Latest Comments by alexThunder
Magicka 2 Looks Like It Will Have Lower Performance On AMD Cards
15 Oct 2015 at 3:35 pm UTC Likes: 1
You could argue, that starting development on AMD (GPUs) is safest, because they stick with the OpenGL specifications. However, it's not that their drivers are working perfectly (surprise!) ;) What worked best for me is developing on AMD and test stuff very frequently on Nvidia and Intel during development. Developing on Nvidia and make it work on AMD and Intel afterwards was worst.
15 Oct 2015 at 3:35 pm UTC Likes: 1
Quoting: tuubiYou nailed it. If you're primarily developing with Nvidia's drivers and then intend to get your code working on other hardware as well, you're only making things more difficult for yourself. Like in general, for multiplatform development, you should not start with targeting a specific platform and then try to port your software - go multiplatform from the beginning!Quoting: melkemindOther than that, shouldn't common OpenGL functions work the same on both cards? These are open standards that both drivers should meet...right?My understanding is that Nvidia hacks around a lot of common mistakes and bad practices in OpenGL code. Basically it'd be better for compatibility if games were primarily (but not exclusively) tested and optimized on an AMD gpu, as this would - at least in theory - result in cleaner code that would most likely run just fine on Nvidia's drivers as well. Although coding strictly to spec without great documentation and tooling (test suites etc.) is really hard and time-consuming.
You could argue, that starting development on AMD (GPUs) is safest, because they stick with the OpenGL specifications. However, it's not that their drivers are working perfectly (surprise!) ;) What worked best for me is developing on AMD and test stuff very frequently on Nvidia and Intel during development. Developing on Nvidia and make it work on AMD and Intel afterwards was worst.
Lots Of Big Games Confirmed For SteamOS, Torchlight II Now Out, Payday 2, Mordor And More Coming Too
4 Mar 2015 at 7:08 pm UTC Likes: 6
4 Mar 2015 at 7:08 pm UTC Likes: 6
:woot: Batman now supports the Penguin? Is he GNU here? :D
Speculation: BioShock Infinite Might Be an eON port
8 Dec 2014 at 8:58 pm UTC Likes: 4
8 Dec 2014 at 8:58 pm UTC Likes: 4
If the dev doesn't want to comment on this, just leave it that way. When the game arrives, we'll see how it works. If the port is shit, we still have enough time to flame :)
And if it works fine, who'd care about it being an EON port or not?
And if it works fine, who'd care about it being an EON port or not?
Trolling Delays Linux Release Of The Stanley Parable
24 Jun 2014 at 9:54 am UTC
24 Jun 2014 at 9:54 am UTC
Doing anything near the Linux community is like playing Dota 2 online: you need a very thick skin.
Alienware's Steam Machine Fully Announced, They Aren't Using SteamOS
10 Jun 2014 at 12:02 pm UTC
10 Jun 2014 at 12:02 pm UTC
Good to read the update, but anyway, this has more of a political meaning as a practical one. The hardware specs aren't quite convincing. That thing won't compete with PS4 for sure.
Don't Get Your Hopes Up On Borderlands 2 On Linux Says Randy From Gearbox
23 Apr 2014 at 10:20 pm UTC
23 Apr 2014 at 10:20 pm UTC
Quoting: liamdaweWhat's not to be "butthurt" about that?I thought you're feeling butthurt, because we should lower our hopes for a borderlands 2 port. I mean, I can understand your opinion about Colonial Marines very well, but I think that one doesn't belong to this news/article, does it?
Quoting: liamdaweI paid out for two pre-order copies ~£60 of Colonial Marines based on "actual game-play" videosI hope you learned your lesson then :D
Don't Get Your Hopes Up On Borderlands 2 On Linux Says Randy From Gearbox
23 Apr 2014 at 9:26 am UTC
Anyway, too bad. I was always close buying this game, but there was always be something more interesting. A port for Linux would have been my chance to catch this up. Too bad :/
Well, maybe we'll see future titles of that branch. Still, with all the DLCs out there, wouldn't that boost the profitability of a port even though there's a comparably small market share?
23 Apr 2014 at 9:26 am UTC
I never get my hopes up about anything Randy & Gearbox do since their utter failure with Colonial Marines (not on Linux), they utterly lied about it including showing game-play trailers that weren't in the game! Thankfully that was my last Windows purchase, hopefully forever.Sounds like you're butthurt, or why else would bring that unrelated stuff up? :P
Anyway, too bad. I was always close buying this game, but there was always be something more interesting. A port for Linux would have been my chance to catch this up. Too bad :/
Well, maybe we'll see future titles of that branch. Still, with all the DLCs out there, wouldn't that boost the profitability of a port even though there's a comparably small market share?
Project Cars New Trailer & A Poll On Platforms
2 Apr 2014 at 11:27 am UTC
2 Apr 2014 at 11:27 am UTC
The results are surprisingly well for SteamOS. Until now at least :)
Carmageddon: Reincarnation's Jason Garber Answers Our Questions On Their Linux Support
1 Apr 2014 at 12:06 pm UTC
1 Apr 2014 at 12:06 pm UTC
Focusing on one platform and porting it afterwards is much harder than writing software for cross-platform usage from the beginning.
Just why do I always get headaches if I hear a game-dev talking about something related to software development?
plx uninstall ... :P
Just why do I always get headaches if I hear a game-dev talking about something related to software development?
plx uninstall ... :P
Facebook Buys Oculus VR, The Internet Freaks Out
26 Mar 2014 at 12:52 pm UTC
26 Mar 2014 at 12:52 pm UTC
That's really nasty. I was sooo looking forward to that :/ Now I can only despise them :(
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