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Latest Comments by Purple Library Guy
Croteam will have an interesting talk at GDC this year about game performance
17 March 2018 at 12:16 am UTC

lucifertdarkThe only reason I keep Windows around is for Lightroom as it sucks in Wine.
Have you tried Darktable? I've never used Lightroom so I can't say how well it compares, but for me it's more than enough.
Thanks for the reminder about Darktable, I tried it a couple of years ago & wasn't impressed at the time, I'll have to install it & see if things have improved since then.
Always worth re-checking open source projects that aren't good enough for your purposes every 2-3 years; things do gradually change.

The developer of One Hour One Life on keeping games code & assets open and not launching on Steam
17 March 2018 at 12:01 am UTC Likes: 1

orochi_kyoThese extreme hipsters are annoying, I support open software and indie gaming, but if big companies opens a door to developers for publish their games, why not taking the chance?
Steam contrary to console platforms are not signing exclusive deals, you can release your game everywhere, GOG, your site, Itch, Steam, etc.
Its Steam, not stupid Monsanto or Bayer.

Exactly how did you work in Monsanto here? Let's not go down the rabbit hole of those pro pseudoscience anti-GMO folks.
GMO crops are a lot like DRM on games. DRM makes games harder to play and maintain, and doesn't do what it's advertised to do (stop piracy), but it does allow invocation of draconian laws to control consumer behaviour (and in some cases, the behaviour of competitors). Genetic modification is bad for the crops and the consumers, but the point is it lets you patent those crops and thereby shut down competition, control farmers, etc. For the corporations involved, the actual benefits any given genetic modification is supposed to provide are almost beside the point (except "Round-up Ready", because that lets them sell vastly more herbicide).
Don't get me wrong, I find the technologies of genetic modification fascinating. But, they are currently not mature. Before CRISPR, the main approach involved sticking a gene on a tiny golden cannonball and shooting the thing randomly into a cell's nucleus and hoping something stuck. Imagine shooting code randomly into a computer program and expecting it to do only whatever that piece of code was "supposed" to be for. If the patenting angle didn't allow for monopoly profits they'd still be largely in the lab.

Eastshade, an absolutely gorgeous looking adventure game about a travelling painter will come to Linux
14 March 2018 at 6:46 am UTC Likes: 1

Guess I'm a bit old school--people keep talking about Leaving Lyndow and I keep seeing it as "Leaving Lindows".

Strategy game Northgard is now on Linux, it has a few launch issues but it's engrossing
10 March 2018 at 3:09 am UTC

So, wait a minute--you cross the sea to a wild unexplored place, send scouts out to get an idea of what's out there, wipe out or at least set up defences against local menaces, and then . . . to start occupying territory you have to purchase land?!
From who, Odin? Skraeling real estate agents? Lucky Leif's Land Registry?

Kongregate have announced their own store and client 'Kartridge', will not support Linux
10 March 2018 at 2:31 am UTC Likes: 2

inlinuxdudeKongregate, Kartridge

If they're going to go with this "K" instead of "C" thing, they should be required to have a KDE client...
Yeah, I was thinking it was weird that something sounding like a KDE project didn't even support Linux.

Khronos Group has released Vulkan API version 1.1 today, new NVIDIA beta driver & AMD driver available
8 March 2018 at 2:34 pm UTC

Agh. Early in the morning, hit the wrong button--quoted myself instead of editing.

Khronos Group has released Vulkan API version 1.1 today, new NVIDIA beta driver & AMD driver available
8 March 2018 at 2:32 pm UTC

Purple Library GuyBut information in the modern world is infinitely reproducible for almost zero effort. The barter model of one thing for another thing is based on me giving you a thing which I then no longer have.

