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Latest Comments by Tak
Unity Editor Lands An Experimental Build For Game Developers On Linux
26 Aug 2015 at 11:34 am UTC Likes: 2

For what it's worth, one of the The Maker's Eden [External Link] team used a private build of this for the recent Ludum Dare [External Link]

Unity Slides From SIGGRAPH Are Up, Unity Not Doing Vulkan Just Yet
12 Aug 2015 at 10:35 am UTC

Quoting: SabunThis will mean near future versions will still have the hampered OpenGL 2.1 code they're using for Linux.
It will? Unity 5.2 will introduce experimental support for newer OpenGL core profiles on Linux.

The in-talk focus is on DX12 and Metal because they exist today, so people can speak concretely about implementations, benefits, drawbacks, etc.

Shadow of Mordor Nvidia Benchmarks On Linux
6 Aug 2015 at 1:20 pm UTC

Quoting: ricki42I have a 120Hz monitor though, so maybe that already changes the rates even with vsync.
Well, with everything properly configured, you should be able to get up to 120fps with sync to vblank enabled on a system with a 120Hz display.

Shadow of Mordor Nvidia Benchmarks On Linux
6 Aug 2015 at 8:36 am UTC

Quoting: SamsaiYou should upgrade to 352.
Unfortunately, every post-340 driver has a regression [External Link] that breaks HDMI-out on my machine. :-|

Shadow Warrior 2 Announced, Seems to Be Getting a Linux port
11 Jun 2015 at 5:35 pm UTC

Quoting: Keyrock**** yeah, I could go for more Wang. I need more Wang. Give me more Wang. I want Wang in me.
Alright, that's all the Wang jokes I got.

I don't know about you, but I'm really looking forward to four-player coöperative Wang!

On a serious note, Shadow Warrior is the best FPS not called Metro <something> from this decade that I've played, so I'm very excited about this.
I couldn't agree more.

Unity Working On A New Unified OpenGL Rendering System
2 Jun 2015 at 12:11 pm UTC Likes: 1

[quote=Guest]
Quoting: liamdawe
Quoting: Tak
Currently Unity has OpenGL desktop which is stuck on OpenGL 2.1
This doesn't have much to do with overall performance, but rather to do with supported OpenGL features.
Pretty much. Modern OpenGL allows for much reduced driver overhead, and also exposes a lot more features that can be used by default (e.g. frame buffer objects, allowing "off-screen" rendering to be done much easier).
Stuff like FBOs and VBOs are already in heavy use (via extensions) - various newer things from the "zero driver overhead" talks have been adopted as well, but of course it will be more/nicer/cleaner in the unified backend.

Unity Working On A New Unified OpenGL Rendering System
2 Jun 2015 at 11:21 am UTC Likes: 5

Quoting: KeyrockHopefully future versions of Unity will take advantage of Vulkan.
Yes, we're definitely very interested in Vulkan, as might be evidenced by https://www.khronos.org/assets/uploads/developers/library/2015-gdc/Valve-Vulkan-Session-GDC_Mar15.pdf [External Link] and http://aras-p.info/blog/2015/03/13/thoughts-on-explicit-graphics-apis [External Link]

Unity Working On A New Unified OpenGL Rendering System
2 Jun 2015 at 9:47 am UTC Likes: 2

Currently Unity has OpenGL desktop which is stuck on OpenGL 2.1
This doesn't have much to do with overall performance, but rather to do with supported OpenGL features.

However, the cleanup and move toward supporting modern OpenGL core profiles means that we can start to get away from places where everything had to be structured in a certain way in order to make fallbacks possible for the lowest common denominator, etc., and as the blog post mentions, the fact that we're sharing a lot more code between desktop GL and GLESs means that we'll get the same optimizations and fixes across all these platforms instantaneously.

Additionally, Unity 5.2 will also contain some Linux-specific improvements to multithreaded rendering.

As far as new OpenGL features, like compute/geometry/tessellation shaders, we'll start getting those as soon as the experimental GL core mode is enabled for Linux (which will be sometime after Unity 5.1, as the blog post states).

Cities: Skylines Patch, Improved Linux Performance Included
19 Mar 2015 at 2:13 pm UTC Likes: 1

Quoting: Xpanderso...bloating your $HOME directory is a now a new trend among all unity games? :(
Unity already respects XDG_DATA_HOME (and friends).
The fix mentioned in the release notes was for custom data that Colossal was manually storing to ~/.local/share.

President Of Blizzard Responds To The Linux Petition, Petition Owner Creates Childish Response
11 Mar 2015 at 11:03 am UTC

I would assume most of those people also have access to a Windows or Mac device capable of playing Blizzard games.
This is the part of the response that explains the difference between Blizzard's attitude and ours (Linux protagonists') - they assume that everybody who uses Linux has Windows machines and Macs lying around, while many of us have gotten rid of, or want to get rid of, them entirely.