Latest Comments by Mohandevir
Unknown Worlds are dumping the Linux version of Natural Selection 2
13 Sep 2019 at 8:12 pm UTC Likes: 4
13 Sep 2019 at 8:12 pm UTC Likes: 4
Online games have always been Linux's weak spot. It's seems that maintaining a build for Windows and Linux, when you constantly update the game is hardly justifiable when you fail to attract enough players (all platforms accounted).
Quite sure that they would have dropped Linux support even if Proton wasn't a thing. They just might have waited a little longer...
It's just sad that an early Steam-Linux adopter like UW is giving up on us...
Quite sure that they would have dropped Linux support even if Proton wasn't a thing. They just might have waited a little longer...
It's just sad that an early Steam-Linux adopter like UW is giving up on us...
Vagrus - The Riven Realms, the dark narrative RPG surpasses more milestones on Fig and it's coming to GOG
6 Sep 2019 at 4:06 pm UTC
6 Sep 2019 at 4:06 pm UTC
"GOG were so impressed, they decided they wanted it on their store."
When I read about games that seems to generate hype, like this one, I'm always affraid that Epic might join the fray with an exclusivity deal. Did they mention anything about this?
In case like this, maybe GOG and Valve should join forces and think of something to secure their releases? Not as "store exclusive" but as "no exclusivity deal will prevent us from offering it on day one" thing.
When I read about games that seems to generate hype, like this one, I'm always affraid that Epic might join the fray with an exclusivity deal. Did they mention anything about this?
In case like this, maybe GOG and Valve should join forces and think of something to secure their releases? Not as "store exclusive" but as "no exclusivity deal will prevent us from offering it on day one" thing.
Hello Games appear to be keeping an eye on Steam Play with No Man's Sky, temp fix needed for NVIDIA
22 Aug 2019 at 9:14 pm UTC Likes: 3
22 Aug 2019 at 9:14 pm UTC Likes: 3
If developers start to patch their games for SteamPlay on a more regular basis, this could be a big win for Linux gaming.
I remember, a couple of years ago, a Turbine developer (Lord of the Rings Online) telling on their forums that they could not officially support linux, but could make their build more "Wine friendly". They were actively discussing with Linux players to help them run the game with Wine.
If this kind of attitude may gain some traction, that would be great.
I remember, a couple of years ago, a Turbine developer (Lord of the Rings Online) telling on their forums that they could not officially support linux, but could make their build more "Wine friendly". They were actively discussing with Linux players to help them run the game with Wine.
If this kind of attitude may gain some traction, that would be great.
Valve releases a new update to the Steam Client, nice Linux fixes made it in again
18 Jul 2019 at 4:50 pm UTC Likes: 2
18 Jul 2019 at 4:50 pm UTC Likes: 2
Here is the latest SteamOS update:
https://steamcommunity.com/groups/steamuniverse/discussions/1/1640915206447555580/?ctp=2 [External Link]
With an exciting new comment from maintainer TTimo:
"Thanks for testing. This now released to general availability. I hope we can share some news about SteamOS's future soon."
He just got me hyped! :)
https://steamcommunity.com/groups/steamuniverse/discussions/1/1640915206447555580/?ctp=2 [External Link]
With an exciting new comment from maintainer TTimo:
"Thanks for testing. This now released to general availability. I hope we can share some news about SteamOS's future soon."
He just got me hyped! :)
Seems that the Linux version of Supraland will not be heading to GOG (updated)
10 Jul 2019 at 8:13 pm UTC
Edit: But dropping Stadia support, once players will have poured money into it, feels like saying that they'd consider dropping Google Play's support... Highly doubtful, imo.
10 Jul 2019 at 8:13 pm UTC
Quoting: Purple Library GuyFrom this perspective... :DQuoting: MohandevirTalking about DRM... There was an update to Stadia's FAQ page:It's Google though. So does them deciding it's not working out and no longer supporting the whole service even count as an "unforeseen" circumstance?
https://support.google.com/stadia/answer/9338946?hl=en [External Link]
From the FAQ:
"What happens to a game I bought if the publisher stops supporting Stadia in the future? Can I still play the game?
