Latest Comments by sonic2kk
Vampire Survivors v1.7 is out now with new free content
19 Oct 2023 at 4:16 pm UTC Likes: 2
19 Oct 2023 at 4:16 pm UTC Likes: 2
Oh no, it's going to suck me back in again... Help!
Godot 4.2 beta 1 is out now for testing
13 Oct 2023 at 8:52 pm UTC Likes: 2
13 Oct 2023 at 8:52 pm UTC Likes: 2
> Only a single person merges these PR, so they need to assign a second person to the task.
While I absolutely agree with you that they need more people who can merge, two people at least can merge PRs: Yuri Sizov and Rémi Verschelde. Juan Linietsky likely can also merge PRs, as I believe Rémi and Juan were the main folks behind Godot originally. However I don't think others can, though there are other core reviewers (Hugo Locurcio, Clay John, KoBeWi, A Thousand Ships).
Substantially smaller projects (libGDX, Dolphin Emulator) have at least two people who can merge PRs. I suppose it's difficult as well, as even with all of these reviewers, triage is difficult, and PRs can slip through the cracks.
Not to mention, these team members also have to divide their time between the issue tracker, discussions, godot-proposals, and their own development efforts. I suppose perhaps if I could amend what I said, it is not only about merging, but also helping contributors via review to get their changes approved.
The more capacity Godot has to review & help those contributions into the engine in a quality and timely manner, the better. :smile:
While I absolutely agree with you that they need more people who can merge, two people at least can merge PRs: Yuri Sizov and Rémi Verschelde. Juan Linietsky likely can also merge PRs, as I believe Rémi and Juan were the main folks behind Godot originally. However I don't think others can, though there are other core reviewers (Hugo Locurcio, Clay John, KoBeWi, A Thousand Ships).
Substantially smaller projects (libGDX, Dolphin Emulator) have at least two people who can merge PRs. I suppose it's difficult as well, as even with all of these reviewers, triage is difficult, and PRs can slip through the cracks.
Not to mention, these team members also have to divide their time between the issue tracker, discussions, godot-proposals, and their own development efforts. I suppose perhaps if I could amend what I said, it is not only about merging, but also helping contributors via review to get their changes approved.
The more capacity Godot has to review & help those contributions into the engine in a quality and timely manner, the better. :smile:
Godot 4.2 beta 1 is out now for testing
13 Oct 2023 at 2:30 pm UTC Likes: 6
13 Oct 2023 at 2:30 pm UTC Likes: 6
Congratulations as always to all Godot contributors and maintainers. I hope the increase in funds allow them to review and merge PRs faster. I've been following Godot on GitHub for close to a decade now, the explosion in contributions has been excellent for the engine, but I get the feeling they just don't have the resources to review and merge all the PRs that come in very timely (some PRs are in limbo for close to a year).
I still firmly believe Godot maintainers are doing their absolute best with the resources they have. Though if folks from Re-Logic and Robot Gentleman are also going to start contributing code directly to the engine along with their donations, I hope they can get more people on board to help with review and getting features merged faster. I believe this is starting to happen, with big features getting prioritized review (such as Android C# and FSR 2.2)
Though I'm not on the camp on the issue tracker that paints this as Godot being a scam (or even a cult [External Link] ) or anything. I'm looking at this through a developer's lens and I can appreciate the challenge of getting features merged, so I hope as Godot continues to grow they can scale well with the increase in financial support.
I still firmly believe Godot maintainers are doing their absolute best with the resources they have. Though if folks from Re-Logic and Robot Gentleman are also going to start contributing code directly to the engine along with their donations, I hope they can get more people on board to help with review and getting features merged faster. I believe this is starting to happen, with big features getting prioritized review (such as Android C# and FSR 2.2)
Though I'm not on the camp on the issue tracker that paints this as Godot being a scam (or even a cult [External Link] ) or anything. I'm looking at this through a developer's lens and I can appreciate the challenge of getting features merged, so I hope as Godot continues to grow they can scale well with the increase in financial support.
Terra Nil gets better performance and Linux support
5 Oct 2023 at 6:30 pm UTC Likes: 3
5 Oct 2023 at 6:30 pm UTC Likes: 3
This is made by Free Lives, who also made the excellent Broforce, which has great Linux support. That doesn't automatically mean this game is good or similar, but something to keep in mind for those conscious of supporting/promoting Linux-friendly developers.
Steam Beta and VR updated, 'it's now safe to take off your headset' - Valve
4 Oct 2023 at 2:22 pm UTC Likes: 2
4 Oct 2023 at 2:22 pm UTC Likes: 2
I would love an Index, but I don't think I have enough space in any room in my home for it, let alone the room with my PC. Aside from the cost, the required play area for VR is the main prohibitive factor for me.
Having said that, I will still probably end up getting the Deckard...
Having said that, I will still probably end up getting the Deckard...
Epic Games sheds 830 people due to 'spending way more money than we earn'
30 Sep 2023 at 1:35 am UTC Likes: 3
30 Sep 2023 at 1:35 am UTC Likes: 3
I hate seeing good developers lose their jobs, but I'll never be sad about Epic hemorrhaging money. The end for them can't come soon enough, though I have a suspicion Microsoft will swoop in and buy them if it comes to that. Maybe though, if the "metaverse" nonsense and dead-end lawsuits they keep filing against Apple hurt them badly enough, Microsoft will stay away.
