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Latest Comments by Mohandevir
OpenGL vs Vulkan in Mad Max, re-tested
5 Apr 2017 at 4:34 pm UTC

Quoting: edddeduck_feral
Quoting: Mohandevir
Quoting: edddeduck_feral
Quoting: MohandevirWe will see a new generation of i3 gaming rigs thus lowering the costs and giving better competition to traditional consoles
Or (more likely?) developers will think we have all these unused CPU cycles now lets push up the complexity some more make use of them! ;) History shows is you have spare cycles people don't make lower powered devices they make more complex games :)
For sure, but isn't it going to be handled by the gpu?
If you have lots of free resources you can always find something for them to do. I also guess the point is games don't ever go backwards in terms of resource demands only forwards. Finally i3 CPUs are already underpowered for certain games (even with Vulkan) so I can't see low powered CPUs suddenly playing high end games at high settings. It will make certain games with certain limitations more playable but it won't suddenly change everything and make an i3 a gaming CPU. The lack of cores for one is a big factor on i3 CPUs.
Thanks for your insight.

Still the Mad Max experience seem to demonstrate that lower end cpu gains a lot more from Vulkan than i7 cpus. I'm not saying that i3s are going to dethrone i5 or i7. I just think that it will make them valuable entry gaming rigs when it was nearly unplayable not log ago. Also, I have in mind the i3-7320 or i3-7350k and futur iterations with High clock frequencies.

But I'm probably wrong.

OpenGL vs Vulkan in Mad Max, re-tested
5 Apr 2017 at 4:20 pm UTC

Quoting: edddeduck_feral
Quoting: MohandevirWe will see a new generation of i3 gaming rigs thus lowering the costs and giving better competition to traditional consoles
Or (more likely?) developers will think we have all these unused CPU cycles now lets push up the complexity some more make use of them! ;) History shows is you have spare cycles people don't make lower powered devices they make more complex games :)
For sure, but isn't it going to be handled by the gpu?

I see some kind of Nvidia Tegra (Nintendo switch, Nvidia Shield) pattern being replicated in the PC space, in that case. Big GPU, small cpu.

OpenGL vs Vulkan in Mad Max, re-tested
5 Apr 2017 at 4:15 pm UTC

Quoting: MaCroX95I'd like to confirm that on i5 6600 with gtx 970, the performance gain is enormous, from like 55-60 fps on OpenGL (original 1.0) on a very high preset to a constant 90+ fps which almost catches up with the dx11 version performance (approximately 105fps on average)

So in other words, worse the CPU, bigger the gain from vulkan :P
I see something taking shape here...

Speculation alert!

Vulkan becomes the defacto solution giving Linux a lot more support from game studios and modern i3 cpus able to handle older titles... We will see a new generation of i3 gaming rigs thus lowering the costs and giving better competition to traditional consoles... Linux SteamVR in thee pipeline... Steam Machine 2.0 confirmed!

Just the wishfull thinking of a Linux fanboy. :)

Feral have now fixed the OpenGL performance regression in Mad Max
4 Apr 2017 at 4:17 pm UTC

Quoting: Anza
Quoting: Mohandevir
Quoting: HollowSoldierOfficial patch notes:

"Marketing strategy didn't work. F...k."
I can't believe Feral did that on purpose and tought nobody would notice the regression. They might have made a mistake and it made it to the release (because the goal of the beta was to implement Vulkan in the first place) and they got caught in their enthusiasm. I hope it is such.

Anyway, all I'm hoping for is for them to fix the fps drops that many are experiencing. Every 10 seconds or so I see skipped frames and then it's buttery smooth again. Really annoying. And it doesn't seem to be linked to sudden heavy burdens... It's just random, in the middle of nowhere, while driving with nothing in sight (example) and it cycles again, ±10 seconds later.
If you have 4.9 kernel, it might be problem that threads keep moving between cores which causes massive framedrop while that happens. It's possible to verify if that's the case with htop as it shows threads by default and also shows assigned core for each thread.

I made script that can be used as workaround: https://github.com/anzah1/task-affinity-balancer [External Link]

I think I'll made sure that Feral Interactive is also aware of the issue as fix should be relatively simple. Problem might have been there with earlier kernel version, but I don't think it was this frequent.
Thanks! I'll give it a shot. I'm on Ubuntu 16.04. Who knows, it might be something they backported from 16.10...

Feral have now fixed the OpenGL performance regression in Mad Max
4 Apr 2017 at 3:38 pm UTC

Quoting: HollowSoldierOfficial patch notes:

"Marketing strategy didn't work. F...k."
I can't believe Feral did that on purpose and tought nobody would notice the regression. They might have made a mistake and it made it to the release (because the goal of the beta was to implement Vulkan in the first place) and they got caught in their enthusiasm. I hope it is such.

Anyway, all I'm hoping for is for them to fix the fps drops that many are experiencing. Every 10 seconds or so I see skipped frames and then it's buttery smooth again. Really annoying. And it doesn't seem to be linked to sudden heavy burdens... It's just random, in the middle of nowhere, while driving with nothing in sight (example) and it cycles again, ±10 seconds later.

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
30 Mar 2017 at 11:52 pm UTC

Great performances but I get weird dips...

i7-2600, 16gb, GTX960 4gb, driver 375.39.

Benchmark 1:
avg_fps: 67
min_fps: 6
max_fps: 125

Benchmark 2:
avg_fps: 48
min_fps: 33
max_fps: 50

Benchmark 3:
avg_fps: 67
min_fps: 4
max_fps: 139

Benchmark 4:
avg_fps: 75
min_fps: 4
max_fps: 129

Too bad for the low fps drops. Usually it lasts just a couple of frames and in between it's awesome.

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
30 Mar 2017 at 4:29 pm UTC Likes: 2

Awesome work Feral! May I marry you? Lol!

Quoting: edddeduck_feralOther games might not get as large a boost, the exact benefits very much depend on if the game is CPU or GPU bound and why.
What about Grid Autosport? It's a well known CPU bound game. Could it use the Vulkan boost?

Edit: Hey Liam! Over 60 comments in that short amount of time... Are we breaking a record? :)

SC Controller, the stand-alone Steam Controller driver and UI has an important bug-fix release
29 Mar 2017 at 12:53 pm UTC

[quote=torrit]
Quoting: Beamboom(...)
But the biggest drawback for me is short analog stick - makes racing games really difficult - it may be so because I've been using Logitech gamepads for years but still - I quickly switched to steering with gyroscope.
In fact, the Gyro for racing games is probably the best part. :)

I don't know for Dirt Rally but for Grid Autosports... For my part, awesome!

And I finished both Metro games with SC with the Gyro for precise aiming. Works great too.

Edit: Bad reading from my part. Duh!

Feral Interactive have pushed another patch to Mesa to help fix up the 'radv' Vulkan driver
10 Mar 2017 at 5:11 pm UTC

Quoting: liamdawe
Quoting: MohandevirDidn't they specified that a Vulkan version of Deus Ex: Mankind Divided is in the pipeline? ;)

https://www.gamingonlinux.com/articles/feral-interactives-linux-ports-may-come-with-vulkan-sooner-than-we-thought-updated.8418
No they misspoke during that livestream and this has been cleared up a few times. To make it clear i've put a note at the top of that article.
Oh sorry! Didn't got that one. I still had the unupdated version of this article in mind.
Still it's sad. This game could have used the vulkan performance boost over OpenGL.