Latest Comments by flesk
Toby: The Secret Mine, A Very Well Made LIMBO-like Platformer
21 Oct 2015 at 7:14 pm UTC
21 Oct 2015 at 7:14 pm UTC
Nice. I will definitely get this when I manage to knock a few games off my backlog.
Correction: ASTRONEER The Beautiful Sandbox Game Might Come To Linux
19 Oct 2015 at 10:08 am UTC
19 Oct 2015 at 10:08 am UTC
I don't really mind that developers say PC instead of Windows, as long as it's clear from context what they mean. I do find it a bit odd that these developers submitted their press release to a Linux games site when a Linux version isn't certain though. Their game looks very interesting though, and I hope they end up making it available for us to play.
Valve Looks Like It's Removed The SteamOS Icon For Games That Work On Linux, But Not Perfectly On SteamOS
16 Oct 2015 at 6:11 pm UTC
The Inner World is also Java and was ported as part of a HIB in March I think. It doesn't have a SteamOS icon now, but I don't remember if it ever had one since cutscenes still didn't work the last time I checked.
16 Oct 2015 at 6:11 pm UTC
Quoting: BTRETicket to Ride has had its SteamOS/Linux Icon removed. That's a game that works with Java.I never actually got that to work with the Steam client on Ubuntu either, and had to run it outside of Steam.
The Inner World is also Java and was ported as part of a HIB in March I think. It doesn't have a SteamOS icon now, but I don't remember if it ever had one since cutscenes still didn't work the last time I checked.
Quoting: km3kAh, now that you mention it, I think I saw a tweet about that a while back; possibly from flibitijibibo. I'm pretty sure Sokobond is still Flash though, since Alan Hazelden has said it would be too much work to do anything about it. He used Haxe for his last game though. I don't know about NEO Scavenger, but I can check both later.Quoting: fleskAnodyne and Lume have also had their SteamOS icons removed. Sokobond, Blueberry Garden and NEO Scavenger still have their icons though, so it's not all Adobe AIR games. At least not yet.Blueberry Garden uses XNA/FNA now, so that's why it still has the SteamOS icon. Not sure about Sokobond and NEO Scavenger though.
Valve Looks Like It's Removed The SteamOS Icon For Games That Work On Linux, But Not Perfectly On SteamOS
16 Oct 2015 at 5:33 pm UTC
16 Oct 2015 at 5:33 pm UTC
Quoting: HoriI own StarMade and it worked without installing any extra software...I don't think so. Puppy Games and Orangepixel's games all run on Java, as far as I can recall, and they still have the SteamOS icon.
Did they remove it because it requires Java? Java is required by a lot of things, I don't really see how this is an issue
Valve Looks Like It's Removed The SteamOS Icon For Games That Work On Linux, But Not Perfectly On SteamOS
16 Oct 2015 at 5:26 pm UTC Likes: 1
16 Oct 2015 at 5:26 pm UTC Likes: 1
Anodyne and Lume have also had their SteamOS icons removed. Sokobond, Blueberry Garden and NEO Scavenger still have their icons though, so it's not all Adobe AIR games. At least not yet.
First Wonder Announced For Linux, Spiritual Sequel To MDK And Giants: Citizen Kabuto
15 Oct 2015 at 10:26 pm UTC
15 Oct 2015 at 10:26 pm UTC
Quoting: fleskI've received word back from Keith-Kit, developer at Rogue Rocket Games, and he provided a very extensive explanation of the planned game mechanics of First Wonder that he allowed me to share unedited:Quoting: rea987Sounds like Evolve. I cannot see its connection with my childhood's beloved MDK.[...]
I'll ask the developer to clarify.
First Wonder takes some inspiration from Giants: Citizen Kabuto, a title released back in 2000 and it was designed by our lead designer and co-founder of Rogue Rocket Games, Nick Bruty. Since then, a few games have revisited similar ideas of having a hulking beast pitted against smaller scaled human/humanoid type characters such as Black & White and in more recent history, Evolve. A majority of the game's premise will derive from the single-player, story driven campaign where the players uncover the story behind everything they're doing and why. These elements will be incorporated into the multiplayer.They have since posted an update [External Link] saying that they've decided to cancel the campaign, but they'll give it a day or two so that anyone interested in updates from the campaign will have time to make a pledge (which won't cost you anything, since Kickstarter campaigns are all-or-nothing).
