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Latest Comments by Tak
The Witcher 3 didn't come to Linux likely as a result of the user-backlash from The Witcher 2
4 Jul 2017 at 2:42 pm UTC

Quoting: AlveKattWow... Some of the commenters here actually say they deserved the backlash. Being a game dev must suck. Getting second thoughts about my dream to make my own game...
It certainly can.
And the abuse increases by orders of magnitude for (including but not limited to) each of the following that you are (I have witnessed all of these firsthand): a woman, a member of a nonwhite/nonanglo ethnic group, openly gay, openly transsexual, and not openly hostile to any/all of the aforementioned groups.

The Witcher 3 didn't come to Linux likely as a result of the user-backlash from The Witcher 2
4 Jul 2017 at 2:19 pm UTC

I agree with the posted quotes, and I'm not at all surprised by this outcome nor the reasons behind it.

Feral Interactive are teasing a new Linux port, bring on the speculation
26 Jun 2017 at 7:12 pm UTC Likes: 1

Quoting: natis1If so then it would be their first Ubisoft game
We already had Grow Home, then we didn't get the sequel. :|

Ballistic Overkill has an opt-in beta with performance fixes (update: now out of beta)
7 Jun 2017 at 12:04 pm UTC Likes: 3

It's a Unity bug affecting multiple titles, hopefully it will be solved properly soon.
https://unity3d.com/unity/qa/patch-releases/5.6.1p2 [External Link]

Ballistic Overkill updated as promised with Vulkan, but it's now completely broken (UPDATED with temp fix)
18 May 2017 at 7:54 am UTC Likes: 2

Quoting: natewardawgI think the initial focus is to get it to work and they'll worry about performance in subsequent releases.
The focus for the Vulkan renderer has certainly been "correctness first" so far. From that baseline, and as the engine is progressively reworked from being focused on previous-generation graphics APIs (OpenGL[ES], DX9/11) to also take more advantage of the benefits of modern ones (Vulkan, Metal, DX12+), we'll start to see more and more optimizations.

However, the easiest* wins for Vulkan and similar low-level APIs are actually in cpu-bound content - reducing rendering overhead, reducing/removing blocking for rendering-related operations, etc. - this might explain the differences in performance at different quality levels.

Ballistic Overkill updated as promised with Vulkan, but it's now completely broken (UPDATED with temp fix)
17 May 2017 at 7:16 am UTC

Quoting: pete910This shows in console when run

Player data archive not found at `/mnt/games/steamapps/common/Ballistic/BallisticOverkill_Data/data.unity3d`, using local filesystem[pete@com1 Ballistic]
This is just a diagnostic message about an optional feature, not an error.

The resolution issue is being researched.

Unity 5.6 is now available with full Vulkan support
1 Apr 2017 at 10:40 pm UTC Likes: 3

Quoting: natewardawgVulkan API wouldn't initialize due to a missing unity file
The message about the (optional) data.unity3d file is unrelated.
One likely cause is missing or too-old libvulkan (you'll need 1.0.21 or later).
Did you have any of the 5.6 beta vulkan builds running on your machine?

The 'System Shock' remake has switched from Unity to Unreal Engine, Linux still aiming for day-1 release
2 Mar 2017 at 11:07 am UTC Likes: 1

Quoting: buenaventuraUnity gives no access to tweaking for low end specs
It's there; it's just a matter of what the game developer chooses to expose.

![](http://images.akamai.steamusercontent.com/ugc/80341297765253230/B39DD4213A613951247F8CAD2FC55024BBF78C1F/)

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 9:08 am UTC Likes: 2

Quoting: TheRiddickI still laugh at people with this concept that computers can't do 4k VR, its like listening to OLD people comment about tech...
Most computers sold today can't do VR at the current resolutions. Resolution increase is quadratic on CPU/GPU resources needed, and that literally goes double* for VR.

It's all well and good to release a headset that has a 4k display per eye, and even do tricks with upsampling/resampling, but when your hardware and software can only maintain 90 fps by rendering at "standard" resolution or less, there's not much real benefit.

[*] Some things do support "single pass" stereo rendering, which reduces the overhead in ideal cases.

Ballistic Overkill adds voice commands, Polish language and more
17 Feb 2017 at 10:59 am UTC Likes: 1

The real question is whether it supports Polish-language voice commands.