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Latest Comments by such
Spec Ops: The Line gets delisted on Steam - you can still buy it elsewhere for now
30 Jan 2024 at 9:23 pm UTC Likes: 1

Quoting: Mountain Man
Quoting: such
Quoting: melkemind
Quoting: LinasThis time-limited licensing is such bullshit. Basically building a self-destruct timer into the product.
Copyright, patents, etc. are generally misused nowadays. They were intended for individual creators to get compensation and credit for their work, not for corporations to hoard, exploit and fatten their portfolios.
How does that work for films? Or rather: how can music licensing work for films with seemingly little to no hassle once a deal is struck, but is a gigantic and recurring pain for video games?

Or, are movie industry execs stuck in neverending meetings about licensing this song for Apocalypse Now, or that bit of stock footage?

Clearly, something needs (re-)regulating here.
There are different kinds of music licenses. The most expensive one grants rights in perpetuity, which is typically the license purchased by television and movie studios. Or they might cut a deal with the artist (or more likely the record label) to pay a small royalty on every sale.

While video games are popular, they do not generate anywhere near the revenue of a top movie or television studio, so game studios tend to have less clout when negotiating music licensing deals
I get that, but I do think there's also the component of video games having a serious problem with balancing out the ol' art-craft-business chestnut (even if I do understand where it may be coming from - there's a reason so many of the bigger film productions are co-financed the way they are, and, similarly there's a different set of reasons for why video games are not).

I mean, Saints Row gets licensed music in perpetuity, but Rockstar's The Biggest Thing Ever 4 doesn't? Uh-huh.

There I go with my "video games are art" spiel (even if low art, I should add since I used the examples I did). Games getting delisted for this particular reason just bothers me on a deep level.

Spec Ops: The Line gets delisted on Steam - you can still buy it elsewhere for now
30 Jan 2024 at 5:32 pm UTC Likes: 1

Quoting: melkemind
Quoting: LinasThis time-limited licensing is such bullshit. Basically building a self-destruct timer into the product.
Copyright, patents, etc. are generally misused nowadays. They were intended for individual creators to get compensation and credit for their work, not for corporations to hoard, exploit and fatten their portfolios.
How does that work for films? Or rather: how can music licensing work for films with seemingly little to no hassle once a deal is struck, but is a gigantic and recurring pain for video games?

Or, are movie industry execs stuck in neverending meetings about licensing this song for Apocalypse Now, or that bit of stock footage?

Clearly, something needs (re-)regulating here.

Surreal Engine is an open source reimplementation of Unreal Engine for classic games
23 Jan 2024 at 4:12 pm UTC Likes: 2

Quoting: legluondunet"It's worth noting that Epic Games don't support their classic games in any way now, they even entirely removed a whole bunch of them like Unreal Tournament from all storefronts. Not even keeping them to their own store, just killing them off. Oh and don't expect Fortnite to run on Linux / Steam Deck any time soon."

The worst online game store, please do not give your money to this store, do not accept their free games...Epic does not deserve any attention from Linux community...

Recently I would buy "Alan Wake remake" and "Alan Wake 2" on Steam --> Not possible, Epic exclusive
I liked to play Rocket League on Steam --> game is now Epic exclusive
I would like to buy old Unreal games like Unreal, Unreal Tournament 99, Unreal Tournament 2004 --> no more available anywhere, like explained in article, they put off this games from Steam, GOG etc...and they are also not available on their Epic store. You want to play this game again: buy an old CD on EBAY or (censored idea).

And don't forget this tweet from his founder:

https://twitter.com/TimSweeneyEpic/status/964284402741149698 [External Link]

As a Linux gamer I buy my games firstly in Steam because if I can play AAA games today on my computer, ​it's largely thanks to Valve, they deserve my support. I buy games on GOG too. But never on EPIC until their founders show support for Linux platform.
Epic funded Alan Wake 2 and the remaster, I think, so it does make sense for them to leverage the investment. And it's a cool thing they funded - as opposed to a lot of what they've been doing or saying.

