Latest Comments by _Mars
Gears of War is getting a remaster with Gears of War: Reloaded releasing in August
6 May 2025 at 10:10 am UTC Likes: 1
6 May 2025 at 10:10 am UTC Likes: 1
It's not the full trilogy, what a shame. But at least it probably implies that the other games might finally follow at some point. Also it's finally on Steam. The releases have been all over the place for this series.
And I'm not worried about Anti-Cheat. They usually activate Proton support for their own games, even for older titles.
And I'm not worried about Anti-Cheat. They usually activate Proton support for their own games, even for older titles.
HP are interested in making a SteamOS handheld as the Windows experience sucks
25 Mar 2025 at 1:17 pm UTC Likes: 5
25 Mar 2025 at 1:17 pm UTC Likes: 5
With a Windows handheld you need to develop some frontend/overlay to make the experience bearable.
While the likes of Asus already had a codebase to develop this interface from, not every company is willing to invest that much money into it. Especially since the handheld market is already fairly crowded with competitors.
SteamOS does have the advantage here that it's pretty much ready to go, allowing companies to focus on hardware. Will be interesting to see if more companies that don't develop their own in-house gaming software will release SteamOS based devices as a result.
Also I wonder if Valve will promote those devices on Steam. Would be an easy way to further incentivize SteamOS adoption.
While the likes of Asus already had a codebase to develop this interface from, not every company is willing to invest that much money into it. Especially since the handheld market is already fairly crowded with competitors.
SteamOS does have the advantage here that it's pretty much ready to go, allowing companies to focus on hardware. Will be interesting to see if more companies that don't develop their own in-house gaming software will release SteamOS based devices as a result.
Also I wonder if Valve will promote those devices on Steam. Would be an easy way to further incentivize SteamOS adoption.
Bazzite Linux announced two new editions designed for game developers
13 Mar 2025 at 12:50 pm UTC
13 Mar 2025 at 12:50 pm UTC
I see
Having setup scripts for various modding tools combined with the overall stability for Bazzite would be a nice addition and simplify another pain point of Linux gaming.
I doubt Valve would bundle this stuff with SteamOS but at least community solutions can fill in the gaps.
Sonic Adventure mods (SADX and SA2) setup scriptin the features list of amyOS.
Having setup scripts for various modding tools combined with the overall stability for Bazzite would be a nice addition and simplify another pain point of Linux gaming.
I doubt Valve would bundle this stuff with SteamOS but at least community solutions can fill in the gaps.
Ubisoft announce Steam Deck support for Assassin's Creed Shadows at launch
13 Mar 2025 at 12:36 pm UTC Likes: 1
13 Mar 2025 at 12:36 pm UTC Likes: 1
I assume it's kinda like Microsoft where you get a login prompt at startup.
Of course, needing an account for a singleplayer game bought on a different storefront is dumb.
But it's still a major improvement. The annoyances with the launcher and issues with offline play are quite common with 3rd party integrations.
We'll see on launch but this might be another case of the Steam Deck incentivizing companies to improve user experience.
Of course, needing an account for a singleplayer game bought on a different storefront is dumb.
But it's still a major improvement. The annoyances with the launcher and issues with offline play are quite common with 3rd party integrations.
We'll see on launch but this might be another case of the Steam Deck incentivizing companies to improve user experience.
Tactical FPS Due Process has a permanent price reduction
10 Mar 2025 at 10:30 am UTC Likes: 2
10 Mar 2025 at 10:30 am UTC Likes: 2
I hope the strategy pays off for them.
Many people said that the game should become free-to-play to get more players but maybe this approach might work even better long term.
You can only make a game free once. If you fail to get enough players, then that is usually it.
But what if it regularly goes on sale for less than 1$? Then it has always the chance to show up in Steam's sale section, giving it much more visibility. Especially since they added the deep sale section. Not to mention it's so cheap that it would be no issue to gift the game to 4 friends to fill a team.
This could be a great way to bring new players into the game every few months, increasing longevity and keeping a wider range of skill levels.
I wonder if anyone ever analyzed the effects on this approach.
Many people said that the game should become free-to-play to get more players but maybe this approach might work even better long term.
You can only make a game free once. If you fail to get enough players, then that is usually it.
But what if it regularly goes on sale for less than 1$? Then it has always the chance to show up in Steam's sale section, giving it much more visibility. Especially since they added the deep sale section. Not to mention it's so cheap that it would be no issue to gift the game to 4 friends to fill a team.
This could be a great way to bring new players into the game every few months, increasing longevity and keeping a wider range of skill levels.
I wonder if anyone ever analyzed the effects on this approach.
Humble Choice for March 2025 has Pacific Drive
5 Mar 2025 at 11:09 am UTC
5 Mar 2025 at 11:09 am UTC
I gave up on installing Immortals through the EA app last month. I got to the installation part but then it always failed trying to install Microsoft C++ dependencies.
Does it work better with NonSteamLauncher to take care of those issues?
Does it work better with NonSteamLauncher to take care of those issues?
R.E.P.O. is a new co-op horror game with silly physics currently exploding on Steam
3 Mar 2025 at 3:32 pm UTC Likes: 3
3 Mar 2025 at 3:32 pm UTC Likes: 3
Played this for roughly 10 hours by now.
Overall very enjoyable.
4 things that make it feel fairly different from Lethal Company:
Overall very enjoyable.
4 things that make it feel fairly different from Lethal Company:
- There's a big focus on hiding. In Lethal Company your only real option is to run away. In R.E.P.O. there's plenty of cover in every room, allowing you to stay close to most enemies.
- There's no time limit, making it overall less stressful and gives you more opportunity to wait for the right moment.
- The levels are structured in a relatively linear way and you have to bring items to dedicated checkpoints, requiring you to push further into the facility.
- The physics based mechanics are very fun and make the more expensive loot feel like a puzzle. We had some pretty rough situations to solve so far.
Sonic Unleashed gets a full fan-made PC port with Linux / Steam Deck support
3 Mar 2025 at 9:35 am UTC
3 Mar 2025 at 9:35 am UTC
I never thought about this before but since those recompilation projects don't require BIOS or other console software to run, would they be legally safer than emulation? For modern consoles you pretty much need proprietary code (re-implementing would be too time consuming) to run games.
There's probably still something regarding modifying code under DMCA in question but at least to me it sounds safer.
Also, nice thing with the new version of the mod manager. I heard that the developers were accommodating with patches addressing Linux issues but actually having a native version is miles better. Couldn't get mods for Sonic Frontiers working, so it might soon be time to try again.
There's probably still something regarding modifying code under DMCA in question but at least to me it sounds safer.
Also, nice thing with the new version of the mod manager. I heard that the developers were accommodating with patches addressing Linux issues but actually having a native version is miles better. Couldn't get mods for Sonic Frontiers working, so it might soon be time to try again.
Split Fiction from Hazelight Studios and EA gets Steam Deck Verified and no EA app needed
28 Feb 2025 at 12:41 pm UTC
28 Feb 2025 at 12:41 pm UTC
It Take Two removed the EA requirement at some point, if I remember correctly. Relatively recently too. I still played through it when it was required.
To mark 10 years this indie game changes price every hour to London's temperature
27 Feb 2025 at 5:25 pm UTC Likes: 7
27 Feb 2025 at 5:25 pm UTC Likes: 7
Darn climate change increasing videogame prices :angry:
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