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Latest Comments by Mohandevir
Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 8:21 pm UTC

Quoting: Brisse
Quoting: Mohandevir
Quoting: Brisse
Quoting: skry
Quoting: MohandevirHad an MSI RX580 Armor 8gb for 6 months before it died on me. It was a heat generator and noisy as hell, but performances were awesome. I put the failure on MSI's bad design choices though.

Next build (around christmas), if AMD as something to offer comparable to the GTX 1660ti (performance, price and TDP), I might give another chance to AMD in another brand (Gigabyte or Sapphire).
I've had my Sapphire factory OC'd RX480 for several years now. Sure it puts out quite a lot of heat and can get little bit noisy under constant load but its been good card to own, well built and it still delivers (I can play most of the titles I own/play in 1440p and get ~60fps in reasonable detail). Drivers have been solid in recent years and overall I've been very happy with my investment and can highly recommend Sapphire cards.
Sapphire RX480 was indeed a bit on the noisy side. They revised and improved their design quite a bit for the RX580 so despite it being basically the same GPU it was much less noisy. A lot of people were a bit let down when the RX480 came out after Sapphire completely blew their competition away with their R9 290, R9 390 and Fury but those came with a much beefier three fan heatsink similar to what you see on their Vega. These were 260-300W TDP GPU's but Sapphires awesome boards and heatsinks managed it without fuzz and their noise levels were on par with the best Nvidia based cards. I guess it was a bit overkill for the Polaris so they developed a cheaper heatsink when the RX480 came out and the first iteration was a bit noisy with fans regularly hitting >2000rpm. My Fury usually sits at 0rpm even during light gaming, and when fully loaded (260W) it hits about 1100-1200rpm, I had two of them for a while and that was a bit toastier so then they could hit 2000rpm sometimes when putting load on both cards which could be a bit too noisy for my taste.
Thanks! You just comfirmed what I suspected. Sapphire will probably be my next try, if AMD delivers something in my price range (sub 400$ CAN).

Thing is, when you buy a GPU, you don't buy it thinking it will break in the next 6 months. This one had really cheap fans that had bearing noise problems. None of my GTX650 (ASUS), GTX750 ti (Gigabyte) and GTX960 (Gigabyte) had these problems and I never paid for premium models. There's a minimum quality that must be respected. Not going to buy any GPU from MSI ever again.
Well, one of my brothers had three different GTX970's, some from MSI and some from Gigabyte. They're good GPU's but one of them were semi passive and one of it's fans had trouble spinning up so the card would run really hot due to only one fan spinning. Another (or was it the same?) died after a MOSFET burned up. Yes it was overclocked, but they're supposed to be able to handle that and there are safety features built in that are supposed to stop that from happening. Stuff can happen to Nvidia-cards as well but I guess they're a bit more forgiving due to those GPU's generally using less power.
Don't get me wrong, I'm not starting an Nvidia vs AMD war. I really did like my experience with my AMD card... While it lasted. The driver management with the padoka repos is awesome.

If I was an overclocker or tried anything out of the normal scope of use... But I didn't. Just a bad gpu choice. MSI didn't have the exact same model in stock so they offered me to replace it with the 4gb model instead of my 8Gb. So it ended with a refund that I had to fight for. Unimpressed by MSI service.

I'm willing to give AMD another try... In another brand. :)

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 7:45 pm UTC

Quoting: Brisse
Quoting: skry
Quoting: MohandevirHad an MSI RX580 Armor 8gb for 6 months before it died on me. It was a heat generator and noisy as hell, but performances were awesome. I put the failure on MSI's bad design choices though.

Next build (around christmas), if AMD as something to offer comparable to the GTX 1660ti (performance, price and TDP), I might give another chance to AMD in another brand (Gigabyte or Sapphire).
I've had my Sapphire factory OC'd RX480 for several years now. Sure it puts out quite a lot of heat and can get little bit noisy under constant load but its been good card to own, well built and it still delivers (I can play most of the titles I own/play in 1440p and get ~60fps in reasonable detail). Drivers have been solid in recent years and overall I've been very happy with my investment and can highly recommend Sapphire cards.
Sapphire RX480 was indeed a bit on the noisy side. They revised and improved their design quite a bit for the RX580 so despite it being basically the same GPU it was much less noisy. A lot of people were a bit let down when the RX480 came out after Sapphire completely blew their competition away with their R9 290, R9 390 and Fury but those came with a much beefier three fan heatsink similar to what you see on their Vega. These were 260-300W TDP GPU's but Sapphires awesome boards and heatsinks managed it without fuzz and their noise levels were on par with the best Nvidia based cards. I guess it was a bit overkill for the Polaris so they developed a cheaper heatsink when the RX480 came out and the first iteration was a bit noisy with fans regularly hitting >2000rpm. My Fury usually sits at 0rpm even during light gaming, and when fully loaded (260W) it hits about 1100-1200rpm, I had two of them for a while and that was a bit toastier so then they could hit 2000rpm sometimes when putting load on both cards which could be a bit too noisy for my taste.
Thanks! You just comfirmed what I suspected. Sapphire will probably be my next try, if AMD delivers something in my price range (sub 400$ CAN).

Thing is, when you buy a GPU, you don't buy it thinking it will break in the next 6 months. This one had really cheap fans that had bearing noise problems. None of my GTX650 (ASUS), GTX750 ti (Gigabyte) and GTX960 (Gigabyte) had these problems and I never paid for premium models. There's a minimum quality that must be respected. Not going to buy any GPU from MSI ever again.

