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Latest Comments by such
GitLab takes down Nintendo Switch emulator suyu due to the DMCA
22 Mar 2024 at 11:29 am UTC

Ksudyu.

But in Japanese, or something.

Broken Sword - Shadow of the Templars remaster hits over £400k on Kickstarter
18 Mar 2024 at 3:14 pm UTC Likes: 1

2D versions of 3 & 4 would basically be new games, though. Those don't come cheap.
Quoting: rustybroomhandle
Quoting: pleasereadthemanualThis is the first time I've heard of this game, but it looks quite cool. I'm famously bad at point-and-click adventures, but it looks good. When it comes out on GOG, I might buy it.

Very interesting usage of LLM tooling. I wonder what the benefits are; it almost seems more costly and more work to do it the way they're doing it.

It will have full Linux support too, as confirmed by the developer.
We'll see.

Previously, Previously, Previously, ...
None of your Previouslys are games from this company. All Revolution's games published / remastered since 2010 have had Linux support. Two of them even had Kickstarters.

Beyond a Steel Sky
Broken Sword 5 - The Serpent's Curse
Broken Sword: Director's Cut (which is the one being remastered here)
Broken Sword 2: The Smoking Mirror (the remaster)
Didn't Cecil say they're not doing the DC stuff for the remaster? It'd be a remaster of the original if that's still the plan. Which is the better idea, to be honest.

Ghost of Tsushima comes to PC on May 16
7 Mar 2024 at 4:40 pm UTC

Quoting: benstor214
Quoting: EhvisAnd maybe it's just me, but seeing upscaling mentioned as a feature is a big negative in my eyes.
That sentiment might have merit, but it could also be true that the marketing division felt like those are the current buzzwords for PC gaming. I’m just speculating, though.
I think this might be an indicator that we need to lower our expectations for next gen. As in, 4k60 for a PS6 will likely mean upscaling tech as well if we factor in increased fidelity etc. Probably not a very stable upscaled 4k60, either.

I think there's a very good reason why that's becoming a buzzword: 4k is just a huge jump for a AAA production, so if devs can avoid native they probably will.

Ghost of Tsushima comes to PC on May 16
7 Mar 2024 at 11:09 am UTC

Quoting: maddovrAmazing news and everything, but dear Sony, we want Bloodborne.
Wasn't there a recent comment from Miyazaki saying doing anything with Bloodborne requires FromSoft cooperating with Sony? That, and the recent Elden Ring buyout from Namco seems to strongly suggest that FromSoft simply wants to focus on a property they have more (as of now: exclusive) ownership over.

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
21 Feb 2024 at 5:30 pm UTC

Mixed messaging for sure. I get that Epic money helps, and I hope it works out for the devs, but I'm not terribly interested in supporting Epic if I can avoid it. For Alan Wake 2 I don't think that's possible. World of Goo 2? See you in a year on a better, more forward-looking platform.

Neverwinter Nights: Enhanced Edition gets performance improvements, HDR-bloom, bug fixes
19 Feb 2024 at 8:36 pm UTC

Quoting: slaapliedje
Quoting: suchThe fact that NWN2 is listed on GOG, but no one bothered to fix it for Steam if it was causing some issues there (as I think I've heard ages ago) is... odd. Especially since it seems that it does function. Surely, it's better for a game to earn something than nothing at all?

...right?
NWN2 was removed from Steam ages ago, so that is likely why. There is a thread requesting it be returned, but there of course is always some dick that has to say 'why bother, it sucked' I still think Obsidian sucked for not making a native Linux version back when it was released.
Those early mercenary projects are small miracles anyway. They came out great, far better than they had any right to (no signed deal for KOTOR2, anyone? That's a fun story...), but they're all treated like unwanted bastards to varying degrees. NWN2 drew the shortest straw, I suppose.

Neverwinter Nights: Enhanced Edition gets performance improvements, HDR-bloom, bug fixes
16 Feb 2024 at 8:58 pm UTC

The fact that NWN2 is listed on GOG, but no one bothered to fix it for Steam if it was causing some issues there (as I think I've heard ages ago) is... odd. Especially since it seems that it does function. Surely, it's better for a game to earn something than nothing at all?

...right?

Neverwinter Nights: Enhanced Edition gets performance improvements, HDR-bloom, bug fixes
16 Feb 2024 at 2:07 pm UTC Likes: 1

Sadly, mobile/android is now 2 patches behind, and the gutting Beamdog has gone through courtesy of Embracer is - I'm guessing - at least partially responsible for the lack of resources there. Good call to hand this over to the community as I don't expect Beamdog to survive past this year, frankly.

As for NWN itself... I always hated playing NWN on PC, and I tried many times over the decades, but it does work for me as a mobile game. So... not a terribly exciting update to me.

Spec Ops: The Line gets delisted on Steam - you can still buy it elsewhere for now
30 Jan 2024 at 9:23 pm UTC Likes: 1

Quoting: Mountain Man
Quoting: such
Quoting: melkemind
Quoting: LinasThis time-limited licensing is such bullshit. Basically building a self-destruct timer into the product.
Copyright, patents, etc. are generally misused nowadays. They were intended for individual creators to get compensation and credit for their work, not for corporations to hoard, exploit and fatten their portfolios.
How does that work for films? Or rather: how can music licensing work for films with seemingly little to no hassle once a deal is struck, but is a gigantic and recurring pain for video games?

Or, are movie industry execs stuck in neverending meetings about licensing this song for Apocalypse Now, or that bit of stock footage?

Clearly, something needs (re-)regulating here.
There are different kinds of music licenses. The most expensive one grants rights in perpetuity, which is typically the license purchased by television and movie studios. Or they might cut a deal with the artist (or more likely the record label) to pay a small royalty on every sale.

While video games are popular, they do not generate anywhere near the revenue of a top movie or television studio, so game studios tend to have less clout when negotiating music licensing deals
I get that, but I do think there's also the component of video games having a serious problem with balancing out the ol' art-craft-business chestnut (even if I do understand where it may be coming from - there's a reason so many of the bigger film productions are co-financed the way they are, and, similarly there's a different set of reasons for why video games are not).

I mean, Saints Row gets licensed music in perpetuity, but Rockstar's The Biggest Thing Ever 4 doesn't? Uh-huh.

There I go with my "video games are art" spiel (even if low art, I should add since I used the examples I did). Games getting delisted for this particular reason just bothers me on a deep level.