That tweet, though - oof.

MONSTER HUNTER RISE adds new DRM that breaks it on Steam Deck (UPDATED)
22 Jan 2024 at 4:27 pm UTC Likes: 1

Quoting: LoudTechieRadio silence in her case is relative.
Produces lots of sound and only sometimes cracks,
Haha, that's true.

MONSTER HUNTER RISE adds new DRM that breaks it on Steam Deck (UPDATED)
22 Jan 2024 at 3:45 pm UTC

Quoting: LoudTechie
Quoting: such
Quoting: melkemindInevitably, the "pirates" crack the DRM, so the only people DRM ends up hurting are the paying customers.
That's not quite the case anymore with Denuvo.
A. they just switched away from Denuvo.
B. Denuvo cracks still happen, but you're right it's the strongest I know of(every version of football manager up to 2023 and Hogwards Legacy have fallen).
There's been two people/groups cracking Denuvo that I know of - one was doing football games exclusively, the other has been radio silent for a bit now. Feel free to correct me on that. Still, not many bother with Denuvo.

I'm just saying digital lead us to a reality in which not all DRM gets circumvented eventually, but that narrative is so ingrained in everyone's consciousness that it's becoming actively harmful. We've lost as consumers, a long time ago.

MONSTER HUNTER RISE adds new DRM that breaks it on Steam Deck (UPDATED)
22 Jan 2024 at 2:54 pm UTC

Quoting: melkemindInevitably, the "pirates" crack the DRM, so the only people DRM ends up hurting are the paying customers.
That's not quite the case anymore with Denuvo.

Tomb Raider I-III Remastered gets Steam Deck Verified
21 Jan 2024 at 11:16 am UTC

Quoting: BlackBloodRumOh.. cool. It looks like they're giving a discount on it too for old people like me, who own the originals ones![1]
I wouldn't have noticed that discount, honestly (apparently it's 20% off on the preorder instead of the regular 10%, for anyone wondering).

Still not buying until I know what I'm getting.
Quoting: PenglingHonestly, I have no real familiarity with Aspyr, aside from remembering them being a big name back when I was a Mac user, and how they recently got into legal trouble for false advertising [External Link]. I'm just cautious after Capcom's recent addition of undeclared DRM to a bunch of older releases. :tongue: That's good to know, though - thanks! :smile:
Aspyr got overexcited, I think, and failed to consider the red tape. Mods are grey area at best, and they tried to release one (and get it certified by Nintendo, AND likely approved by certain other third parties, I'd imagine) as official dlc. There's no way they didn't have that working and couldn't release it for any reason other than someone or something external explicitly stopping them from doing so. What they intended to release and got sued for not releasing you can get working - PC aside - with the android port, and you can still install it on the Switch yourself, if you jailbreak the device.

VCMI, open-source engine for Heroes of Might and Magic III v1.4.3 brings lots of bug fixes
21 Jan 2024 at 11:07 am UTC

Quoting: Uso
Looks like no Hota 1.7 yet, but work is progressing. Maybe next time!
HTOA 1.7 was release the 31 December 2023 :)

And factory campaign is hard. (but I'm bad at this game)
I don't think HTOA is playable in VCMI though, but nice to see an update here.
Yeah, that's what I meant: no 1.7 for VCMI, with this being a post about VCMI and all :)

VCMI, open-source engine for Heroes of Might and Magic III v1.4.3 brings lots of bug fixes
19 Jan 2024 at 3:43 pm UTC

Looks like no Hota 1.7 yet, but work is progressing. Maybe next time!

Tomb Raider I-III Remastered gets Steam Deck Verified
19 Jan 2024 at 12:43 am UTC Likes: 4

I wonder how this is going to play with modernised controls. The old games were very measured, deliberate, designed with precision in mind, so if those running jumps get less frustrating to execute I'd imagine that, say, all the ledge-to-ledge hops forward where you knew the exact distance of a jump and used that to your advantage might become a bit... fiddly in turn?

I'm glad they're offering a choice - that's a good sign.