Latest Comments by Mohandevir
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 5:16 pm UTC Likes: 2
22 Aug 2018 at 5:16 pm UTC Likes: 2
Quoting: Guest... unless, of course, some amazing and groundbreaking first-person shooter gets released natively on Vulkan for SteamOS. ;)What have you got on your mind?! :D
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 4:12 pm UTC Likes: 4
The way I see it, but I may be wrong, on Proton not officially supported games, maybe breakage may happen, but on those that get a "Steam Play stamp", I figure these games will be dealt with just like PlayonLinux does, with a set of configurations that specifies which version of Wine/Proton/DXVK to use. It's a per game basis setup, I figure. Don't you think?
Where there may be bigger issues, is in the case of online games that gets updated weekly/monthly, where some new features included in an upcoming update may make these configurations obsolete... Let's wait and see what Valve has in mind for those use-cases... Still, if developers are carefull in their Windows development and take proton into account... It's not much of an effort, at this point...
Edit: Maybe we'll even see game studios supplying their own Proton configuration files. Impossible?
22 Aug 2018 at 4:12 pm UTC Likes: 4
Quoting: Guest... Or the next build of Proton could break a previously working game....You think?
The way I see it, but I may be wrong, on Proton not officially supported games, maybe breakage may happen, but on those that get a "Steam Play stamp", I figure these games will be dealt with just like PlayonLinux does, with a set of configurations that specifies which version of Wine/Proton/DXVK to use. It's a per game basis setup, I figure. Don't you think?
Where there may be bigger issues, is in the case of online games that gets updated weekly/monthly, where some new features included in an upcoming update may make these configurations obsolete... Let's wait and see what Valve has in mind for those use-cases... Still, if developers are carefull in their Windows development and take proton into account... It's not much of an effort, at this point...
Edit: Maybe we'll even see game studios supplying their own Proton configuration files. Impossible?
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 2:07 pm UTC Likes: 6
22 Aug 2018 at 2:07 pm UTC Likes: 6
Lego StarWars The Force Awakens, Lego Marvel's Avengers and Witcher3 seem to be working great even without being "whitelisted".
I don't know if it's been mentionned, this thread is way too long to read through, but Proton might become a Windows programming standard to create a Linux "plug&play" experience. Hiring qualified Linux developpers seem to be a problem for many game studios. If they start programming their Windows build with Proton in mind, they will have to maintain only one build, thus reducing the cost of Linux development. The resulting experience, as per Valve say, should be 1:1 on both platform. Linux will get more quality supported titles this way... I see it as a Win-Win situation.
In a couple of years, if ever Linux gets a 5% to 10% Steam market share and depending on what happens with UWP, we might see true linux native builds of new games, but at the moment, I think it's the best solution for Linux gaming adoption.
Anyway, let's face it, even Feral ports are still "hacked windows build". Why not use Proton then?.
Edit: Typo.
Edit2: Further testing shows that both Lego games crashes at specific points while playing. Snif! Witcher 3 is fine though.
I don't know if it's been mentionned, this thread is way too long to read through, but Proton might become a Windows programming standard to create a Linux "plug&play" experience. Hiring qualified Linux developpers seem to be a problem for many game studios. If they start programming their Windows build with Proton in mind, they will have to maintain only one build, thus reducing the cost of Linux development. The resulting experience, as per Valve say, should be 1:1 on both platform. Linux will get more quality supported titles this way... I see it as a Win-Win situation.
In a couple of years, if ever Linux gets a 5% to 10% Steam market share and depending on what happens with UWP, we might see true linux native builds of new games, but at the moment, I think it's the best solution for Linux gaming adoption.
Anyway, let's face it, even Feral ports are still "hacked windows build". Why not use Proton then?.
Edit: Typo.
Edit2: Further testing shows that both Lego games crashes at specific points while playing. Snif! Witcher 3 is fine though.
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
21 Aug 2018 at 11:10 pm UTC Likes: 5
21 Aug 2018 at 11:10 pm UTC Likes: 5
Oh yes! Installing The Witcher 3, atm.
Didn't found any Steam Play entry in BPM, though...
Didn't found any Steam Play entry in BPM, though...
DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine
20 Aug 2018 at 2:41 pm UTC
Edit1: Did just that and it seems it installed (no error messages), but something is wrong. Witcher3 doesn't launch anymore. "Missing d3d11.dll". When I look in winecfg, all D3D10 and D3D11 dlls are installed in the library... Trying to reinstall them in winecfg works but I get terrbile performances (like no dxvk is used) and I still can't find DXVK anywhere in Winetricks... Back to DXVK-65 manually installed.
