Latest Comments by flesk
Sales Statistics From Super Win the Game, All Platforms Did Badly
29 Sep 2015 at 6:59 pm UTC Likes: 1
29 Sep 2015 at 6:59 pm UTC Likes: 1
Quoting: clelFor developers sales numbers are more important and they are not that much in this case, but I did not expect you to share the pessimistic attitude of the developer here.I can't speak for Liam, but if a developer doesn't make a profit supporting Linux, that's not good for us either, as it will make them think twice about supporting Linux in the future.
Humble Indie Bundle 15 Has Launched, Say Hello To Skullgirls
29 Sep 2015 at 6:22 pm UTC Likes: 1
29 Sep 2015 at 6:22 pm UTC Likes: 1
Skullgirls has finally made a Linux appearance!Not to mention Q.U.B.E.! :D
Exploration Adventure Game 'Else Heart.Break()' Released DRM Free And On Steam For Linux
26 Sep 2015 at 5:30 pm UTC
26 Sep 2015 at 5:30 pm UTC
Quoting: GuestFor what it’s worth, "DRM-free and on Steam" does not say if the Steam version is DRM-free or not, nor if it’s released elsewhere than on Steam.That's also a good point.
Exploration Adventure Game 'Else Heart.Break()' Released DRM Free And On Steam For Linux
26 Sep 2015 at 4:39 pm UTC Likes: 3
26 Sep 2015 at 4:39 pm UTC Likes: 3
Quoting: metro2033fanboyThere are tons of DRM-free on STEAM.
Quoting: IgnisCool story, bro.I'm not changing the title of the article, and I'm not discussing it here. Fight it out on the forums.
The Funding Crowd 50
22 Sep 2015 at 8:28 am UTC Likes: 1
I thought we covered Tower 57 in TFC #49, but it turns out I had only mentioned it in the comments, so that one slipped through the cracks. Thanks for bringing it up again. It's definitely worth checking out.
I hadn't been able to get an official word on Linux support from the Battle Chasers: Nightwar developers, so it's nice to see that they're investigating the possibility.
22 Sep 2015 at 8:28 am UTC Likes: 1
Quoting: montsegur87I asked the guys of For the King if the beta will support linux and they told meYeah, that's pretty much what they told us when we contacted them. They think it would be good to "test the waters" for Linux, but they aren't fully confident they'll manage because of their limited experience with Linux.
Our early access will only be available on PC and Mac. We might add Linux to early access in the future, but no guarantees at this point.
Quoting: valcansAwesome article flesk, you covered some really good projects, I am backing a bunch of them my self(good choices). I really like that you guys have an article on normal crowdfunding projects, most sites ignore them and only care about the popular ones that have some sort of "Rock Star" in them or team. Heck the sad truth is most sites don't care about 95% of the projects and almost discredit them which is sad if you consider the creativity and quality.Thanks. The bigger sites usually only cover a campaign once/if it's been funded or if someone with a big name in the industry is involved, so they're not really all that helpful in spreading the word for the creators that need it the most. There are smaller sites who focus only on crowdfunding, like [url=www.kickstartadventure.com/]KickstartVentures[/url] and Cliqist [External Link], but I don't know how many readers they have.
I thought we covered Tower 57 in TFC #49, but it turns out I had only mentioned it in the comments, so that one slipped through the cracks. Thanks for bringing it up again. It's definitely worth checking out.
I hadn't been able to get an official word on Linux support from the Battle Chasers: Nightwar developers, so it's nice to see that they're investigating the possibility.
New Gameplay Video Released For Upcoming Metroidvania Platformer Corpses 'N Souls
22 Sep 2015 at 7:58 am UTC
22 Sep 2015 at 7:58 am UTC
Quoting: valcansThanks for the article flesk, I appreciate your guys support.My pleasure. It's always nice to see a developer come here and communicate with our community. :)
Gravity Puzzle Platformer 'Blackhole' Now Has A Demo On Steam
22 Sep 2015 at 7:53 am UTC
22 Sep 2015 at 7:53 am UTC
Quoting: GuestI tried this demo a while ago but I wasn’t able to finish the second level :(. I also don’t like the fast movement of the character; it makes the platforming quite difficult and not enjoyable.I haven't played the demo (since Steam doesn't allow you to install the demo when you own the full game), but in the full version you only need one selfburn from a level to unlock the next. Is that not how the demo works? I personally enjoy the mix of difficult platforming and puzzles, but I realize that makes the game more niche than it otherwise would have been. It's a bit odd that Blocks That Matter managed to sell (relatively) well, since that one also throws some difficult twitch platforming at you, but I suppose that's because it managed to "beat the rush" of indies on Steam.
