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Latest Comments by sub
Steam Play arrived on Linux one year ago, some thoughts
20 Aug 2019 at 10:33 pm UTC Likes: 1

Quoting: Salvatos
Not to downplay the progress of Steam Play but officially supported ports, “native” or not, will remain vitally important. They shouldn’t just break, but when they do, you’ve paid for official support and you would expect the developer to somewhat promptly fix it.
*Looks at Aspyr.* It’s been what, 5 months now since the Borderlands update? Not even an ETA still.

Quoting: subWhat I don't get is how many people that celebrate Proton, categorically reject Stadia.
Imho in the end it's a similar thing; you're able to play games that are not natively available.
For Stadia it's even the case that it might help the Linux infrastructure and raise acceptance among developers.
Well, Stadia has a number of issues besides whether or not it’s "Linux gaming." Latency, subscription model, Google’s data-grabbing... There’s kind of a lot that you have to overlook to embrace Stadia compared to Proton.
Ofc, there are technical differences.

Latency. Will be naturally higher than a local game. But why not wait until it's released and see how much affect it has?

Subscription model. Some people might like that. Tbh, depending on the price I would probably use a subscription model with Steam.

Google's data-grabbing. Right. Please tell people to also not use Android phones. This will be many.

Steam Play arrived on Linux one year ago, some thoughts
20 Aug 2019 at 10:03 pm UTC Likes: 1

I'm fine with Proton.
And technically it's amazing what has been achieved in a short time.

What I don't get is how many people that celebrate Proton, categorically reject Stadia.
Imho in the end it's a similar thing; you're able to play games that are not natively available.
For Stadia it's even the case that it might help the Linux infrastructure and raise acceptance among developers.

On the other hand, every game that runs through Proton is also at least indirectly supporting Windows as a platform. I'm quite fine with this. Others may not.

Spacebase Startopia is the next title from Realmforge and Kalypso Media, coming to Linux
20 Aug 2019 at 8:24 am UTC Likes: 1

The FFF Bayern is to large parts a public entity which I really like.

Google reveal more games with the latest Stadia Connect, including Cyberpunk 2077
19 Aug 2019 at 9:30 pm UTC Likes: 5

Imho without Valve putting serious money into Linux gaming this wouldn't be even possible.

Hard to believe without all the awareness of Linux building up over the last few years and all the efforts that went into the infrastructure, Google would not have convinced a single AAA developer to go that route.

Facepunch adjust their Linux plans for Rust, refunds being offered as it won't continue at all
16 Aug 2019 at 7:49 am UTC

Quoting: eldaking
Quoting: subI'd like to see Valve giving devs a discount as an incentive, IF they (properly) support all 3 targets Windows, Mac, Linux.

There must be some quality threshold/check, ofc.
Otherwise we'll see many one-click Unity and UE Linux builds that are crap.
I am strongly against this. I think that as a store Steam shouldn't discriminate the games it sells, and that users and developers of any OS should be treated equally. I don't think that charging more from users of any system is fair, even when it benefits the one I use. It is probably also difficult to evaluate.
Discriminate?
Where to start if the suggestion like the one above already belongs to the category of discrimination?

IMHO this is absolutely a fair deal.

Devs usually have to pay a 30 % cut to Valve AFAIK.
If you sell a lot the share reduces to 20 %.
(Btw, I'm sure that's also discrimination in your view but is reality already.)

Having many well-supported games on Steam must be a goal for Valve.
It increases the value of their service.
Plus, it is probably (still) part of their strategy to get less dependent on Windows.

So here is the fair deal to all devs:
If you help us getting towards more games being properly supported on all platforms,
we lower the cut for this game to let's say 25 %.

I agree, though, that evaluating that can be difficult.
But there are surely good approaches.

One could go for the market-drive option.
If all platforms are present you get a lower cut.
If a build was just done to get the lower share and is not supported or outright crappy,
then people will surely downvote the game.
Having "Mixed Reviews" or worse is not what you want.

That could be a good thing *additionally* to all the great things they already do.

Great looking retro-inspired FPS Ion Fury is out now with Linux support
15 Aug 2019 at 9:20 pm UTC Likes: 1

Quoting: Mblackwell
WHAT. AN. INCREDIBLE MESS.
Wait until you see my complex fever dream scripts for the game...
Having a dev here.

Does this game support Steam cloud saves (across platforms)?

Great looking retro-inspired FPS Ion Fury is out now with Linux support
15 Aug 2019 at 9:11 pm UTC Likes: 1

Just got it now.

It's awesome!
Didn't expect it that well done.

But hell is it fast.
After playing for half an hour I need a rest. :D
Telling you I bought the boxed Duke 3D when it came out,
roughly tells you how old I am. ;)

Great looking retro-inspired FPS Ion Fury is out now with Linux support
15 Aug 2019 at 3:53 pm UTC Likes: 2

Quoting: Mblackwell
Quoting: DuncThe sole global arbiter of all things Build Engine gave it a thumbs up [External Link], so it must be pretty good.

Seriously though, it does look awesome. And since it's based on eDuke32, I'm not surprised there's a Linux version. My only niggle would be that the price is maybe a little steep for something based on 20-year-old tech (we're so used to getting new levels for old engines and remakes in newer engines [External Link] for free these days), but you certainly seem to get a lot of game for your money.
Because it's old tech it was sometimes a nightmare. It takes quite a lot of effort to do certain things - it took us four years as a matter of fact. The campaign is fairly long (around 8-10 hours for a first play), and you'd probably triple your time if you're a secret hunter.

I don't take offense necessarily, just pointing out that old tech doesn't mean easy development.
I took a glimpse once in Silverman's original Build source code.

WHAT. AN. INCREDIBLE MESS. :D

No offense, this guy was very young.
Still, amazing that 3DRealms decided to base a commercial product on it.
And as we know the result was great.

Facepunch adjust their Linux plans for Rust, refunds being offered as it won't continue at all
15 Aug 2019 at 2:22 pm UTC Likes: 5

I'd like to see Valve giving devs a discount as an incentive, IF they (properly) support all 3 targets Windows, Mac, Linux.

There must be some quality threshold/check, ofc.
Otherwise we'll see many one-click Unity and UE Linux builds that are crap.

NVIDIA have three new Linux driver releases out today
29 Jul 2019 at 10:40 pm UTC

Quoting: Whitewolfe80
Quoting: Luke_NukemAnyone know what the wayland status is these days?
xorg is still better for gaming though there have been some improvements thats pretty much the update
I guess Luke was referring to Nvidia+Wayland.
Didn't they (Nvidia) struggled over some stream support that was refused and then reworked?
Is it supported at all by now?