Edit2: Tried with a brand new wineprefix. It works! Awesome! Thanks again.
20 Aug 2018 at 2:41 pm UTC
Quoting: legluondunetFirst I downloaded the last DXVK release, then I launch this command from DXVK folder where the verb file located:Sweet! Thanks a lot! Going to try that!
WINEPREFIX=/home/legluondunet/wineprefix/BATMAN/ winetricks setup_dxvk.verb
Edit1: Did just that and it seems it installed (no error messages), but something is wrong. Witcher3 doesn't launch anymore. "Missing d3d11.dll". When I look in winecfg, all D3D10 and D3D11 dlls are installed in the library... Trying to reinstall them in winecfg works but I get terrbile performances (like no dxvk is used) and I still can't find DXVK anywhere in Winetricks... Back to DXVK-65 manually installed.
Edit2: Tried with a brand new wineprefix. It works! Awesome! Thanks again.
DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine
20 Aug 2018 at 2:08 pm UTC
Sorry, my experience with winetricks is really minimal. Last time I used it, it was back in 2011 and I didn't need to use anything not included in it. I understand that there is some kind of script to automatically determine the version of DXVK that wine must use, but how is it "activated"? What should I do?
20 Aug 2018 at 2:08 pm UTC
Quoting: ShmerlThanks, but how does it works with winetricks? It's not an official winetricks package?Quoting: MohandevirEuh?! What?! How? Please, show me! :)https://github.com/Winetricks/winetricks/issues/999 [External Link]
I've been looking into Winetricks for DXVK (dll or components, apps) but couldn't find anything with wine-devel... Is it called something else?
Sorry, my experience with winetricks is really minimal. Last time I used it, it was back in 2011 and I didn't need to use anything not included in it. I understand that there is some kind of script to automatically determine the version of DXVK that wine must use, but how is it "activated"? What should I do?
DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine
20 Aug 2018 at 1:56 pm UTC
I've been looking into Winetricks for DXVK (dll or components, apps) but couldn't find anything with wine-devel... Is it called something else?
20 Aug 2018 at 1:56 pm UTC
Quoting: ShmerlEuh?! What?! How? Please, show me! :)Quoting: stud68Just found DXVK in winetricks. Even easier to install now. Spot on!It now also supports always installing latest dxvk too.
I've been looking into Winetricks for DXVK (dll or components, apps) but couldn't find anything with wine-devel... Is it called something else?
Looks like SteamOS 3.0 is on the way codenamed Clockwerk
25 Jul 2018 at 12:19 pm UTC
25 Jul 2018 at 12:19 pm UTC
When!? When!? When!?
Seriously, I'm eager to discover if it will come with a much needed BPM overhaul, if new features will be included and what will be the pace of updates with the new "build infrastructure".
Seriously, I'm eager to discover if it will come with a much needed BPM overhaul, if new features will be included and what will be the pace of updates with the new "build infrastructure".
NVIDIA pushed out two new Linux drivers recently with 396.45 and 390.77
20 Jul 2018 at 3:25 pm UTC
Originally it was all Vulkan games that did that, but eventually, only Mad Max remained.
20 Jul 2018 at 3:25 pm UTC
Quoting: GuestThanks but no, that's not it. When in SteamOS or SteamOS-Compositor on Ubuntu (That means BPM acts as a DE) and then you quit Mad Max, after a few seconds, the BPM totally freezes requiring a hard reboot. Sweet, hey?!Quoting: MohandevirStill waiting for a driver that will solve the Mad Max + Vulkan + SteamOS-Compositor freeze problem... I'm actually on 396.24.10. Let's hope 396.45 is the one...If you're talking about issues when alt-tabbing and MadMax is fullscreen, then as a workaround, it seems that starting in window mode and then go to fullscreen (i use kwin, and i bound shift+f12 to make any app fullscreen), will solve the issue.
Edit: 396.45 is not yet into the graphics-drivers ppa. Maybe in a couple of days?
Originally it was all Vulkan games that did that, but eventually, only Mad Max remained.
NVIDIA pushed out two new Linux drivers recently with 396.45 and 390.77
20 Jul 2018 at 1:37 pm UTC
20 Jul 2018 at 1:37 pm UTC
Still waiting for a driver that will solve the Mad Max + Vulkan + SteamOS-Compositor freeze problem... I'm actually on 396.24.10. Let's hope 396.45 is the one...
Edit: 396.45 is not yet into the graphics-drivers ppa. Maybe in a couple of days?
Edit: 396.45 is not yet into the graphics-drivers ppa. Maybe in a couple of days?
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