Latest Comments by _Mars
Limbo and Inside are getting delisted from GOG
14 Jul 2025 at 12:59 pm UTC Likes: 8
14 Jul 2025 at 12:59 pm UTC Likes: 8
I consider Limbo one of the major games during the fairly early indie game times. One of the games that really showcased that we don't need to rely on massive companies to create iconic and memorable videogames.
It's sad to see it disappear (at least in the legal realm).
It's sad to see it disappear (at least in the legal realm).
Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
11 Jul 2025 at 4:54 pm UTC
That being said, I think it would be a bit of a unique situation. Since it's a proprietary application, it should ideally be Open Source so it can seamlessly be integrated into other projects like Gamescope and so that Valve has the ability to have more control over it instead of just paying for a license. (After all, that's kinda the situation with the Nvidia drivers right now)
But has Valve ever done something like that? They usually integrate projects that are already Open Source (MangoHud/FSR 1) but would they approach a commercial tool and propose something like that?
I think it would be a great idea. But over the last few years, it doesn't feel like that Valve is really pushing to close the gap in regards to features. Improvements, yes. But not really new features. HDR felt like the last big one. Maybe they're trying to convince AMD to port some stuff over. Maybe they're preparing all of that for the Steam Deck 2 as it would probably have much better hardware to fully utilize those features.
But we'll see eventually.
11 Jul 2025 at 4:54 pm UTC
Are you just being a cautious pessimistI guess I kinda am in that regard. Maybe I'll be proven wrong here.
That being said, I think it would be a bit of a unique situation. Since it's a proprietary application, it should ideally be Open Source so it can seamlessly be integrated into other projects like Gamescope and so that Valve has the ability to have more control over it instead of just paying for a license. (After all, that's kinda the situation with the Nvidia drivers right now)
But has Valve ever done something like that? They usually integrate projects that are already Open Source (MangoHud/FSR 1) but would they approach a commercial tool and propose something like that?
I think it would be a great idea. But over the last few years, it doesn't feel like that Valve is really pushing to close the gap in regards to features. Improvements, yes. But not really new features. HDR felt like the last big one. Maybe they're trying to convince AMD to port some stuff over. Maybe they're preparing all of that for the Steam Deck 2 as it would probably have much better hardware to fully utilize those features.
But we'll see eventually.
Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
11 Jul 2025 at 1:34 pm UTC Likes: 10
11 Jul 2025 at 1:34 pm UTC Likes: 10
Doubt it would ever happen but it would be awesome if Valve paid both of them to make it Open Source (as far as legally possible) and maintain it. Then framegen (and maybe even some of the other upscaler options) could officially be integrated into gamescope.
Again, doubt it would happen. But it would be a nice addition I've seen plenty people ask about. Linux in general seems to lack some of those niche/more advanced features you can get on Windows. And unless AMD starts porting those features to Linux, Valve would probably be in the best position to push for feature parity themselves.
Again, doubt it would happen. But it would be a nice addition I've seen plenty people ask about. Linux in general seems to lack some of those niche/more advanced features you can get on Windows. And unless AMD starts porting those features to Linux, Valve would probably be in the best position to push for feature parity themselves.
Bazzite gets a new app store, newly supported devices, improved WiFi and more
8 Jul 2025 at 11:04 am UTC Likes: 4
8 Jul 2025 at 11:04 am UTC Likes: 4
Been using Bazzite for over two years now. It's been a very stable experience so far. A nice combination of a rock solid immutable foundation while still providing the option to install system packages if needed. The only problem I remember was that there was a bit of a performance regression at one point that caused some noticeable stutter. I could've tried to rollback but it was resolved in a few weeks anyway.
Other than that, it really feels like a great distro for most people unless you want to really dig deep into configurations. Then the immutability will be a huge issue. But for most users? Works well. I was even able to setup up some coding stuff on it without issues.
Other than that, it really feels like a great distro for most people unless you want to really dig deep into configurations. Then the immutability will be a huge issue. But for most users? Works well. I was even able to setup up some coding stuff on it without issues.
VacuumTube is the best way to watch YouTube on Steam Deck, SteamOS
4 Jun 2025 at 4:21 pm UTC
4 Jun 2025 at 4:21 pm UTC
I mainly used FreeTube or a browser so far but this seems like a very clean solution.
Will give it a shot.
Will give it a shot.
