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Latest Comments by Mohandevir
Total War: WARHAMMER II released for Linux, port from Feral Interactive
21 Nov 2018 at 5:40 pm UTC

Quoting: einherjarI would prefer running it with proton and Cross Plattform.
A port or natural game is better, but not if cross plattform is missing.

For me, that's a big issue.

Not Ferals fault, maybe and sad for Feral themselves off course.

I hope they get more partnerships with game devs. Actually they are really dependend on the TW and TR series :-(

Quoting: Mohandevir
Quoting: raverrebelEven if I would've wanted the game, the missing crossplay would hinder me from playing with friends.. Really hope that crossplay will be implemented for future ports (I know it's hard and sometimes impossible).
Just tell them that it's a good reason to try Linux! It's free! Lol!
No! It is not free. It costs them time. And if you have friends that do not care for IT and just want to play, they just won't switch to Win. And the argument: "Multiplayer-Games on Linux can often not be played with friends on Windows. So please install Linux!" is really weak, isn't it?
It is like: "Try a new OS, it gives you problems when you want to play with others on Win. But no matter, you can Dualboot and maintain two systems in your rare spare time...."
That's why I put "LOL!" at the end. I totally know it's not that easy, else Linux market share would already be much higher. I just exploited a "cliché".

Sarcasm we call that?

Total War: WARHAMMER II released for Linux, port from Feral Interactive
20 Nov 2018 at 9:43 pm UTC

Quoting: raverrebelEven if I would've wanted the game, the missing crossplay would hinder me from playing with friends.. Really hope that crossplay will be implemented for future ports (I know it's hard and sometimes impossible).
Just tell them that it's a good reason to try Linux! It's free! ...Not!

Edit: Changed ending

Stoic have now removed the Linux version of The Banner Saga, in favour of Steam Play
16 Nov 2018 at 5:30 pm UTC

I'm just wondering what is the "milestone" Valve is striving for to consider Proton ready for Prime-time?

Valve adds the new Steam Chat into Big Picture Mode
9 Nov 2018 at 4:44 pm UTC

Quoting: jardon
Quoting: Mohandevir
Quoting: jardonYa it looks absolutely horrendous and screams laziness. I hope they just did that so that its usable until the next big picture update. It will make me really sad if this is indicative of Valve bailing on BPM
Without bailing out on BPM... Couldn't it be possible, with good screen scaling, to have a controller friendly UI that looks a lot more like the classic desktop client. In fact, couldn't be the same UI on both?
In this case, absolutely not. Anyone who has any experience with UI/UX or even has any kind of an eye for aesthetics will tell you that the current chat implementation does not maintain any uniformity or fluidity. I really hope that this is temporary and isn't a sign that theyve given up on improving BPM
I was just referring to this:

https://www.pcgamesn.com/steam-ui-overhaul-game-keys-g2a [External Link]

We still have no clue what it's going to look alike. The only thing that got updated until now, correct me if I'm wrong, is the chat window.

It's probably more a sign of what, like it or not, Steam will look alike?

Valve adds the new Steam Chat into Big Picture Mode
9 Nov 2018 at 2:08 pm UTC

Quoting: jardonYa it looks absolutely horrendous and screams laziness. I hope they just did that so that its usable until the next big picture update. It will make me really sad if this is indicative of Valve bailing on BPM
Without bailing out on BPM... Couldn't it be possible, with good screen scaling, to have a controller friendly UI that looks a lot more like the classic desktop client. In fact, couldn't be the same UI on both?

Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux
7 Nov 2018 at 6:34 pm UTC Likes: 3

From the official announcement:

"With the help of Samsung, Unreal Engine 4.21 includes all of the Vulkan engineering and optimization work that was done to help ship Fortnite on the Samsung Galaxy Note 9 and is 100% feature compatible with OpenGL ES 3.1. Projects that utilize Vulkan can run up to 20% faster than the same project that uses OpenGL ES."

So Fortnite IS using Vulkan, on Android... Mmmm... Interresting.

Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux
7 Nov 2018 at 6:10 pm UTC

Quoting: Guest
Quoting: Mohandevir"Who knows, maybe now that Vulkan is in better shape in Unreal Engine, Epic Games might eventually bring Fortnite to Linux. I can dream right?"

Could be a good way to make Linux support even better... Yep! One can dream!

How is doing the Linux build of Unreal Tournament? Didn't hear about it for quite a while...
They've long given up on UT4 since Fortnite became so big, last update was in june 2017
If that's true, you just confirmed what I suspected.

Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux
7 Nov 2018 at 5:45 pm UTC

"Who knows, maybe now that Vulkan is in better shape in Unreal Engine, Epic Games might eventually bring Fortnite to Linux. I can dream right?"

Could be a good way to make Linux support even better... Yep! One can dream!

How is doing the Linux build of Unreal Tournament? Didn't hear about it for quite a while...

Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
5 Nov 2018 at 10:02 pm UTC Likes: 1

Quoting: the3dfxdudeProducts are abandoned by their developers on their original platforms all the time too.
... And for these old titles that are not supported on Windows anymore, all you need to do is run them on Linux through Wine... Did I said that?! Lol!

@Arkhenius: Hey! It's been a long time I haven't seen anything Raistlin related. Nice! Gave me an idea...

Looks like the racing game 'Gravel' will be getting a Linux version
25 Oct 2018 at 7:30 pm UTC

Quoting: tuubi
Quoting: RedneckContrary to this popular belief, Dirt Rally is actually easier with a controller. The wheel (while more precise) is way more challenging than a gamepad and I've beated quite a few players who used the wheel, both in DR and Grid Autosport.
It's rare to see any top-ten times in any of the Dirt Rally online events that were not done with a wheel, as proven by the leaderboards [External Link]. You can be good with a gamepad, but a proper wheel and pedals do give you an edge if you've got the skill. But I do agree that a wheel isn't required to enjoy the game, and a better controller doesn't make you into a better driver.
In fact, I think you nailed the right expression: Simulation racing vs Arcade racing. I have a lot more fun in Arcade racers where you don't need to be in the right path, at the good speed, where you have to brake + accelerate at the right time and where precision is the key. I prefer more "casual/arcade" racers like Dirt: Showdown or, maybe, Distance.

This said, on more racing game is always good!