Latest Comments by _Mars
Nintendo 64 emulator gopher64 recently added save state slots and netplay cloud servers
19 Aug 2025 at 1:59 pm UTC
19 Aug 2025 at 1:59 pm UTC
I randomly saw it on Bazzite's new Flatpak frontend a few weeks ago. I haven't tried it with other people yet but setting up a multiplayer session is as easy as in Dolphin. I know remote streaming exists but a dedicated solution is probably better, especially with more people or over longer distances.
Really cool to see.
Really cool to see.
THE FINALS should be fixed again with the latest Proton Experimental updates
18 Aug 2025 at 3:33 pm UTC Likes: 2
18 Aug 2025 at 3:33 pm UTC Likes: 2
In an alternative future the game would break much more often and get fixed in a longer period.That's basically just a year ago. It would basically break every major update at least. It's a lot less common nowadays.
Steam Survey for July 2025 shows Linux approaching 3%
2 Aug 2025 at 3:32 pm UTC Likes: 7
2 Aug 2025 at 3:32 pm UTC Likes: 7
SteamOS only being 28% is very interesting. Means that market share is not just being carried by the Steam Deck but instead more people are interested in trying a large variety of distros.
Also a full percent growth over 18 months if we reach 3% by the end of the year. Not too shabby.
Also a full percent growth over 18 months if we reach 3% by the end of the year. Not too shabby.
Battlefield 6 will be a unplayable on Linux systems due to the anti-cheat
1 Aug 2025 at 1:36 pm UTC Likes: 5
1 Aug 2025 at 1:36 pm UTC Likes: 5
Over the last 1-2 years I've seen many larger games either launch with Linux/Steam Deck support or added support in retrospect. Including ones with competitive aspects like Marvel Rivals or Fragpunk. Or decently large games like Hell Let Loose.
Others only supported the Steam Deck through hardware checks. This is annoying but it's at least a sign they are willing to support other PC platforms that are not Windows.
Even xDefiant from Ubisoft worked for it's short life.
It's easy to get frustrated about things like this but it's important to remember the progress that happened so far.
I think Linux gaming is winning here, even if only slowly. Especially since it's pushed mainly by a handheld that can even barely handle those games.
It's gonna be interesting if we get in the territory of a Steam console or a Steam Deck 2 (with either eGPU support or enough power to at least push HD gaming with FSR 4).
In the end it's a matter of market share. And if we already got so much support with only a few million sold Steam Decks, I can only wonder what's gonna happen with 10 or even 20 million devices.
Others only supported the Steam Deck through hardware checks. This is annoying but it's at least a sign they are willing to support other PC platforms that are not Windows.
Even xDefiant from Ubisoft worked for it's short life.
It's easy to get frustrated about things like this but it's important to remember the progress that happened so far.
I think Linux gaming is winning here, even if only slowly. Especially since it's pushed mainly by a handheld that can even barely handle those games.
It's gonna be interesting if we get in the territory of a Steam console or a Steam Deck 2 (with either eGPU support or enough power to at least push HD gaming with FSR 4).
In the end it's a matter of market share. And if we already got so much support with only a few million sold Steam Decks, I can only wonder what's gonna happen with 10 or even 20 million devices.
Cyberpunk 2077 2.3 is out with new vehicles, auto drive, AMD FSR 4, Intel XeSS 2 and more
17 Jul 2025 at 3:44 pm UTC
17 Jul 2025 at 3:44 pm UTC
There's been some interesting developments going on with making FSR 4 work on RDNA 3 hardware. Obviously it requires quite a bit of performance tradeoffs compared to RDNA 4 but it's getting to a point where it seems to produce better results than XeSS.
Once everything is merged and easily available, it might be a good time for me to replay the game and tackle the DLC.
Once everything is merged and easily available, it might be a good time for me to replay the game and tackle the DLC.
Limbo and Inside are getting delisted from GOG
14 Jul 2025 at 12:59 pm UTC Likes: 8
14 Jul 2025 at 12:59 pm UTC Likes: 8
I consider Limbo one of the major games during the fairly early indie game times. One of the games that really showcased that we don't need to rely on massive companies to create iconic and memorable videogames.