That's still what is happening. Many users are giving money for a game, together (hopefully) compensating for the part of their lifetime the developers invested in making it and no longer have.
Uhm, no it isn't. The developers make a game, yes. It costs them time and effort, yes. But what they then give to people for money, the game, is something they still have after they give it. There is a whole lot of effort, ingenuity and reality-distortion (eg DRM) going into maintaining the fiction that each copy of a piece of information is an individual separate thing that the seller is giving up, so we can pretend the model people accept for vegetables and steel is optimal for information as well. But it isn't--we could give everyone access to information with less effort than it takes to prevent access. We can't do that with vegetables. We would be far better off coming up with ways to compensate creators--of games and quite a few other things--that did not involve artificial rationing.

Khronos Group has released Vulkan API version 1.1 today, new NVIDIA beta driver & AMD driver available
8 March 2018 at 8:46 am UTC Likes: 1

TheRiddickSoftware DRM still minimises potential software sale loses and is kinda needed if you have a popular multiplayer component because just look at what has happened to PUBG. Brought to its knees due to cheaters/hackers and if they couldn't sell those keys to those cheaters and they could just copy/paste the game indefinitely due to no DRM.... the developer would go under.

This extreme anti-drm movement is a bit silly IMO. There is a reason to have certain levels of DRM, its just when it goes too far is the problem!

The thing is that ultimately, the "market" model doesn't work well for software (including games) and actually, these days, most informational-based things. The idea of the market is ultimately based on barter, trading one thing for another thing of vaguely equal value, ideally in such a way that both sides (having more use for what they're gaining than what they're trading away) in effect gain. Money is an intermediary that lets you more easily substitute different things by representing the value of the things abstractly--so if you sell a thing, you get money, and then you can use it to get any arbitrary other thing you want rather than just making a limited immediate trade. But it's still about a thing for a thing, giving up one thing to get another thing.

But information in the modern world is infinitely reproducible for almost zero effort. The barter model of one thing for another thing is based on me giving you a thing which I then no longer have. It is utterly inefficient for maximizing utility in the distribution of stuff that can be freely replicated. We need to find a new model for compensating creators. Our insistence on sticking to the barter model anyway leads to all the problems we're having with copyright laws, DRM, patents and so on. Unfortunately, a better model for compensating creators would probably eliminate the business model of a lot of very large, profitable corporations, so they will go to a lot of lengths to make sure it doesn't happen. This is the kind of thing I meant by DRM only looking useful due to broader bad things about the world.

(One possible example of an alternate model--the government creates a big pool of money, and sets up a sort of public Kickstart/Patreon thing. Every citizen controls an equal share and can give their piece to whatever artists or projects they want. The stuff that gets funded is freely available to all once created--so every citizen and maybe the whole world has free access to all the games, all the music, all the books written in the country. DRM becomes instantly pointless. Of course you'd pay higher taxes.)

Khronos Group has released Vulkan API version 1.1 today, new NVIDIA beta driver & AMD driver available
8 March 2018 at 6:22 am UTC Likes: 2

DRM is bad. That said, it may not be a bad thing if Vulkan has it. The tactical issue (it may seriously harm developer uptake if Vulkan doesn't have a feature that corporations insist on) may outweigh the basic one (DRM is bad).

I mean, the way I see it goes something like this: Vulkan uptake --> Easy cross-platform development of games and other graphics-heavy things --> Fewer barriers to Linux use --> (contributes to) Eventual Linux World Domination --> Dominance of open source platform leads to greater user power and probably less DRM overall. So if Vulkan having DRM-related features is a price for its success, strategically it's probably worth it. But DRM is still fundamentally bad and I'm really not interested in contorting myself into a nuanced stance about that; any and all cases in which DRM seems like a necessary or good thing are due to broader bad things about the world we live in and how it's run. Those things should be changed.

Work is under way to get proper Steam Controller support in the Linux Kernel
2 March 2018 at 10:13 pm UTC

Shmerl"Done right" or not, it means removing user's choice.
I prioritize "done right and just works" far above "complete freedom of users choice". Time is much to precious for me to spend hours into setting up my environment.
Because those two things are antithetical, and openness makes things work badly. Got it.

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