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Latest Comments by amonobeax
Divinity: Original Sin Enhanced Edition Planning A Day-1 Linux Release
23 Jun 2015 at 11:17 am UTC

Off:
IDK if this is important too but NVIDIA released PHYSIX sdk source code on Github ( https://developer.nvidia.com/physx-source-github [External Link] )

CRYENGINE 3.8.1 Adds Official OpenGL & Linux Support
20 Jun 2015 at 2:10 pm UTC

Hopefully this will help changing "ports" to actual linux versions of the games.

Now that Unity3D, Unreal4, Source2, and Cryengine3 (to mention a few) have linux support, let's hope it will boost our platform.

I'm crossing fingers cause I guess the next 2 generations of game releases will show how this changes (engine supporting linux) will change things for us.

Peace!

Dota 2 Reborn Launches Without Linux Support
18 Jun 2015 at 11:15 pm UTC

I'm with Pecisk.

This is a long term move, don't mind the short term indicators.
Long term inverstors won't check their investments daily. That's the mindset IMO.

Let's be concerned about the indicators when important stuff is released (Steam Machines, Link, Vulkan, Hardware with linux preinstalled, etc.).

Dota 2 Reborn Announced, Dota 2 To Get Major Engine & UI Updates
13 Jun 2015 at 12:42 pm UTC



I'm really curious to see what Vulkan will make to DOTA2's performance. I can't wait.

Sword Coast Legends, A Dungeons & Dragons RPG Announced For Linux, Day-1 Linux Release
11 Jun 2015 at 1:32 am UTC

Quoting: slaapliedjeSo... Neverwinter Nights 3?

Will this come with tools similar to the them so modules can be created (sounds like it), though the tools were never ported to Linux sadly.

Can I just say IT IS ABOUT TIME!!
I'm a NWN fan myself.

IDK if they're going to release module creator like we had on NWN. Unfortunately I don't think so, but I hope we will.
In case they deliver such feature... that and the dynamic Dungeon Master Conduction will be very very interesting.
See the DM dynamic in this video (https://www.youtube.com/watch?v=1frJpYU74jo).

I'm sceptic about it because this game will be more action focused.

Steam Replaces The Linux Tux Logo With SteamOS
28 May 2015 at 2:39 am UTC Likes: 2

Quoting: BeamboomI'm totally fine with that. There's so many logos, brands and profiles swirling around in the Linux world, it's all good. It's what we are.
Agreed man.
Let's be the better men here.

Plus let's remember what Valve has made for our community and as a company Valve will try take advantage of the investment.
Valve's branding will be critical to the SteamMachines sucess!

Massive New Planetary Annihilation Test Build Available, Also On Sale
25 May 2015 at 1:10 am UTC

Yeah, I've heard the problem isn't the engine, but the server.

I have 7,0Mb/s. I live in Brazil and never payed attention to where the server was from.

Massive New Planetary Annihilation Test Build Available, Also On Sale
24 May 2015 at 3:28 pm UTC

It isn't a matter of how many player per match.

You may play a game with 8 player FFA and everything goes smooth.
The problem is related with unit population. The game engine can't handle the physics calculation of huge armies and so it starts lagging.

The more players there are faster this effect occurs.

But if you say so Liam I'll give it a new try asap. And check if it got fixed.

Massive New Planetary Annihilation Test Build Available, Also On Sale
23 May 2015 at 11:58 pm UTC

Guys I have this game and... I just can't recomend it.

Yeah the concept is awesome. Unfortunatly the product isn't.
Even if you get no errors (driver wise), the game just can't handle +20-30 min games.

IMO the whole point of a planetary RTS is to flood the screen with units, blow big nukes, etc.
If the game engine can't handle a large battle well the original concept gets hurt pretty badly.

In other words, even if you buy this game know that it will let you down.

It's embarassing how they can't even make tournaments cause whenever the match reaches 20-30 the players can't continue resulting in a tie...