I did not play Evolve so I cannot speak on behalf of what it does or does not do, but I can provide you more detail about the gameplay elements in First Wonder and maybe that will help you see where our games differ. Monstro will eventually know the goals it has to achieve, which will be dispersed throughout a multitude of islands. The path and objective the Monstro player decides to take will differ due to personal preference. The Cargonauts on the other-hand are stacked with a number of dilemmas such as: gathering enough resources to upgrade their gear, protect/save the villagers from threats which may or may not have been caused by Monstro, scout for Monstro and tag it with camera drones to keep an eye on it, devise elaborate ways to impede Monstro, and eventually stop it. The Cargonaut players' roles are defined by their intent and how they utilize the gear they have on them. It is also worthwhile to note that the resource used to upgrade the Cargonaut gear is can only be detected with the Cargonaut gear. Monstro cannot easily detect the resource, but can utilize it to become more powerful in various ways. We're aiming to create a vast number of environmental pieces for each player to interact with and creatively use to their advantage. Right now our prototype allows you to pick up a large bolder to block off a volcano, which prevents Monstro from blasting off to the other island, and trees can be plucked from the ground to extend Monstro's range and bash booby traps from a safe distance. Eventually all of these pieces will allow additional functionality and there will be more objects to play around with. It might also be important to note that we intend to create additional modes, but at the moment we'd like to remain conservative about that thought as it will highly depend on our overall funding.
Quoting: GuestGunpowder seems like it could be fun, first time I hear about it.I meant to write about it, but I think I was on vacation when it was released and never got around to buying it either.
Minecraft: Story Mode - A Telltale Games Series Looks Like It's Heading To Linux
15 Oct 2015 at 9:19 am UTC
15 Oct 2015 at 9:19 am UTC
Quoting: ttgdbradyI would like to just point people towards this:Thanks for working on a Linux port and for reaching out to us for testers! :)
https://www.telltalegames.com/community/discussion/100608/linux-steamos-port [External Link]
First Wonder Announced For Linux, Spiritual Sequel To MDK And Giants: Citizen Kabuto
15 Oct 2015 at 8:25 am UTC Likes: 1
I'll ask the developer to clarify.
They are planning a DRM free version for distribution on e.g. GOG, but they have also gotten the game greenlit on Steam [External Link], so a possible contingency plan they're considering is to first launch the game on Steam Early Access to fund development.
15 Oct 2015 at 8:25 am UTC Likes: 1
Quoting: rea987Sounds like Evolve. I cannot see its connection with my childhood's beloved MDK.As far as I understand, it's a spiritual sequel in the sense that it's the game Nick Bruty would have made if he had continued expanding on the principles of MDK and Giants. I could have sworn I saw this exact concern addressed somewhere, but I can't for the life of me find it. Anyway, it's not a game that encourages direct confrontation, like most shooters and what I understand Evolve to be: As the Cargonauts you don't actually stand a chance up against Monstro and have to find clever ways to manipulate your environment to trap and divert him. Monstro, on the other hand, doesn't particularly care about the Cargonauts, and is only interested in fulfilling his prophecy.
I'll ask the developer to clarify.
They are planning a DRM free version for distribution on e.g. GOG, but they have also gotten the game greenlit on Steam [External Link], so a possible contingency plan they're considering is to first launch the game on Steam Early Access to fund development.
Minecraft: Story Mode - A Telltale Games Series Looks Like It's Heading To Linux
14 Oct 2015 at 4:10 pm UTC
14 Oct 2015 at 4:10 pm UTC
Wow, this is certainly interesting. Like others, I'm not even remotely interested in this particular game, but I'd love to see everything up until Hector and the first Puzzle Agent available for Linux. I dual-booted back then, and have played them all (minus CSI), but I'd buy them again on GOG or Steam if they get ported.
Abstract Physics Platformer IO Has Received Massive Update And A Price Cut
14 Oct 2015 at 3:52 pm UTC
14 Oct 2015 at 3:52 pm UTC
Go for it! :)
I haven't played the game with my kids, by the way, but I agree that this should be well suited for that, and I will try once my oldest is a bit older and more skilled.
I haven't played the game with my kids, by the way, but I agree that this should be well suited for that, and I will try once my oldest is a bit older and more skilled.
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