Yes. Once you purchase the game, you own the right to play it. In the future, it is possible that some games may no longer be available for new purchases, but existing players will still be able to play the game. Outside of unforeseen circumstances, Stadia will aim to keep any previously purchased title available for gameplay."
Similar to Steam, it seems.
Edit: But dropping Stadia support, once players will have poured money into it, feels like saying that they'd consider dropping Google Play's support... Highly doubtful, imo.
Seems that the Linux version of Supraland will not be heading to GOG (updated)
10 Jul 2019 at 6:40 pm UTC
10 Jul 2019 at 6:40 pm UTC
Talking about DRM... There was an update to Stadia's FAQ page:
https://support.google.com/stadia/answer/9338946?hl=en [External Link]
From the FAQ:
"What happens to a game I bought if the publisher stops supporting Stadia in the future? Can I still play the game?
Yes. Once you purchase the game, you own the right to play it. In the future, it is possible that some games may no longer be available for new purchases, but existing players will still be able to play the game. Outside of unforeseen circumstances, Stadia will aim to keep any previously purchased title available for gameplay."
Similar to Steam, it seems.
https://support.google.com/stadia/answer/9338946?hl=en [External Link]
From the FAQ:
"What happens to a game I bought if the publisher stops supporting Stadia in the future? Can I still play the game?
Yes. Once you purchase the game, you own the right to play it. In the future, it is possible that some games may no longer be available for new purchases, but existing players will still be able to play the game. Outside of unforeseen circumstances, Stadia will aim to keep any previously purchased title available for gameplay."
Similar to Steam, it seems.
SC Controller, the UI and driver for the Steam Controller has new releases out
9 Jul 2019 at 2:50 pm UTC Likes: 2
9 Jul 2019 at 2:50 pm UTC Likes: 2
Quoting: PatolaGreat! It's just that last time I tried (a while back), Steam took over and It created lots of issues and conflicts with SC-Controller. Good to know. I'll probably give it another shot, then.Quoting: MohandevirI run sc-controller, wait for it to get green, then I run Steam. Is there anything else you would like to know? A few weeks ago I had some conflicts with steam client beta where even when I ran it before steam, steam would detect the controller and assume control, but it did not last long.Quoting: Patolasc-controller effectively put the Steam Controller official driver to rest for me.How are you able to play Steam games without conflicts?
SC Controller, the UI and driver for the Steam Controller has new releases out
9 Jul 2019 at 1:31 pm UTC
9 Jul 2019 at 1:31 pm UTC
Quoting: Patolasc-controller effectively put the Steam Controller official driver to rest for me.How are you able to play Steam games without conflicts?
SC Controller, the UI and driver for the Steam Controller has new releases out
9 Jul 2019 at 12:58 pm UTC
https://github.com/kozec/sc-controller/wiki/Running-SC-Controller-and-Steam#configure-sc-controller-to-disable-itself-when-steam-is-detected [External Link]
Seems I answered myself. :)
9 Jul 2019 at 12:58 pm UTC
Quoting: LiotheI wasn't talking about the kernel driver, I was talking about this:Quoting: MohandevirCan't remember... Does the SC Controller turns itself off when we launch Steam? I think it was on the todo list, but I lost track.That's the kernel driver you're thinking of (to give Steam Controller K&M support without any software running), and it turns itself off if it detects something else trying to access the Steam Controller.
With SC Controller enabled before launching Steam, SC Controller should keep control of device
https://github.com/kozec/sc-controller/wiki/Running-SC-Controller-and-Steam#configure-sc-controller-to-disable-itself-when-steam-is-detected [External Link]
Seems I answered myself. :)
SC Controller, the UI and driver for the Steam Controller has new releases out
9 Jul 2019 at 12:07 pm UTC
9 Jul 2019 at 12:07 pm UTC
Can't remember... Does the SC Controller turns itself off when we launch Steam? I think it was on the todo list, but I lost track.
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