The good news out of all of this is that I can re-create a Bandcamp account and start buying music again, once Epic finish selling it off.
The good news out of all of this is that I can re-create a Bandcamp account and start buying music again, once Epic finish selling it off.
Dwarf Fortress on Steam now officially available for Linux
20 Sep 2023 at 2:06 pm UTC Likes: 3
20 Sep 2023 at 2:06 pm UTC Likes: 3
Just a small update to my previous comment: Dwarf Fortress will now automatically download the native Linux release. At the time of my comment, the store page did not even list Linux+SteamOS as a supported platform, so I assume this change just took a little while to propagate.
The correct version should now be downloaded with or without the Steam Linux Runtime. Disabling the the forced Steam Linux Runtime compatibility tool won't re-download the game either, so you can safely disable it. If you have any issues with the native port, you can always switch back to using the Steam Linux Runtime. :smile:
The correct version should now be downloaded with or without the Steam Linux Runtime. Disabling the the forced Steam Linux Runtime compatibility tool won't re-download the game either, so you can safely disable it. If you have any issues with the native port, you can always switch back to using the Steam Linux Runtime. :smile:
Dwarf Fortress on Steam now officially available for Linux
19 Sep 2023 at 7:50 pm UTC Likes: 2
19 Sep 2023 at 7:50 pm UTC Likes: 2
It didn't download the native release for me automatically, I had to force the "Steam Linux Runtime" compatibility tool. This forces the Scout runtime, or "Steam Linux Runtime 1.0" as it is now called, which is generally useful for many native Linux titles and is enforced by default on SteamOS for Steam Deck Verified native titles.
In case anyone is having difficulty, this worked for me, though hopefully the devs can address it for anyone that doesn't want to use the Steam Linux Runtime. If you're unsure of whether it's using the Windows or Linux version, aside from startup times which are faster for the native release, the game files are the giveaway - You should see '.so' library files and a standard Linux executable instead of an EXE and DLLs for the Windows release.
Following on from some testing I did with the beta, I tested out this release with SDL_VIDEODRIVER=wayland. The only two issues I could find in *very* brief testing were a scaling issue with the background image on the main menu, and also the game opened on the wrong monitor - a common thing with SDL2 Wayland games, but it was fixed by simply Alt+Dragging the window to the correct monitor. Interestingly this also happens if I run the game natively at 4k with KDE Plasma's "Apply Scaling Themselves" option, so rather than a Wayland fault it could just be the game.
Any Wayland users who are interested can give this a go. It may also be worth reporting issues you find to the devs or if relevant, upstream to the SDL folks. I'll probably test it out in future with this option. :smile:
In case anyone is having difficulty, this worked for me, though hopefully the devs can address it for anyone that doesn't want to use the Steam Linux Runtime. If you're unsure of whether it's using the Windows or Linux version, aside from startup times which are faster for the native release, the game files are the giveaway - You should see '.so' library files and a standard Linux executable instead of an EXE and DLLs for the Windows release.
Following on from some testing I did with the beta, I tested out this release with SDL_VIDEODRIVER=wayland. The only two issues I could find in *very* brief testing were a scaling issue with the background image on the main menu, and also the game opened on the wrong monitor - a common thing with SDL2 Wayland games, but it was fixed by simply Alt+Dragging the window to the correct monitor. Interestingly this also happens if I run the game natively at 4k with KDE Plasma's "Apply Scaling Themselves" option, so rather than a Wayland fault it could just be the game.
Any Wayland users who are interested can give this a go. It may also be worth reporting issues you find to the devs or if relevant, upstream to the SDL folks. I'll probably test it out in future with this option. :smile:
Plasma 6 optimized for Wayland gaming, plus compositor crash recovery
19 Sep 2023 at 3:27 pm UTC Likes: 1
Haven't tried either personally on Nvidia hardware, and it is possible that these issues are *buntu-specific but maybe this will be helpful to you :smile:
19 Sep 2023 at 3:27 pm UTC Likes: 1
Quoting: JpxeDoes someone know if there still are issues with nvidia on Wayland or has that been sorted out?A family member tried vanilla Ubuntu 23.04 (unsure which GNOME version it uses) and Kubuntu 23.04 just before that (I believe it uses Plasma 5.27, but unsure which bugfix version), both with a 980ti with "535 drivers", and all they reported was unusual fan behaviour, though it was concerning enough for them to fall back to the X session.
Haven't tried either personally on Nvidia hardware, and it is possible that these issues are *buntu-specific but maybe this will be helpful to you :smile:
Plasma 6 optimized for Wayland gaming, plus compositor crash recovery
18 Sep 2023 at 5:19 pm UTC Likes: 3
18 Sep 2023 at 5:19 pm UTC Likes: 3
Been using Plasma 5 for gaming for quite a while now and it already works just as well as X, looking forward to even more improvements!
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- Hytale has arrived in Early Access with Linux support
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