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Latest Comments by Mohandevir
DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine
20 Aug 2018 at 1:56 pm UTC

Quoting: Shmerl
Quoting: stud68Just found DXVK in winetricks. Even easier to install now. Spot on!
It now also supports always installing latest dxvk too.
Euh?! What?! How? Please, show me! :)
I've been looking into Winetricks for DXVK (dll or components, apps) but couldn't find anything with wine-devel... Is it called something else?

Looks like SteamOS 3.0 is on the way codenamed Clockwerk
25 Jul 2018 at 12:19 pm UTC

When!? When!? When!?

Seriously, I'm eager to discover if it will come with a much needed BPM overhaul, if new features will be included and what will be the pace of updates with the new "build infrastructure".

NVIDIA pushed out two new Linux drivers recently with 396.45 and 390.77
20 Jul 2018 at 3:25 pm UTC

Quoting: Guest
Quoting: MohandevirStill waiting for a driver that will solve the Mad Max + Vulkan + SteamOS-Compositor freeze problem... I'm actually on 396.24.10. Let's hope 396.45 is the one...

Edit: 396.45 is not yet into the graphics-drivers ppa. Maybe in a couple of days?
If you're talking about issues when alt-tabbing and MadMax is fullscreen, then as a workaround, it seems that starting in window mode and then go to fullscreen (i use kwin, and i bound shift+f12 to make any app fullscreen), will solve the issue.
Thanks but no, that's not it. When in SteamOS or SteamOS-Compositor on Ubuntu (That means BPM acts as a DE) and then you quit Mad Max, after a few seconds, the BPM totally freezes requiring a hard reboot. Sweet, hey?!

Originally it was all Vulkan games that did that, but eventually, only Mad Max remained.

NVIDIA pushed out two new Linux drivers recently with 396.45 and 390.77
20 Jul 2018 at 1:37 pm UTC

Still waiting for a driver that will solve the Mad Max + Vulkan + SteamOS-Compositor freeze problem... I'm actually on 396.24.10. Let's hope 396.45 is the one...

Edit: 396.45 is not yet into the graphics-drivers ppa. Maybe in a couple of days?

Atari VCS RAM upgraded to 8GB and Atari confirm you can put a normal Linux distribution on it
16 Jul 2018 at 1:51 pm UTC Likes: 1

Quoting: Mohandevir
Quoting: Guest
Quoting: melkemindI don't see how Ouya and Steam Machines should even be mentioned in the same sentence, other than their lack of big commercial success. While Ouya is a failed console that is no longer supported, anyone who bought a Steam Machine still has a working PC that can continue to run Linux games.
I'm honestly not sure if I should respond to this, because I'm not interested in being antagonistic. I just wish the Linux community would be more cautious about these things.

Anyway, I mention them because the market conditions of all are fairly similar when considering their commercial viability. They might find success if they do something like System 76, but why bother with Atari when System 76 has a proven track record and has been focused on Linux from conception?
Did I missed something? Did System 76 create a console sized computer for sofa gaming (because that WAS the main point of the Ouya and that IS the main point of the Steam Machines)?! Please show me, it would be an insta buy.

System 76 has taken the developper stuff path, lately... I don't see a gaming console fitting in that philisophy. Yet, it would be nice.
There is the Meerkat that comes close, but the price bracket is prohibitive, imo. No serious GPU (Intel Iris), i3 for the lowest price system, 4Gb RAM, no controller... 550$... Ouch! Doesn't make the Atari VCS or Steam Machines irrelevant at all.

Atari VCS RAM upgraded to 8GB and Atari confirm you can put a normal Linux distribution on it
16 Jul 2018 at 12:41 pm UTC Likes: 2

Quoting: Guest
Quoting: melkemindI don't see how Ouya and Steam Machines should even be mentioned in the same sentence, other than their lack of big commercial success. While Ouya is a failed console that is no longer supported, anyone who bought a Steam Machine still has a working PC that can continue to run Linux games.
I'm honestly not sure if I should respond to this, because I'm not interested in being antagonistic. I just wish the Linux community would be more cautious about these things.

Anyway, I mention them because the market conditions of all are fairly similar when considering their commercial viability. They might find success if they do something like System 76, but why bother with Atari when System 76 has a proven track record and has been focused on Linux from conception?
Did I missed something? Did System 76 create a console sized computer for sofa gaming (because that WAS the main point of the Ouya and that IS the main point of the Steam Machines)?! Please show me, it would be an insta buy.