Gunmetal Arcadia Will Get An Action Platformer Prequel Early Next Year
21 Sep 2015 at 8:46 am UTC
In this case, these incentives include the game(s) on completion for certain reward tiers, and also early access to in-development builds. You might recall that Liam wrote about the first of these builds a while back. There are six of them on the development blog [External Link] now (all available for Linux), but the developer decided to hold off publishing more for now to instead deliver more substantial updates.
This is very similar to how patronage historically has worked, with regents supporting artists financially to be able to focus on their art. Some countries still have patronage in some form, e.g. Norway, where the government pays bi-yearly grants to artists, including video game studios. Dreamfall: Chapters, Teslagrad, Among the Sleep and several other Linux games have all received a lot of money from the government.
In addition to monthly payments, like this developer and GamingOnLinux uses, it's also possible to run per creation [External Link] campaigns, where the creator tags certain updates as requiring payment. This makes sense when the artist focuses on smaller, more frequent projects, like Sokobond developer Alan Hazelden [External Link], who frequently makes small PuzzleScript [External Link] games.
21 Sep 2015 at 8:46 am UTC
Quoting: wolfyrionI dont really understand how this patron funding works...For most customers it will make more sense to pay for the games once when they're released, and that will most certainly be possible. In most cases Patreon isn't a way to pay for a finished product, but rather a way for fans to support the process of creating it, though some incentives for backing is common.
[...]
I dont know the value of the games but usually games like these are estimated max 10-15$.
I would prefer an option like Pay $$ -ONCE-to get both games
In this case, these incentives include the game(s) on completion for certain reward tiers, and also early access to in-development builds. You might recall that Liam wrote about the first of these builds a while back. There are six of them on the development blog [External Link] now (all available for Linux), but the developer decided to hold off publishing more for now to instead deliver more substantial updates.
This is very similar to how patronage historically has worked, with regents supporting artists financially to be able to focus on their art. Some countries still have patronage in some form, e.g. Norway, where the government pays bi-yearly grants to artists, including video game studios. Dreamfall: Chapters, Teslagrad, Among the Sleep and several other Linux games have all received a lot of money from the government.
In addition to monthly payments, like this developer and GamingOnLinux uses, it's also possible to run per creation [External Link] campaigns, where the creator tags certain updates as requiring payment. This makes sense when the artist focuses on smaller, more frequent projects, like Sokobond developer Alan Hazelden [External Link], who frequently makes small PuzzleScript [External Link] games.
GOL Asks: What Game Are You Looking Forward To Playing?
16 Sep 2015 at 9:58 pm UTC
16 Sep 2015 at 9:58 pm UTC
New games: Yooka-Laylee, Lobodestroyo, Hollow Knight, PONCHO, Iconoclasts, Gunmetal Arcadia Zero, Chasm, Else Heart.Break(), Dog Mendonça, Shardlight, Automaticity, Downfall remake, Frogatto & Friends, Psychonauts 2, Candle, Blackwell Epiphany, Q.U.B.E. 2, Seasons After Fall and several more.
Ports of released games: Giana Sisters, Technobabylon, NOT A HERO, Titan Souls, Ronin, Q.U.B.E. Director's Cut, Evoland 2 and several more.
I also hope and think Headlander will get a Linux version.
Ports of released games: Giana Sisters, Technobabylon, NOT A HERO, Titan Souls, Ronin, Q.U.B.E. Director's Cut, Evoland 2 and several more.
I also hope and think Headlander will get a Linux version.
The Vanishing Of Ethan Carter Redux Moved To Unreal Engine 4, Still Has A Linux Port On The Table
13 Sep 2015 at 2:33 pm UTC
13 Sep 2015 at 2:33 pm UTC
Would love to see this one on Linux. A day-one purchase for sure.
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- The original FINAL FANTASY VII is getting a new refreshed edition
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Four FINAL FANTASY games have arrived on GOG in the Preservation Program
- Proton Experimental updated to fix the EA app again on SteamOS / Linux
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck