Latest Comments by Julius
Hints appear of Valve making a handheld Steam "SteamPal" Neptune console
25 May 2021 at 2:05 pm UTC
But maybe they will do some magic to emulate a steam controller with a touchscreen (while turning the screen itself off) or maybe it will be some sort of clam-shell device.
25 May 2021 at 2:05 pm UTC
Quoting: grigiOf course, we can only hope it's BOTH a new steam controller AND a portable gaming unit.As much as I love my two Steam controllers, I think the SteamBoy/SmachZ prototypes have shown that the large touchpads of the steam controller do not work well in combination with a build in screen.
But maybe they will do some magic to emulate a steam controller with a touchscreen (while turning the screen itself off) or maybe it will be some sort of clam-shell device.
Hints appear of Valve making a handheld Steam "SteamPal" Neptune console
25 May 2021 at 11:51 am UTC Likes: 1
25 May 2021 at 11:51 am UTC Likes: 1
I hope / guess it will take some hints from the Switch and be both a handheld and have a docking station. They might also allow connecting a VR headset, but for that to work well they probably first need to roll out inside-out tracking in the SteamVR ecosystem. Although a smart combination of a VR base station with the dock might do the trick.
Edit: the docking station could also have a stand-alone mode as a Steamlink.
Edit: the docking station could also have a stand-alone mode as a Steamlink.
Godot Engine needs more funding for post-4.0 development
20 May 2021 at 11:05 pm UTC Likes: 1
20 May 2021 at 11:05 pm UTC Likes: 1
While if would be of course great if they could continue funding all their current developers, this seems to be a typical case of having grown too quickly due to external sponsors. The smart thing is IMHO to scale back when this external funding runs out, as trying to somehow keep up will just lead to them start making compromises and enter into questionable deals to get more funding.
SPRAWL is an upcoming hardcore cyberpunk FPS set in a huge megalopolis
18 May 2021 at 11:31 pm UTC Likes: 1
18 May 2021 at 11:31 pm UTC Likes: 1
Quoting: Sojiro84Looks good, but the weapon needs more swaying.Looks intentional to me, like some homage to N64's Golden Eye or so.
Right now the gameplay felt fast but the weapon animation felt like slowmotion compared to the speed he was moving.
Felt disconnected.
VR is absolutely insane, I am officially a convert and it works mostly great on Linux
11 May 2021 at 11:27 am UTC
There is semi-functional work ongoing to make it possible to use HTC Vive and Occulus headsets without SteamVR via the OpenHMD and related projects though.
11 May 2021 at 11:27 am UTC
Quoting: denyasisThanks for the article. I'm glad you like it so much!Well, basically there are no VR games for the Linux desktop outside of Steam. But yes, right now the SteamVR headsets require Steam to run even for software launched outside of Steam itself.
Might sound dumb, but since this is hardware, does it "just work" in Linux for any VR game, or is it Steam exclusive? (Ie, will work on non steam games or with out steam at all)?
There is semi-functional work ongoing to make it possible to use HTC Vive and Occulus headsets without SteamVR via the OpenHMD and related projects though.
VR is absolutely insane, I am officially a convert and it works mostly great on Linux
10 May 2021 at 8:11 pm UTC Likes: 1
The rich interactions with the environment and the gun-play etc. really is more than half the deal with HL:Alyx and you just can't get that with a normal controller.
Maybe if you have a really fully integrated racing chair where the wheel etc. really always is where you expect it even without seeing it...
10 May 2021 at 8:11 pm UTC Likes: 1
Quoting: chrisqLike some people above, I'm not interested in VR for flailing around in the room.There are some good flight sims and racers, but the lack of controller tracking (and visibility of controllers in game) kinda leaves it as a half-baked experience for me. Same for those games like Subnautica that support VR but only with a normal controller.
I'm very interested in using it for any kind of car, airplane, spaceship or similar which has static location or cockpit you sit in though. Preferably with a proper wheel or hotas setup.
Any experiences with VR in those sort of games?
The rich interactions with the environment and the gun-play etc. really is more than half the deal with HL:Alyx and you just can't get that with a normal controller.
Maybe if you have a really fully integrated racing chair where the wheel etc. really always is where you expect it even without seeing it...
Metro Exodus and Hellpoint in May's Humble Choice, along with a new subscriber discount
28 Apr 2021 at 10:53 am UTC Likes: 1
28 Apr 2021 at 10:53 am UTC Likes: 1
It actually runs fine in medium settings on a mobile Geforce 970m @ 1920x1080. No idea why you would think you need a 3080? Maybe at 4K?
Selaco is an upcoming GZDoom-powered shooter that looks awesome
9 Apr 2021 at 12:28 pm UTC Likes: 3
9 Apr 2021 at 12:28 pm UTC Likes: 3
Uh, that looks seriously cool for an GZDoom game. Although the enemies might be nicer as 3d models...
UNBEATABLE presents a very stylish world where music is illegal
8 Apr 2021 at 7:13 pm UTC
8 Apr 2021 at 7:13 pm UTC
Muse Dash (game-play) meets Kill la Kill (Style)... might be pretty cool :)
Oversteer, the Steering Wheel Manager for Linux gets a big upgrade
29 Mar 2021 at 10:31 pm UTC
29 Mar 2021 at 10:31 pm UTC
Does anyone know if these new FANATEC drivers work with other generic PS3/PS4 wheels as well? I would guess the PS interface should be more or less the same?
Edit: Ah, it looks like those have a special "PC-mode". Hmm... my PS4 type wheel does some what work, but it would be nice to have rumble support and some games seem to misunderstand it as a normal PS gamepad.
Edit: Ah, it looks like those have a special "PC-mode". Hmm... my PS4 type wheel does some what work, but it would be nice to have rumble support and some games seem to misunderstand it as a normal PS gamepad.
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