TakThese are all caused by a single problem.Has it now been found and fixed?
I knew you would have measures in place, but something this big somehow got missed when it's so easily reproducible? I'm sure you do massive amounts of testing, but isn't that largely on Windows with the Linux team being much smaller?No, the automated testing covers all platforms; we also have dedicated Linux QA staff who specifically verify bugfixes and test new features.
The problem in this instance is that the issue only occurs on a few WMs and only occurs when launching directly to fullscreen, which probably contributed to it slipping past automated testing, manual QA, and public preview build feedback.
Streets of Rogue is another Unity title that's broken with fullscreen, here's a quick fix
14 Jul 2017 at 10:50 am UTC Likes: 10
14 Jul 2017 at 10:50 am UTC Likes: 10
Quoting: liamdaweso many issues for Linux games. Black screens, no input and so onThese are all caused by a single problem.
Quoting: GuestGOL’s stats say that only 15% of Linux gamers use the Unity DEI strongly suspect that this is not representative of the general public.
Quoting: AllocNot sure when the switch to SDL2 happened (at least I think it already did), maybe that's related?Yes, it's a regression caused by switching to SDL for windowing.
Quoting: liamdawethey need to seriously step-up their testing gameWe actually do a massive amount of testing [External Link] - in this case, when we made the SDL switch, in addition to our thousands of automated tests and standard alpha/beta cycles, we had our QA folks doing manual testing, and we additionally sent out public player builds for people to try out on their own configurations, to try to find precisely these issues. Unfortunately, this particular one wasn't reported to us until developers started shipping updates to their Steam games.
Geocore, another six degrees of freedom shooter has Linux & Vulkan support
11 Jul 2017 at 5:30 pm UTC Likes: 2
11 Jul 2017 at 5:30 pm UTC Likes: 2
Quoting: rustybroomhandleI think it might be fixed in Unity 2017.2b2It's fixed in 5.6.2p3, there's a hotfix build [External Link] for 5.6.2f1, and the fix also lives in 2017.x.
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