System 76 has taken the developper stuff path, lately... I don't see a gaming console fitting in that philisophy. Yet, it would be nice.

DXVK for Direct3D 11 over Vulkan in Wine has a new 0.60 release
22 Jun 2018 at 8:41 pm UTC Likes: 1

Quoting: jensYep, that's why I want the "man in the middle", to make sure that my purchase counts as a Linux sell.
Sometimes things are clear in your head, but you fail to make it apparent on the paper... Realized I didn't mentionned that part anywhere. My bad! I was two or three shots further than that, but yeah that's the basic reason. Lol!

DXVK for Direct3D 11 over Vulkan in Wine has a new 0.60 release
22 Jun 2018 at 7:05 pm UTC

Quoting: Patola
Quoting: Mohandevir
Quoting: Shmerl
Quoting: MohandevirMore than that, an update on an unsuported game may totally break wine support at any moment. Want non-techy users to deal with that?
Sure, but so can the game break, after porters aren't supporting it anymore. So what has higher chances to last longer? I'd bet on the FOSS option in such case. It doens't mean I propose to always use Wine instead of native rewrites, but simply point out that Wine makes it very viable without porters involved already.
You are right. Wine makes it viable. This is where it ends. It will never show up on GoG store, Steam and the likes, in this state. Like it or not, in 2018, this is the name of the game, unless your goal is to keep Linux an elitists platform that only tech-savy people use. If that is your point of view, fine, but this discussion is pointless; we have diverging goals, from the start.
What are you talking about? There are already a lot of games which are wine-wrapped. From the top of my head I can recall at least three that I own -- Two Worlds (GOG), Enclave and Limbo (Steam). I only found out about Limbo after having finished it. In fact, I think the majority of old windows games in GOG that run on Linux are not ports but wine-wrapped versions.
This is exactly what I'm talking about. GoG is taking the responsability of the wine wrapped game and I'm totally fine with that. Where did I mentionned it didn't already exist? Your quotes are in the wrong context.

My original post:

Quoting: MohandevirLooking at it the other way... If (and there is a lot of them), as an example, GoG decides to use DXVK + Wine, wraps The Witcher 3 with home made hacks, get good performances out of it and put it's official support stamp on it... Is it that bad? As long as there is an entity in charge of maintaining the build, just like Feral does, personnally, I'm fine with that.
Edit: Your quotes are referring to the part when I'm talking about games where the user has to manage wine.

DXVK for Direct3D 11 over Vulkan in Wine has a new 0.60 release
22 Jun 2018 at 3:29 pm UTC

Quoting: nox
Quoting: MohandevirNot much. But believe me, my experience with multiple newcomers to Linux showed me that it doesn't take much to make them drop. From the start, the UI needs adaptation and then apps that are replaced by new ones (even if they are more performant)... Then you add a tool that doesn't work the same way as on "the other OS"... You get a: "I quit" pretty fast.

Edit: In fact my most successfull conversion experience was with my 74 years old father... He had no Windows background. Lol!
Don't think many can argue against this, but this goes no matter what. Even Linux people giving a different DE a go can end up with the same reaction. People for the most part don't like change, and that's something that will always be an issue no matter how well wine, and even native games, works.
That is why the transition has to be as smooth as possible if the goal is to bring new users to Linux. We have to keep in mind that Windows users are used to being taken charge of by their usual OS, telling them what to do and what they have to like. :)

DXVK for Direct3D 11 over Vulkan in Wine has a new 0.60 release
22 Jun 2018 at 3:05 pm UTC Likes: 4

Quoting: Shmerl
Quoting: MohandevirIt always comes to the same thing: You need to provide the windows installer. This is not a solution for beginners.
How is it harder than using the installer on Windows? GOG provide installers for instance, you just install them on Linux, using needed tools. The benefit of PlayOnLinux, Lutris and other wrapper scripts is that they simplify Wine configuration.
Not much. But believe me, my experience with multiple newcomers to Linux showed me that it doesn't take much to make them drop. From the start, the UI needs adaptation and then apps that are replaced by new ones (even if they are more performant)... Then you add a tool that doesn't work the same way as on "the other OS"... You get a: "I quit" pretty fast.

Edit: In fact my most successfull conversion experience was with my 74 years old father... He had no Windows background. Lol!