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Some more thoughts on Ion Fury, the FPS from Voidpoint and 3D Realms
23 August 2019 at 12:42 pm UTC

heidi.wenger
robvv
QuoteWe are also patching Ion Fury ASAP to remove all unacceptable language.

I've played through the EA release, though I haven't yet fired up the completed game. Makes me wonder what the above statement refers to as I wasn't aware of any particularly insensitive language within the game?

Problem is, if you take that route the devs now seem to have taken, someone will always be offended of something. It could be anything. No matter how small of a thing it would seem to me and you.

There are also those pretty much pretending to be offended on this and that and ruin the atmosphere where ever it takes place ...

If I got it right, the current review bombing is from people that do not accept that VoidPoint appologized and donated money to The Trevor project and not (at least not many) that felt offended by the content. (?)

Some more thoughts on Ion Fury, the FPS from Voidpoint and 3D Realms
23 August 2019 at 12:35 pm UTC Likes: 3

I had even more fun with Ion Fury than I had with Duke Nukem more than 20 years ago. #TrueStory

The AI, despite maybe arguing that this is part of the retro experience, could have been a tiny bit more clever.
Enemies not dodging at all and not opening doors is ... well.
Why not providing at least an optional AI profile?

I hope sales do not suffer from the review bombing on Steam.
Guess it won't. Maybe it even helps.
Do we have some sales stats over time?

Steam Play arrived on Linux one year ago, some thoughts
21 August 2019 at 1:21 pm UTC

mirv
Jiskin
mirv
JiskinHi Liam,

I think it's worth mentioning Codeweavers is currently looking for a permanent contractor to work on Proton!

"Proton", or wine? Normally Codeweavers work on wine, as far as I know. Of course Valve are helping to fund that work these days. I just like to be specific, because wine gets used a bit more widely outside of Steam. Of course, if they really are dedicating work to "Proton", then it's probably stability for the specific patch sets to wine that make up "Proton", rather than new features or anything.
(Just curious.)

Yes you're right asking! The offer is : General Wine Developer [Valve Steam Play/Proton]!

Now that is interesting - sounds like it's wine work, but dedicated to resolving steam play problems.
To be clear - I don't mind this; indeed this is what I think funding open source work should be like. Much as I don't like gaming reliance on a proprietary platform (steam), I do like how Valve work to improve open source projects that help themselves. If only more companies worked that way.

I wouldn't be surprised if we will see Google also supporting
more gaming-related open-source projects in the future.

Drivers
Profiling
...

Maybe they already do? Don't know. Anybody?

Mixing Tower Defense with production chains, the free and open source game Mindustry has a big update
21 August 2019 at 12:34 pm UTC

Wow, that one looks amazing, indeed.

Thanks for still featuring non-commercial games.
I remember times when Linux gaming site almost entirely consisted of them.

Steam Play arrived on Linux one year ago, some thoughts
20 August 2019 at 10:33 pm UTC Likes: 1

Salvatos
QuoteNot to downplay the progress of Steam Play but officially supported ports, “native” or not, will remain vitally important. They shouldn’t just break, but when they do, you’ve paid for official support and you would expect the developer to somewhat promptly fix it.
*Looks at Aspyr.* It’s been what, 5 months now since the Borderlands update? Not even an ETA still.

subWhat I don't get is how many people that celebrate Proton, categorically reject Stadia.
Imho in the end it's a similar thing; you're able to play games that are not natively available.
For Stadia it's even the case that it might help the Linux infrastructure and raise acceptance among developers.
Well, Stadia has a number of issues besides whether or not it’s "Linux gaming." Latency, subscription model, Google’s data-grabbing... There’s kind of a lot that you have to overlook to embrace Stadia compared to Proton.

Ofc, there are technical differences.

Latency. Will be naturally higher than a local game. But why not wait until it's released and see how much affect it has?

Subscription model. Some people might like that. Tbh, depending on the price I would probably use a subscription model with Steam.

Google's data-grabbing. Right. Please tell people to also not use Android phones. This will be many.

Steam Play arrived on Linux one year ago, some thoughts
20 August 2019 at 10:03 pm UTC Likes: 1

I'm fine with Proton.
And technically it's amazing what has been achieved in a short time.

What I don't get is how many people that celebrate Proton, categorically reject Stadia.
Imho in the end it's a similar thing; you're able to play games that are not natively available.
For Stadia it's even the case that it might help the Linux infrastructure and raise acceptance among developers.

On the other hand, every game that runs through Proton is also at least indirectly supporting Windows as a platform. I'm quite fine with this. Others may not.

Spacebase Startopia is the next title from Realmforge and Kalypso Media, coming to Linux
20 August 2019 at 8:24 am UTC Likes: 1

The FFF Bayern is to large parts a public entity which I really like.

Google reveal more games with the latest Stadia Connect, including Cyberpunk 2077
19 August 2019 at 9:30 pm UTC Likes: 5

Imho without Valve putting serious money into Linux gaming this wouldn't be even possible.

Hard to believe without all the awareness of Linux building up over the last few years and all the efforts that went into the infrastructure, Google would not have convinced a single AAA developer to go that route.

Facepunch adjust their Linux plans for Rust, refunds being offered as it won't continue at all
16 August 2019 at 7:49 am UTC

eldaking
subI'd like to see Valve giving devs a discount as an incentive, IF they (properly) support all 3 targets Windows, Mac, Linux.

There must be some quality threshold/check, ofc.
Otherwise we'll see many one-click Unity and UE Linux builds that are crap.

I am strongly against this. I think that as a store Steam shouldn't discriminate the games it sells, and that users and developers of any OS should be treated equally. I don't think that charging more from users of any system is fair, even when it benefits the one I use. It is probably also difficult to evaluate.

Discriminate?
Where to start if the suggestion like the one above already belongs to the category of discrimination?

IMHO this is absolutely a fair deal.

Devs usually have to pay a 30 % cut to Valve AFAIK.
If you sell a lot the share reduces to 20 %.
(Btw, I'm sure that's also discrimination in your view but is reality already.)

Having many well-supported games on Steam must be a goal for Valve.
It increases the value of their service.
Plus, it is probably (still) part of their strategy to get less dependent on Windows.

So here is the fair deal to all devs:
If you help us getting towards more games being properly supported on all platforms,
we lower the cut for this game to let's say 25 %.

I agree, though, that evaluating that can be difficult.
But there are surely good approaches.

One could go for the market-drive option.
If all platforms are present you get a lower cut.
If a build was just done to get the lower share and is not supported or outright crappy,
then people will surely downvote the game.
Having "Mixed Reviews" or worse is not what you want.

That could be a good thing *additionally* to all the great things they already do.

Great looking retro-inspired FPS Ion Fury is out now with Linux support
15 August 2019 at 9:20 pm UTC Likes: 1

Mblackwell
QuoteWHAT. AN. INCREDIBLE MESS.

Wait until you see my complex fever dream scripts for the game...

Having a dev here.

Does this game support Steam cloud saves (across platforms)?

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