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Latest Comments by flesk
Dead Synchronicity Is The Striking New Point-And-Click From Fictiorama Studios And Daedalic Entertainment
12 Apr 2015 at 9:55 pm UTC Likes: 1

Quoting: N30N
Quoting: fleskThe game launched on Steam this week, with a DRM free version to follow.
The game does uses Steamsorks features but [not the DRM](http://pcgamingwiki.com/wiki/Dead_Synchronicity:_Tomorrow_Comes_Today).
Thanks, I should perhaps start mentioning that. I think almost all (if not all) of the Unity games I've tried can be launched without Steam running. Though most who will want to buy a DRM free version will probably want to get it from one of the DRM free stores, so it might be a moot point.

Daedalic Entertainment's Puzzle Adventure 'Fire' Available On Steam For Linux
11 Apr 2015 at 1:13 pm UTC

I don't really mind sliding puzzles. My main issue with music puzzles is that you don't have all the information required to solve the puzzle up front, and have to constantly keep listening to the audio clues. Some developers do these puzzles right (in my opinion) by supplementing the audio clues with visual ones, like e.g. different colors for each note/tune.

Daedalic Entertainment Announces Trading And Exploration Game 'Caravan'
7 Apr 2015 at 10:20 pm UTC

Yeah, those games are great. I must have spent hundreds—if not thousands—of hours on Patrician on my old Amiga.

Quoting: Segata SanshiroAlso, I really wish Daedallic would hurry up and port a few more of their adventure games over. Still haven't played A New Beginning, Night of the Rabbit or the second half of Whispered World and can't be bothered to play them through Wine.
Me too. I've played through Whispered World and the Deponia trilogy, but I'd love to see more of their games make their way to Linux soon. There are some known issues with text display in Visionaire Studio, but I don't know if that's what causing the hold-up, and if so, why that wasn't an issue with the Deponia games.

Humble Indie Bundle 14 Adds New Games For Linux Including Contraption Maker
7 Apr 2015 at 6:45 pm UTC

I've been waiting for the Linux version of Contraption Maker, so that's very welcome. And 140 is an excellent rhythm platformer.

Tactical RPG Flamberge Available In Steam Early Access And Has A Demo
7 Apr 2015 at 7:42 am UTC

@BillNyeTheBlackGuy: I haven't played Fire Emblem, so I wouldn't know, but those three games are displayed as inspirations in the Kickstarter pitch video. I have also seen others compare Flamberge to it on Steam. Maybe it's just the turn-based combat, though that's hardly unique to Fire Emblem.

@oldrocker99: Yeah, that seems like a good comparison.

Sang-Froid Developers Artifice Studio Are Looking For Beta Testers For Upcoming Space RTS Conflicks
7 Apr 2015 at 7:17 am UTC

Quoting: KeizgonI'm a bit baffled at the trailer. Is this really going to be an RTS...? I seriously can't find words to express how confused and strangely amused I'm feeling from the presentation.
That’s exactly how I felt when I first heard about the game last year.

Tactical RPG Flamberge Available In Steam Early Access And Has A Demo
5 Apr 2015 at 9:29 pm UTC

Might be the way missions are structured, with story elements before and after each chapter, and being able to replay any mission whenever you want to? Those three games were mentioned specifically in the Kickstarter campaign, but I don't know if they've said anything about which elements are inspired by which games.

Freedom Planet Quirky Action Platformer Now On Linux
5 Apr 2015 at 8:57 pm UTC

I hadn't even heard of this game, but it looks pretty amazing.

Developer Infamous Quests Has Announced Two New Point-And-Click Adventures To Be Released This Year
3 Apr 2015 at 9:14 pm UTC

Infamous Quests has created a campaign on Kickstarter [External Link] to fund these games. It went live a few hours ago, and they're already at $4K of their $11K goal.

Parcel Is An Isometric Cyberpunk Puzzler That Has Me Hooked
3 Apr 2015 at 5:43 pm UTC

Quoting: liamdaweThanks for doing this one flesk :)
No problem at all. I like the game a lot and have already put over 6 hours into it. Took me a bit longer to write up than I had planned though, since my first attempt ended up as a massive wall of text and I had to hack it down a bit.