Gears of War is getting a remaster with Gears of War: Reloaded releasing in August
6 May 2025 at 10:10 am UTC Likes: 1
6 May 2025 at 10:10 am UTC Likes: 1
It's not the full trilogy, what a shame. But at least it probably implies that the other games might finally follow at some point. Also it's finally on Steam. The releases have been all over the place for this series.
And I'm not worried about Anti-Cheat. They usually activate Proton support for their own games, even for older titles.
And I'm not worried about Anti-Cheat. They usually activate Proton support for their own games, even for older titles.
HP are interested in making a SteamOS handheld as the Windows experience sucks
25 Mar 2025 at 1:17 pm UTC Likes: 5
25 Mar 2025 at 1:17 pm UTC Likes: 5
With a Windows handheld you need to develop some frontend/overlay to make the experience bearable.
While the likes of Asus already had a codebase to develop this interface from, not every company is willing to invest that much money into it. Especially since the handheld market is already fairly crowded with competitors.
SteamOS does have the advantage here that it's pretty much ready to go, allowing companies to focus on hardware. Will be interesting to see if more companies that don't develop their own in-house gaming software will release SteamOS based devices as a result.
Also I wonder if Valve will promote those devices on Steam. Would be an easy way to further incentivize SteamOS adoption.
While the likes of Asus already had a codebase to develop this interface from, not every company is willing to invest that much money into it. Especially since the handheld market is already fairly crowded with competitors.
SteamOS does have the advantage here that it's pretty much ready to go, allowing companies to focus on hardware. Will be interesting to see if more companies that don't develop their own in-house gaming software will release SteamOS based devices as a result.
Also I wonder if Valve will promote those devices on Steam. Would be an easy way to further incentivize SteamOS adoption.
Bazzite Linux announced two new editions designed for game developers
13 Mar 2025 at 12:50 pm UTC
13 Mar 2025 at 12:50 pm UTC
I see
Having setup scripts for various modding tools combined with the overall stability for Bazzite would be a nice addition and simplify another pain point of Linux gaming.
I doubt Valve would bundle this stuff with SteamOS but at least community solutions can fill in the gaps.
Sonic Adventure mods (SADX and SA2) setup scriptin the features list of amyOS.
Having setup scripts for various modding tools combined with the overall stability for Bazzite would be a nice addition and simplify another pain point of Linux gaming.
I doubt Valve would bundle this stuff with SteamOS but at least community solutions can fill in the gaps.
Ubisoft announce Steam Deck support for Assassin's Creed Shadows at launch
13 Mar 2025 at 12:36 pm UTC Likes: 1
13 Mar 2025 at 12:36 pm UTC Likes: 1
I assume it's kinda like Microsoft where you get a login prompt at startup.
Of course, needing an account for a singleplayer game bought on a different storefront is dumb.
But it's still a major improvement. The annoyances with the launcher and issues with offline play are quite common with 3rd party integrations.
We'll see on launch but this might be another case of the Steam Deck incentivizing companies to improve user experience.
Of course, needing an account for a singleplayer game bought on a different storefront is dumb.
But it's still a major improvement. The annoyances with the launcher and issues with offline play are quite common with 3rd party integrations.
We'll see on launch but this might be another case of the Steam Deck incentivizing companies to improve user experience.
Tactical FPS Due Process has a permanent price reduction
10 Mar 2025 at 10:30 am UTC Likes: 2
10 Mar 2025 at 10:30 am UTC Likes: 2
I hope the strategy pays off for them.
Many people said that the game should become free-to-play to get more players but maybe this approach might work even better long term.
You can only make a game free once. If you fail to get enough players, then that is usually it.
But what if it regularly goes on sale for less than 1$? Then it has always the chance to show up in Steam's sale section, giving it much more visibility. Especially since they added the deep sale section. Not to mention it's so cheap that it would be no issue to gift the game to 4 friends to fill a team.
This could be a great way to bring new players into the game every few months, increasing longevity and keeping a wider range of skill levels.
I wonder if anyone ever analyzed the effects on this approach.
Many people said that the game should become free-to-play to get more players but maybe this approach might work even better long term.
You can only make a game free once. If you fail to get enough players, then that is usually it.
But what if it regularly goes on sale for less than 1$? Then it has always the chance to show up in Steam's sale section, giving it much more visibility. Especially since they added the deep sale section. Not to mention it's so cheap that it would be no issue to gift the game to 4 friends to fill a team.
This could be a great way to bring new players into the game every few months, increasing longevity and keeping a wider range of skill levels.
I wonder if anyone ever analyzed the effects on this approach.
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