Latest Comments by Mohandevir
Feral Interactive are teasing a brand new native Linux port
24 Aug 2018 at 6:07 pm UTC Likes: 2
24 Aug 2018 at 6:07 pm UTC Likes: 2
Quoting: LinuxpunkOh well... Another Total War makes perfect sense... With all the other Total War games Feral already did... Unfortunately, this would be a good example why we need Proton though.Quoting: riusma"Working with fire and steel" is a song from China Crisis... there is always a song in the clue! :whistle:Song from China Crisis... What bigger crisis has China endured than when it was partitioned into Three Kingdoms!!!
Please, let Total War Three Kingdoms be on the works.
Long live his excellency, the Prime Minister Cao Cao!!
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
23 Aug 2018 at 11:18 pm UTC Likes: 1
23 Aug 2018 at 11:18 pm UTC Likes: 1
Mmmm... Someone dusted off Carmack's 2013 declaration... I found that interresting, given the actual context:
https://boilingsteam.com/carmack-the-wise/ [External Link]
https://boilingsteam.com/carmack-the-wise/ [External Link]
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
23 Aug 2018 at 3:53 pm UTC Likes: 4
23 Aug 2018 at 3:53 pm UTC Likes: 4
Reading Lin_Soldar's comment made me realize that I might be able to play games that I got in my humble monthly bundles... Games that I never claimed because they are Windows only... I guess I will have to update my humble inventory. :)
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 5:56 pm UTC Likes: 4
22 Aug 2018 at 5:56 pm UTC Likes: 4
Quoting: Comandante ÑoñardoIt will be very awesome if EA follow this example..Isn't EA's games plagued with DRMs?
If they don't want to port their games to Linux, at least make a Linux Origin client with an embedded compatibility layer like this.
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 5:16 pm UTC Likes: 2
22 Aug 2018 at 5:16 pm UTC Likes: 2
Quoting: Guest... unless, of course, some amazing and groundbreaking first-person shooter gets released natively on Vulkan for SteamOS. ;)What have you got on your mind?! :D
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 4:12 pm UTC Likes: 4
The way I see it, but I may be wrong, on Proton not officially supported games, maybe breakage may happen, but on those that get a "Steam Play stamp", I figure these games will be dealt with just like PlayonLinux does, with a set of configurations that specifies which version of Wine/Proton/DXVK to use. It's a per game basis setup, I figure. Don't you think?
Where there may be bigger issues, is in the case of online games that gets updated weekly/monthly, where some new features included in an upcoming update may make these configurations obsolete... Let's wait and see what Valve has in mind for those use-cases... Still, if developers are carefull in their Windows development and take proton into account... It's not much of an effort, at this point...
Edit: Maybe we'll even see game studios supplying their own Proton configuration files. Impossible?
22 Aug 2018 at 4:12 pm UTC Likes: 4
Quoting: Guest... Or the next build of Proton could break a previously working game....You think?
The way I see it, but I may be wrong, on Proton not officially supported games, maybe breakage may happen, but on those that get a "Steam Play stamp", I figure these games will be dealt with just like PlayonLinux does, with a set of configurations that specifies which version of Wine/Proton/DXVK to use. It's a per game basis setup, I figure. Don't you think?
Where there may be bigger issues, is in the case of online games that gets updated weekly/monthly, where some new features included in an upcoming update may make these configurations obsolete... Let's wait and see what Valve has in mind for those use-cases... Still, if developers are carefull in their Windows development and take proton into account... It's not much of an effort, at this point...
Edit: Maybe we'll even see game studios supplying their own Proton configuration files. Impossible?
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 2:07 pm UTC Likes: 6
22 Aug 2018 at 2:07 pm UTC Likes: 6
Lego StarWars The Force Awakens, Lego Marvel's Avengers and Witcher3 seem to be working great even without being "whitelisted".
I don't know if it's been mentionned, this thread is way too long to read through, but Proton might become a Windows programming standard to create a Linux "plug&play" experience. Hiring qualified Linux developpers seem to be a problem for many game studios. If they start programming their Windows build with Proton in mind, they will have to maintain only one build, thus reducing the cost of Linux development. The resulting experience, as per Valve say, should be 1:1 on both platform. Linux will get more quality supported titles this way... I see it as a Win-Win situation.
