Latest Comments by Mohandevir
Seems like Feral Interactive may have a few surprises for Linux in 2020
12 Dec 2019 at 4:09 pm UTC
12 Dec 2019 at 4:09 pm UTC
Quoting: Lolo01What do you think of Kingdom come: Deliverance ?That's even better then what I have been able to achieve... It doesn't even start on my rigs (tried on 3 different hardware configs). Same for Soulcaliber VI. I'd expect Gold rated games to at least start ootb, but...
It's a very good game that Proton doesn't manage properly.
And don't tell me about the platinum rating with less than two hours of play: problems occur after the prologue.
A Vulkan port would be fantastic.
Seems like Feral Interactive may have a few surprises for Linux in 2020
12 Dec 2019 at 3:19 pm UTC Likes: 7
12 Dec 2019 at 3:19 pm UTC Likes: 7
Cyberpunk 2077.
What I hope to see is Feral getting new contracts because of Stadia that will let them put these builds on desktop Linux.
What I hope to see is Feral getting new contracts because of Stadia that will let them put these builds on desktop Linux.
Another Steam Beta is out, updates the Linux Runtime to help Steam Play Proton
11 Dec 2019 at 8:25 pm UTC Likes: 2
11 Dec 2019 at 8:25 pm UTC Likes: 2
Quoting: KimyrielleFamily sharing is the most useless feature in Steam, honestly. You'd expect it to lock only the game somebody is using, but it locks the entire library. So if my daughter is playing any Steam game, I can't use my entire library as long as she's playing. Might as well let her use my computer in the first place. *rolleyes*... But it has the advantage of letting you decide which games your kids can play, some form of parental control. This said, I understand your complaint, but personnaly, my play time begins when my kids... and my wife... are asleep. No judgment here, just a state of fact, in my personal case. :)
Atari VCS going through 'Engineering Validation Testing' on the road to release
10 Dec 2019 at 2:14 pm UTC Likes: 2
10 Dec 2019 at 2:14 pm UTC Likes: 2
Aside from the weird PR and addtional delays, for my part, I find the concept interresting... Let's wait and see how it evolves and what kind of new games/services will be available/playable on this hardware. This is all that matters, imo.
Feral Interactive are teasing movement on Life is Strange 2 for Linux
4 Dec 2019 at 4:46 pm UTC
4 Dec 2019 at 4:46 pm UTC
Quoting: Liam DaweTalking about Feral's high quality stuff... Already bought it, but I haven't played Shadow of the Tomb Raider yet... Shame on me! :)Quoting: KimyrielleSo essentially people are dissing on Feral for getting permission from a company to port a game to Linux, because the same company also happened to allow them to port their previous games?It's like some people think we have a market share of 50% suddenly or something. The fact that Feral still port anything, at all, is frankly amazing and appreciated because:
That makes sense! *nods*
>>
<<
/sarcasm
Seriously, I think people still mistakenly assume that Feral picks the games they port. From how I understand it, it's more that they have to beg them to let them do it, because nobody in big gaming business gives a flying fish about Linux.
I dislike the lack of AAA games on Linux as much as anyone, but the truth is that other than Square Enix and the Total War devs, nobody seems to be interested in Linux ports, so that's what Feral is porting.
- Their work is top stuff
- They contribute to the community as well
- They've contributed to Mesa drivers
- And so much more
Feral Interactive are teasing movement on Life is Strange 2 for Linux
3 Dec 2019 at 8:57 pm UTC
Edit: It's not been whitelisted but:
https://www.protondb.com/app/582010 [External Link]
3 Dec 2019 at 8:57 pm UTC
Quoting: KorsNobody deserves such punishment.You mean Monster Hunter: World? Did it stopped working? Wasn't it whitelisted by Valve for Proton?
There is lots of cool games to port and they choose LiS2.
Linux is in such a weird position these days.
I would love to play Grid or Monster Hunter.
