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Latest Comments by Mohandevir
Atari VCS enters the final stages of pre-production as it heads towards mass production
29 Nov 2019 at 9:48 pm UTC Likes: 1

Quoting: dubigrasuIt does look a bit cheap. Looks like a crappy router or something, not a console.
So true! :D


Atari VCS enters the final stages of pre-production as it heads towards mass production
29 Nov 2019 at 7:20 pm UTC

From the official Q&A (bold from me):

"Q: Will the Atari VCS have original games, native apps, or a browser experience?

Michael Arzt: All three. The Atari VCS will be a gateway to a mix of original games and native apps. The primary way to access games and services will be through the proprietary Atari VCS interface and app store. If a service is not available as an app on our platform at launch, it can still be accessed through the internet browser. Content will include classic, new, and indie games from both Atari and third-party developers, along with entertainment apps for streaming video content, including TV shows and movies."

If it's true, that could make it interresting. The Anstream service announcment they made, a couple of months ago, was a major let down.

But I'm still very skeptical of the whole process. Too many weird things happened during development not to be...

Atari VCS enters the final stages of pre-production as it heads towards mass production
29 Nov 2019 at 6:20 pm UTC

Quoting: ShmerlDP is also more advanced technology, HDMI is limited in comparison.
Yeah, remember that part. Nearly twice the bandwidth.

Found my original read:
https://www.pcworld.com/article/2030669/hdmi-vs-displayport-which-display-interface-reigns-supreme.html [External Link]

Atari VCS enters the final stages of pre-production as it heads towards mass production
29 Nov 2019 at 6:10 pm UTC

Quoting: Shmerl
Quoting: tuubiPlenty of TV sets with no DP inputs, but all of them have HDMI. I doubt this is such a no-go for most of their target audience.
That's due to HDMI cartel, not the reason to skip proper DP on any computer.
Am I wrong to say that HDMI is a proprietary tech and DP is open source (or at least free)?
Read something about that, not long ago...

Atari VCS enters the final stages of pre-production as it heads towards mass production
29 Nov 2019 at 6:01 pm UTC

Am I seeing right? The power button is behind the unit? I suppose it can be turned on/off with the controllers... But it's still a weird decision, imo. :)

Atari VCS enters the final stages of pre-production as it heads towards mass production
29 Nov 2019 at 4:39 pm UTC

Quoting: Nevertheless
Quoting: MohandevirGoogle Stadia... Atari VCS... I still wonder if we'll ever see a Linux gaming system that starts with a "Bang! Nailed it!".

It's not impossible... Sony's Playstation is similar to a BSD platform... They did it.
They did it because they could legally own the underlying pre-existing operating system, and because it's relatively easy to support uniform hardware of dedicated vendors with drivers. It did not help people wanting to play games on their BSD boxes.
To support Desktop Linux means wanting to support open gaming on a wide variety of hardware and drivers.
Totally... Still, I'm wondering what would have happened if Valve decided to go all in in the Console market with a Steam Machine initiative like Microsoft's Xbox. I mean, with a dedicated Steam Machine store that's a subset of what you may find in the desktop client (100% Linux/Proton and controller supported titles only) and optimized for the Steam Machine (dedicated hardware built by Valve)... But the games you buy on the Steam Machines' store are then available and synced on any other desktop clients...

Well we'll never know, I guess...

Atari VCS enters the final stages of pre-production as it heads towards mass production
29 Nov 2019 at 3:57 pm UTC

Google Stadia... Atari VCS... I still wonder if we'll ever see a Linux gaming system that starts with a "Bang! Nailed it!".

It's not impossible... Sony's Playstation is similar to a BSD platform... They did it.

Steam Machines had a lot of hype and were well tought, but the ecosystem was too lacking... If it could get a second chance, as things stand currently, it might be different, but Valve seems to be geared toward VR only.

Oh well...

The big Steam Autumn Sale is now live, time to nominate for the Steam Awards
27 Nov 2019 at 9:49 pm UTC

Quoting: SalvatosAre you guys saying that you can control the camera by just tilting the SC sideways?
Exactly! Right thumb on the trackpad activates the gyroscope (even that is configurable). You may even make it a steering wheel for a racing game! Did it for Dirt and Grid games.

Edit:
https://steamcommunity.com/app/353370/discussions/0/496881136922527792/ [External Link]

Thing is, there are many community created templates that you don't need to tweak... Just a quick search should be enough to load one that fits your needs.

The big Steam Autumn Sale is now live, time to nominate for the Steam Awards
27 Nov 2019 at 8:29 pm UTC Likes: 3

Quoting: Sojiro84... I just want to launch a game and it just has to work perfect out of the box. I don't want to tweak my controller per game for the right settings.

So in that, I guess the controller just is not for me.
Totally right. You are denying yourself of the main Steam Controller advantage... Tweaking. That's exactly what makes it so awesome. Definitely not for you, then.

But I have to admit that the Steam Controller's Joystick emulation, with a trackpad, is garbage... Much better to start with a standard Xbox controller setup and modify the right trackpad to be used as a mouse or a joystick in mouse mode, imo.

The big Steam Autumn Sale is now live, time to nominate for the Steam Awards
27 Nov 2019 at 6:59 pm UTC Likes: 2

Quoting: Patola
Quoting: Sojiro84I bought the Steam Controller again a few months ago with Sekiro to give it another try. The first one went to the trash after I was unable to play a game with it.

Unfortunately, after trying and giving it a honest try, I still just cant play with the Steam Controller. I lack feedback with the touch thingy and therefore shooters and third person games are impossible to play.

Maybe if I tried for days on end for 3 months I might get used to it, but that is way too much time to learn a new controller.

So I went back the the XONE controller in the end. Don't fix what ain't broken IMHO.
That looks SO MUCH like the experience of some Windows people when trying Linux. Instead if trying to learn a new ooerational system, they try to use Linux the same way they used Windows. Which is of course doomed to failure with 100% certainty. And then they cry around and write articles telling the world how lame Linux is. Seems to be the same you are doing to the steam controller. You tried to use it as a mere gamepad and -- or course -- failed. Let me hint you that if used correctly, it can fit every single type of game, from simulators to arcades, from click and point to RTS.

A small question from your testimony tho: you said you miss the feedback from using the joystick in FPS. How do you deal with the springy joystick to aim? Don't you get irritated in trying to fixate the cursor in a point and it trying to leave that point?
Playing a shooter with a stick to aim... Yuk! Much better with SC touchpad in Mouse mode or, even better, with the Gyroscope for precise aiming. I've gotten through all of Half Life series, Metro games, Wolfenstein, Doom and Bioshocks with the Steam controller. I'm a headshot collector with the Gyro! Playing a shooter with a classic gamepad, without aiming help is a thing that drives me crazy. I'll switch back to K+M before using a stick. But hey! That's just me. :)

Edit 1: The only kind of games where a classic controller is having a slight advantage, imo, is in 3rd person games, when you need to look around you while moving. Even then it's quite playable with a Steam Controller.

Edit 2: This and the fact that the DS4 and Xbox One controllers are coming with a 3.5mm jack. :)