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Latest Comments by Mohandevir
The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference
21 Oct 2019 at 12:36 pm UTC Likes: 1

Quoting: GuestFeral might have chosen Shadow of Mordor for any number of reasons - the underlying code could be an excellent test bed for something new they want to try out, or maybe they're preparing for something related, or perhaps it's a marketing exercise (look potential customers, we can do this), or could just be thumb twiddling. We don't know, and probably won't ever find out why this game over any other. Not that it matters.

Game runs good. Customers happy. That's what matters.
You are totally right... I'm just being too curious. ;)

The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference
21 Oct 2019 at 12:25 pm UTC

Quoting: Liam Dawe
Quoting: MohandevirThere is just one thing that I don't understand... When Shadow of Mordor originaly launched on Linux it was common knowledge that there was a 40% performance hit vs Windows and whith these new benchmarks, 88fps (OpenGL) for Linux vs 233fps on Windows... It's a 60% hit. Any clue why is that?

Just as a reference:
https://www.youtube.com/watch?v=89G9qHrjS4A [External Link]
Can be a mixture of any number of things. I ran my tests on the most up to date Windows driver as well as the most up to date Linux driver for a fair comparison. NVIDIA optimise a huge amount in their Windows drivers. Not only that, but my GPU is vastly stronger to what the video linked has, which can also show up issues with heights that that their GPU simply couldn't hit.

Benchmarks never really tell a true story, it's why I don't often do them. They're highly sensitive to so many things.
... Am I too far from the mark if I say that it might explain why Feral decided to add a Vulkan renderer to Shadow of Mordor over any other title?

The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference
18 Oct 2019 at 5:57 pm UTC

Quoting: Guest(No idea where "common knowledge" of the 40% hit number comes from, but that aside...)
Not hard to find a benchmark of Linux vs Windows, at the time of the original release, that shows the 40% hit. The reference I put in my previous comment is just one such exemple.

That aside, thanks for your explanations. Still weird to see that the gap seems to have widened over time... Was the original port bottlenecked by the use of OpenGL in some way? Might just be me...

The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference
18 Oct 2019 at 3:26 pm UTC

There is just one thing that I don't understand... When Shadow of Mordor originaly launched on Linux it was common knowledge that there was a 40% performance hit vs Windows and whith these new benchmarks, 88fps (OpenGL) for Linux vs 233fps on Windows... It's a 60% hit. Any clue why is that?

Just as a reference:
https://www.youtube.com/watch?v=89G9qHrjS4A [External Link]

The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference
17 Oct 2019 at 1:39 pm UTC Likes: 2

Quoting: Liam Dawe
Quoting: MohandevirCould we get a comparison with Win10? I mean not necessarily form you Liam.

Its justs that it makes me wonder, since it was said that the original OpenGL port was 40% slower and looking at these benchmarks... It must not be far from the Windows native version's performances...
Why not me? :P Done, added.
Nice! Didn't want to put pressure on you, because I know you are a busy guy. ;)

The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference
17 Oct 2019 at 12:31 pm UTC

Could we get a comparison with Win10? I mean not necessarily form you Liam.

Its justs that it makes me wonder, since it was said that the original OpenGL port was 40% slower and looking at these benchmarks... It must not be far from the Windows native version's performances...

Shadow of the Tomb Raider Definitive Edition arrives on Linux on November 5th
15 Oct 2019 at 2:02 pm UTC Likes: 1

Yes! I was waiting on this to buy it.

Things are going downhill for the Atari VCS as Rob Wyatt quits
8 Oct 2019 at 12:53 pm UTC Likes: 2

Final nail in the coffin... It seems they ticked all the wrong boxes from day one, every step of the way; every news we get from them is overshadowed by doubts (and in some cases, really serious ones). Nothing clearly and indisputably positive comes from that group. As much as I would have liked them to succeed, I'm affraid they are going to fail miserably.

Let them prove me wrong, but with this last bit of news, there is no hype left in me. The hardware was a cool idea though.

The Atari VCS team is finally talking about games as they're partnering with Antstream Arcade
1 Oct 2019 at 12:38 pm UTC

Quoting: TheRiddickWell having a simple raspberry PI to stream basic 60fps 1080p content might be possible, I suspect you'd need allot more power for 4k at 60fps!
Just for the record:
https://www.engadget.com/2019/06/24/raspberry-pi-4-model-b/ [External Link]
https://www.raspberrypi.org/products/raspberry-pi-4-model-b/ [External Link]

It already does 4K.

The Atari VCS team is finally talking about games as they're partnering with Antstream Arcade
30 Sep 2019 at 3:07 pm UTC Likes: 1

Quoting: gabberStreaming..
So they expect you to buy the box and then to lease the games?
No need for the box then...
Exactly my tought... Why a Ryzen based console when streaming requires an Rpi equivalent?

Quite sure it's not going to be the only way to play games on this device... The Atari VCS is probably powerful enough to run modern lower tier games, locally.

Let's hope they capitalize on that.