Edit: It's not been whitelisted but:
https://www.protondb.com/app/582010 [External Link]
Feral Interactive are teasing movement on Life is Strange 2 for Linux
3 Dec 2019 at 8:38 pm UTC Likes: 8
3 Dec 2019 at 8:38 pm UTC Likes: 8
Quoting: KandarihuI think my love for Feral Interactive is coming to an end. They used to port games that I cared about. I love their ports for XCOM and Mad Max and Shadow of Mordor. There are a few AAA games that I would love to play on Linux. I'm thinking something along the lines of Dark Souls (or any of it's sequels or clones), Just Cause, Shadow of War (when they fix the grindiness), Nier Automata, Sleeping Dogs, ANY of the Tales of games, stuff like that. And ESPECIALLY Monster Hunter World.Unfortunately, it's probably not Feral's decision to not port the games you mentionned. These big studios lost interest in Linux. The only way to play much of these games, now and in the forseeable futur, is via Proton/Wine/Lutris/...
More Life is Strange!? I really don't have any interest in that.
We need more Linux porting companies like Feral to cover more AAA games so that porting decisions like this don't become so freaking costly.
Atari VCS enters the final stages of pre-production as it heads towards mass production
2 Dec 2019 at 3:42 pm UTC
Seriously, nothing that I propose hasn't been done before (Playstation or Xbox + Xbox Play Anywhere)... Why Valve can't do it?
Edit: I'm going to commit a sacrilege with what I'm about to say, but since Valve would be developping the hardware and unless there is a problem with the GPL licence, Valve could "hardcode" SteamOS so that you may not install anything else on it. Or at least, make it hard to install something else (Android style maybe?). It's a console, not a PC.
But it depends on Valve's motivations and that's what my questioning is highlighting... That's what I meant by "going all in" in the console market. The were not 100% committed to the Steam Machines initiative. They could have put a lot more weight behind it if they really wanted to break free from Microsoft.
Powering on a Steam Machine to be confronted by Windows only titles, in the store pages... What a good idea! One step further and there was a "Valve recommends Windows 10" banner in the bottom of the page.
2 Dec 2019 at 3:42 pm UTC
Quoting: NeverthelessSo in short you want heavily discounted back-, forth- and cross-compatible Steam Machines, with completed infrastructure (drivers, Vulkan, Proton) built by Valve?Not even that. I'm probably badly wording my toughts, but I can't find another way of expressing them.
Seriously, nothing that I propose hasn't been done before (Playstation or Xbox + Xbox Play Anywhere)... Why Valve can't do it?
Edit: I'm going to commit a sacrilege with what I'm about to say, but since Valve would be developping the hardware and unless there is a problem with the GPL licence, Valve could "hardcode" SteamOS so that you may not install anything else on it. Or at least, make it hard to install something else (Android style maybe?). It's a console, not a PC.
But it depends on Valve's motivations and that's what my questioning is highlighting... That's what I meant by "going all in" in the console market. The were not 100% committed to the Steam Machines initiative. They could have put a lot more weight behind it if they really wanted to break free from Microsoft.
Powering on a Steam Machine to be confronted by Windows only titles, in the store pages... What a good idea! One step further and there was a "Valve recommends Windows 10" banner in the bottom of the page.
Quoting: NeverthelessWhile I have a pretty good idea why no one did this until now,If you know why, please be my guest... That's exactly what I want to know. Up until now, you said nothing about your arguments. Any legal limitations?
Atari VCS enters the final stages of pre-production as it heads towards mass production
2 Dec 2019 at 1:11 pm UTC
Thing is, 1000$ USD for a mid range mini gaming rig... The PC gamers said "I can do better on my own" and the console gamers said "Way too expensive". It missed both marks.
2 Dec 2019 at 1:11 pm UTC
Quoting: NeverthelessMohandevir said it should support 64bit Linux and Vulkan only.False... You assumed. I meant x64 hardware. Our actual hardware configs are such devices. As for Vulkan, I meant for future releases... This is my bad, this time, I wasn't clear enough.
Quoting: Purple Library GuyThe major problems with Steam Machines were not, even then, that there weren't enough games in terms of numbers. The problems were lack of multimedia integration, lack of polish/finish, insufficient big high profile current AAA games, lack of a massive marketing push, and price. And some technical issues around graphics and drivers.Exactly. As for the price, this is whre I think that Valve could have a major advantage with a specific set of harware; it's possible to produce it in large quantity... Economies of scale, they say in english? Add to this some form of promotion... Sell it under cost or give some form of Steam store credit... Just ideas.
Thing is, 1000$ USD for a mid range mini gaming rig... The PC gamers said "I can do better on my own" and the console gamers said "Way too expensive". It missed both marks.