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 6:25 pm UTC Likes: 1

Had an MSI RX580 Armor 8gb for 6 months before it died on me. It was a heat generator and noisy as hell, but performances were awesome. I put the failure on MSI's bad design choices though.

Next build (around christmas), if AMD as something to offer comparable to the GTX 1660ti (performance, price and TDP), I might give another chance to AMD in another brand (Gigabyte or Sapphire).

A look over the ProtonDB reports for June 2019, over 5.5K games reported to work with Steam Play
2 Jul 2019 at 6:21 pm UTC Likes: 1

Quoting: iiari
Quoting: MohandevirAnd it's not going to change, imo, unless a new hardware platform featuring a pre-installed Linux OS targeting the gaming market happens... And I mean sold in Gamestops, Bestbuys and Walmarts of this world (in store, not just online).
And I don't think, in the coming Stadia-like streaming/cloud gaming revolution that's about to happen, that a new hardware option will ever be coming. In the short term, if Chromebooks can start to install and use Steam in the future, that might lead to a bump...
In fact, it might transition to Android too. All you need is a Chrome browser. It's easy to create a dedicated Android Stadia launcher, at this point. As for Steam, the SteamLink app will cover you.

https://www.techradar.com/news/new-nvidia-shield-may-support-google-stadia-at-launch [External Link]

Still, I think that there is going to be an offering for those that prefer gaming on a local machine for a couple of console generations.

A look over the ProtonDB reports for June 2019, over 5.5K games reported to work with Steam Play
2 Jul 2019 at 6:10 pm UTC Likes: 1

Quoting: KimyrielleI would be super scared about the state of Linux gaming without Steam Play. Let's be honest, our platform isn't gaining any momentum whatsoever. We're still stuck at the same 1% market share we had before Linux gaming became a thing. And not only has no further major publisher entered the Linux market in years, we're reading more and more developer comments about Linux not being worth it and them questioning further releases for it.
And it's not going to change, imo, unless a new hardware platform featuring a pre-installed Linux OS targeting the gaming market happens... And I mean sold in Gamestops, Bestbuys and Walmarts of this world, in store with lots of advertising, not just online drowning among 50 Windows offerings.

Valve release an official statement about the future of Linux support, they "remain committed" to Linux gaming
27 Jun 2019 at 12:56 am UTC Likes: 14

"We remain committed to supporting Linux as a gaming platform, and are continuing to drive numerous driver and feature development efforts that we expect will help improve the gaming and desktop experience across all distributions; we'll talk more about some examples of that soon."

-Pierre-Loup Griffais

That kind of ending sentence makes my day. :)

Epic's Tim Sweeney thinks Wine "is the one hope for breaking the cycle", Easy Anti-Cheat continuing Linux support
25 Jun 2019 at 8:24 pm UTC

Quoting: FaalagornHowever, if it'd be about the 30% cut itself, itch with up to 0% would be overflowing with AAA games already.
Please define... I'm not sure what you're implying... I see 2 possible meanings by this statement.

Edit: I'll add to this... If it's all about supporting the creators of a game, why then use a soulless and featureless storefront/launcher that takes a 12% cut when you may usually buy these AAA titles directly from the studio's own storefront and give them 100% of the price?

Epic's Tim Sweeney thinks Wine "is the one hope for breaking the cycle", Easy Anti-Cheat continuing Linux support
25 Jun 2019 at 5:11 pm UTC Likes: 3

"Open platforms encourage innovation. Whenever you have a closed platform, a monopoly on commerce, and all these platform rules, it stifles innovation."

- Tim Sweeney

And then he goes the exclusive way and, thus, tries to close the commerce to his own platform (monopoly) and impose to all his own set of rules... He's always twisting the facts to his advantage. He's just purely dishonest and doesn't deserve an once of trust.

Words must be turned into coherent deeds!

Canonical have released a statement on Ubuntu and 32bit support, will keep select packages
24 Jun 2019 at 8:36 pm UTC Likes: 4

Quoting: F.Ultra
Quoting: EikeWell, actually "immature" and "world was ending" were part of your statement, too.
I take it that you don't frequent Phoronix and Slashdot much. If so then don't let the curiosity get the better of you, it's not pretty.
I see it as a clash between two diverging factions: From a dev ops (it's larger than that) perspective, 32 bit support is useless and doesn't need to be maintained anymore... On the other side gamers are left with a crippled gaming library. For them, it's just unacceptable.

I think that we all agree that 32bit support has to go, but not yet. The "tooling" required is non existent or not performant enough, from what I understand. The call seems premature.

Am I wrong to think so?

Canonical are now saying Ubuntu's 32bit is not being entirely dropped, 32bit libraries will be "frozen"
23 Jun 2019 at 8:05 pm UTC Likes: 2

Quoting: Redface
Quoting: Mohandevir
Quoting: Redface
Quoting: MohandevirShouldn't Canonical began to discuss this decision with the parties involved before announcing anything officially?

It's getting uglier by the hour and Canonical are looking like Cowboys in the process.

Bad project managment.
Are you sure this is not what they intended by that? They announced in the beginning of 2018 that they would finally decide mid 2019 whether to continue with the 32bit distribution or not. But apparently no one, at least not me and most other people I read posts from though it would involve dropping 32 bit libraries for 64bit systems.

Poor communication definitely. But now there are discussions about going forward.
Discussions should have started behind closed Doors with the impacted players before going forward with the decision, imo.

Seems that's not what they did...
Nope they didnt. The could also have done this open, present this as a proposal, and with a longer timeframe than 4 months to implement and test it. And then let various parties come with their inputs.
They could have done a thousand diffrent things... Except the one they just did.

#Facepalm