It's sad to see it disappear (at least in the legal realm).
It's sad to see it disappear (at least in the legal realm).
Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
11 Jul 2025 at 4:54 pm UTC
That being said, I think it would be a bit of a unique situation. Since it's a proprietary application, it should ideally be Open Source so it can seamlessly be integrated into other projects like Gamescope and so that Valve has the ability to have more control over it instead of just paying for a license. (After all, that's kinda the situation with the Nvidia drivers right now)
But has Valve ever done something like that? They usually integrate projects that are already Open Source (MangoHud/FSR 1) but would they approach a commercial tool and propose something like that?
I think it would be a great idea. But over the last few years, it doesn't feel like that Valve is really pushing to close the gap in regards to features. Improvements, yes. But not really new features. HDR felt like the last big one. Maybe they're trying to convince AMD to port some stuff over. Maybe they're preparing all of that for the Steam Deck 2 as it would probably have much better hardware to fully utilize those features.
But we'll see eventually.
11 Jul 2025 at 4:54 pm UTC
Are you just being a cautious pessimistI guess I kinda am in that regard. Maybe I'll be proven wrong here.
That being said, I think it would be a bit of a unique situation. Since it's a proprietary application, it should ideally be Open Source so it can seamlessly be integrated into other projects like Gamescope and so that Valve has the ability to have more control over it instead of just paying for a license. (After all, that's kinda the situation with the Nvidia drivers right now)
But has Valve ever done something like that? They usually integrate projects that are already Open Source (MangoHud/FSR 1) but would they approach a commercial tool and propose something like that?
I think it would be a great idea. But over the last few years, it doesn't feel like that Valve is really pushing to close the gap in regards to features. Improvements, yes. But not really new features. HDR felt like the last big one. Maybe they're trying to convince AMD to port some stuff over. Maybe they're preparing all of that for the Steam Deck 2 as it would probably have much better hardware to fully utilize those features.
But we'll see eventually.
Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
11 Jul 2025 at 1:34 pm UTC Likes: 10
11 Jul 2025 at 1:34 pm UTC Likes: 10
Doubt it would ever happen but it would be awesome if Valve paid both of them to make it Open Source (as far as legally possible) and maintain it. Then framegen (and maybe even some of the other upscaler options) could officially be integrated into gamescope.
Again, doubt it would happen. But it would be a nice addition I've seen plenty people ask about. Linux in general seems to lack some of those niche/more advanced features you can get on Windows. And unless AMD starts porting those features to Linux, Valve would probably be in the best position to push for feature parity themselves.
Again, doubt it would happen. But it would be a nice addition I've seen plenty people ask about. Linux in general seems to lack some of those niche/more advanced features you can get on Windows. And unless AMD starts porting those features to Linux, Valve would probably be in the best position to push for feature parity themselves.
Bazzite gets a new app store, newly supported devices, improved WiFi and more
8 Jul 2025 at 11:04 am UTC Likes: 4
8 Jul 2025 at 11:04 am UTC Likes: 4
Been using Bazzite for over two years now. It's been a very stable experience so far. A nice combination of a rock solid immutable foundation while still providing the option to install system packages if needed. The only problem I remember was that there was a bit of a performance regression at one point that caused some noticeable stutter. I could've tried to rollback but it was resolved in a few weeks anyway.
Other than that, it really feels like a great distro for most people unless you want to really dig deep into configurations. Then the immutability will be a huge issue. But for most users? Works well. I was even able to setup up some coding stuff on it without issues.
Other than that, it really feels like a great distro for most people unless you want to really dig deep into configurations. Then the immutability will be a huge issue. But for most users? Works well. I was even able to setup up some coding stuff on it without issues.
VacuumTube is the best way to watch YouTube on Steam Deck, SteamOS
4 Jun 2025 at 4:21 pm UTC
4 Jun 2025 at 4:21 pm UTC
I mainly used FreeTube or a browser so far but this seems like a very clean solution.
Will give it a shot.
Will give it a shot.
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