Atari VCS enters the final stages of pre-production as it heads towards mass production
30 Nov 2019 at 2:35 pm UTC
I think it could have been possible to create a pure Linux based console (SteamOS, remember?), based on one or two sets of x64 PC hardware built by Valve (Just like the Atari VCS) and support the PC market as two separate offers, that would benefit both, software side (it's all open source afterall); one for the console gamers and one for the PC gamers. Yes, it requires more investments and that's what I would have liked to see. More investments also means more determination.
This said, don't get me wrong, Valve is doing awesome things for Linux on the desktop and I'm really thankful for that, but for the Steam Machine thing, they seem to have got it off the door, and never looked at it again. Like they knew, from the start, that it would fail. Just maintaining SteamOS looked like it became a burden, early on.
But I'm no insider and I don't want to underestimate the work of anyone. The guys who worked directly on the project have all my admiration (PLGriffais, Timothee Besset, JVert and others I can't remember)... It's just my impressions.
30 Nov 2019 at 2:35 pm UTC
Quoting: NeverthelessYou got my point. Thing is Valve tried a "middle" solution that resulted in a confusing offer... Was it to bring PC gamers to the console market, or console gamers to the PC market? They failed at both. Nobody knew who it was for.Quoting: MohandevirMaybe Valve is sort of "all in" already. The question is what they want to achieve.Quoting: NeverthelessTotally... Still, I'm wondering what would have happened if Valve decided to go all in in the Console market with a Steam Machine initiative like Microsoft's Xbox. I mean, with a dedicated Steam Machine store that's a subset of what you may find in the desktop client (100% Linux/Proton and controller supported titles only) and optimized for the Steam Machine (dedicated hardware built by Valve)... But the games you buy on the Steam Machines' store are then available and synced on any other desktop clients...Quoting: MohandevirGoogle Stadia... Atari VCS... I still wonder if we'll ever see a Linux gaming system that starts with a "Bang! Nailed it!".They did it because they could legally own the underlying pre-existing operating system, and because it's relatively easy to support uniform hardware of dedicated vendors with drivers. It did not help people wanting to play games on their BSD boxes.
It's not impossible... Sony's Playstation is similar to a BSD platform... They did it.
To support Desktop Linux means wanting to support open gaming on a wide variety of hardware and drivers.
Well we'll never know, I guess...
I think you have to look at the revenue side and the expenditure side. Someone who wants to market a closed console system like XBox, has to spend money to solve a manageable technical problem. The more defined the hardware and OS to be supported, the smaller the amount of money needed. Much more money is needed to get developers to support the console with games and to establish the platform on the market. In return, the owner of the platform earns an exclusive share on the software, while the hardware is often sold at a loss in the beginning.
Valve seems to pursue (or have to pursue) the exact opposite goal with its Linux initiative. An open system consisting of various hardware and OS variants, which even starts the (partly outdated) software of other platforms, sometimes even coming from other distribution platforms. It is the approach which needs the biggest technical effort, but has the advantage of lots of existing software. They get money for all they sell on the Steam shop and support the software they already sold. The Steam Machine plus Steam Controller could have been an attempt to standardize the hardware and the controller concept. This didn't work very well, baybe partly because the Steam Machines weren't nessessary to use the software.
I also see the VCS as a kind of in-between thing with a uniform controller concept for Atari retro software and the possibility for other more open uses, which probably will be very limited considering the performance of the hardware, and from which Atari won't earn anything or at least not much.
I think it could have been possible to create a pure Linux based console (SteamOS, remember?), based on one or two sets of x64 PC hardware built by Valve (Just like the Atari VCS) and support the PC market as two separate offers, that would benefit both, software side (it's all open source afterall); one for the console gamers and one for the PC gamers. Yes, it requires more investments and that's what I would have liked to see. More investments also means more determination.
This said, don't get me wrong, Valve is doing awesome things for Linux on the desktop and I'm really thankful for that, but for the Steam Machine thing, they seem to have got it off the door, and never looked at it again. Like they knew, from the start, that it would fail. Just maintaining SteamOS looked like it became a burden, early on.
But I'm no insider and I don't want to underestimate the work of anyone. The guys who worked directly on the project have all my admiration (PLGriffais, Timothee Besset, JVert and others I can't remember)... It's just my impressions.
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