In a couple of years, if ever Linux gets a 5% to 10% Steam market share and depending on what happens with UWP, we might see true linux native builds of new games, but at the moment, I think it's the best solution for Linux gaming adoption.
Anyway, let's face it, even Feral ports are still "hacked windows build". Why not use Proton then?.
Edit: Typo.
Edit2: Further testing shows that both Lego games crashes at specific points while playing. Snif! Witcher 3 is fine though.
I don't know if it's been mentionned, this thread is way too long to read through, but Proton might become a Windows programming standard to create a Linux "plug&play" experience. Hiring qualified Linux developpers seem to be a problem for many game studios. If they start programming their Windows build with Proton in mind, they will have to maintain only one build, thus reducing the cost of Linux development. The resulting experience, as per Valve say, should be 1:1 on both platform. Linux will get more quality supported titles this way... I see it as a Win-Win situation.
In a couple of years, if ever Linux gets a 5% to 10% Steam market share and depending on what happens with UWP, we might see true linux native builds of new games, but at the moment, I think it's the best solution for Linux gaming adoption.
Anyway, let's face it, even Feral ports are still "hacked windows build". Why not use Proton then?.
Edit: Typo.
Edit2: Further testing shows that both Lego games crashes at specific points while playing. Snif! Witcher 3 is fine though.
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
21 Aug 2018 at 11:10 pm UTC Likes: 5
21 Aug 2018 at 11:10 pm UTC Likes: 5
Oh yes! Installing The Witcher 3, atm.
Didn't found any Steam Play entry in BPM, though...
Didn't found any Steam Play entry in BPM, though...
DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine
20 Aug 2018 at 2:41 pm UTC
Edit1: Did just that and it seems it installed (no error messages), but something is wrong. Witcher3 doesn't launch anymore. "Missing d3d11.dll". When I look in winecfg, all D3D10 and D3D11 dlls are installed in the library... Trying to reinstall them in winecfg works but I get terrbile performances (like no dxvk is used) and I still can't find DXVK anywhere in Winetricks... Back to DXVK-65 manually installed.
Edit2: Tried with a brand new wineprefix. It works! Awesome! Thanks again.
20 Aug 2018 at 2:41 pm UTC
Quoting: legluondunetFirst I downloaded the last DXVK release, then I launch this command from DXVK folder where the verb file located:Sweet! Thanks a lot! Going to try that!
WINEPREFIX=/home/legluondunet/wineprefix/BATMAN/ winetricks setup_dxvk.verb
Edit1: Did just that and it seems it installed (no error messages), but something is wrong. Witcher3 doesn't launch anymore. "Missing d3d11.dll". When I look in winecfg, all D3D10 and D3D11 dlls are installed in the library... Trying to reinstall them in winecfg works but I get terrbile performances (like no dxvk is used) and I still can't find DXVK anywhere in Winetricks... Back to DXVK-65 manually installed.
Edit2: Tried with a brand new wineprefix. It works! Awesome! Thanks again.
DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine
20 Aug 2018 at 2:08 pm UTC
Sorry, my experience with winetricks is really minimal. Last time I used it, it was back in 2011 and I didn't need to use anything not included in it. I understand that there is some kind of script to automatically determine the version of DXVK that wine must use, but how is it "activated"? What should I do?
20 Aug 2018 at 2:08 pm UTC
Quoting: ShmerlThanks, but how does it works with winetricks? It's not an official winetricks package?Quoting: MohandevirEuh?! What?! How? Please, show me! :)https://github.com/Winetricks/winetricks/issues/999 [External Link]
I've been looking into Winetricks for DXVK (dll or components, apps) but couldn't find anything with wine-devel... Is it called something else?
Sorry, my experience with winetricks is really minimal. Last time I used it, it was back in 2011 and I didn't need to use anything not included in it. I understand that there is some kind of script to automatically determine the version of DXVK that wine must use, but how is it "activated"? What should I do?
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