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Latest Comments by Purple Library Guy
Wizard colony-sim tower defense game Artificer's Tower readies Steam Deck support
12 Mar 2024 at 5:37 pm UTC Likes: 2

Invest research into administration so you can spend less time micromanaging your mages.
Now that could be a very cool concept. I mean, in games where you've got management and growth, the question of how much micromanagement is good comes up all the time. And the thing is that at the beginning, when you've got just a few things to manage and not a lot of resources, you tend to want a good deal of micromanagement so you can spend every last whatchamabob effectively to get growth and avoid disaster. And it's not that huge a chore, because there are few things to manage.
But later on, when you've got a lot of things, complication starts to pile up, and what you gain in hands-on management you may lose by getting lost in the details. And it gets boring to be doing the same management on lots and lots of things.

So with a lot of games, however the level of abstraction vs micromanagement is balanced, it can be unsatisfactory at one or another stage of the game. It's an intractable problem. But with this, you naturally start out with a lot of micromanagement and as you grow, you can naturally reduce it by researching new administration techniques. It's a very clever idea. Of course, how well it works in practice would be down to the execution, but the basic concept seems really smart.

Upcoming space RTS 'Falling Frontier' looks epic
12 Mar 2024 at 5:26 pm UTC

That does look quite interesting. Cool looking gates. Not so sure about the combat.

Steam Deck hits over 14,000 games rated Playable or Verified
10 Mar 2024 at 6:19 pm UTC Likes: 2

Quoting: Pyretic
Quoting: ExpandingManI still wish steam would have another badge rather than "unsupported" for games which work perfectly fine on linux more generally. I can't tell you how many "unsupported" games I've played without any issue whatsoever. Miraculously the situation is *way better* than the number of "verified" and "playable" games would indicate.
The problem seems to be that Valve doesn't really give games a second pass once they've gone through the Verification process once, unless the game is popular enough for Valve to notice. Sadly, I'm not sure what the solution is here.
Part of Pyretic's point here I think is that there are lots of games that run fine on Linux and perfectly great on a desktop/laptop, but which are from Valve's point of view accurately rated "unsupported" because they don't work well with the Deck's controls and screen size and whatnot. It would be nice if we could tell the difference between those and games that actually don't run on Linux.

Steam Deck hits over 14,000 games rated Playable or Verified
10 Mar 2024 at 6:16 pm UTC Likes: 2

Quoting: benstor214
Quoting: LibreTEKPop's a bottle of Champaign
Champaign? What's that? I only ever heard of Champagne :grin:
Sham Pain. But don't take it, accept only the real thing.

Command & Conquer The Ultimate Collection launched on Steam (and other classics)
10 Mar 2024 at 1:42 am UTC Likes: 1

You know, back when these were a thing the first time around, I wasn't playing computer games. Never thought I'd get the chance to play them. Kind of pleased to be able to snag them now.

Albion Online is finally getting a server for Europe
8 Mar 2024 at 4:08 pm UTC

Quoting: minidou
Quoting: razing32Hmm - is this more PvP or more PvE now ?
I like the idea of PvE but don't like forced PvP - which is why i avoided the wilderness in Runescape.
Can you just play with mates and do dungeon raids etc and be left alone ? Or do you get harrased by other player while mining resources ?
There is almost no PvE
Then what are those green zones Soulprayer mentioned for?

Plasma 6 lands in Arch Linux, KDE neon teething issues and Plasma 6.1 heating up
7 Mar 2024 at 8:20 pm UTC Likes: 1

Quoting: akselmo
Quoting: Purple Library GuyWasn't tearing supposed to be a bad thing? Why are we trying to make it happen now?
Vsync (the thing that fixes tearing) can cause a lot of latency and can be noticeable especially in fast paced games.

People who don't notice it either don't play those games or are old. ;)
Or, in my case, both. Although really, the whole thing is abstract to me--I've never noticed latency problems of not having tearing, but I've never noticed tearing in the first place either. Guess it doesn't happen much in games like Stellaris?

So for me, the whole discussion I've seen over the years here at GoL has been "Oh, they're wishing this thing could be fixed that I've never seen in existence. Oh, now they've fixed it and I don't notice any difference. Oh, now they're bringing it back because reasons. Um, sure?" For all I can tell, the whole thing could have been an elaborate prank to confuse me. :grin:

Fedora Workstation 41 will drop GNOME X.Org session as fallback option
7 Mar 2024 at 5:24 pm UTC Likes: 8

Well, I'm sure there will be some pain points, but it's Fedora . . . going a bit experimental to push things forward is their thing, and we'll probably all benefit in the long run.

Plasma 6 lands in Arch Linux, KDE neon teething issues and Plasma 6.1 heating up
7 Mar 2024 at 5:20 pm UTC Likes: 1

Quoting: sonic2kkHas anyone been able to get tearing to work for fullscreen games/general applications? Not having much success, even with Adaptive Sync turned off too, but even on my two other displays without Freesync I'm not seeing any tearing with the option enabled in System Settings.

As far as I understand Xwayland and KWin now fully implement the tearing protocol, and Mesa 24 should have support for the protocol as well. Tried out `MESA_VK_WSI_PRESENT_MODE=immediate` as well for some DXVK games, but not having any luck. Same story with Gamescope using `--immediate-flips`.

Videos in the Steam Overlay when fullscreen have tearing but that's regardless of this setting and always in the same spot.

I'm not really interested in having in on practically, I'm just morbidly curious to see tearing on Wayland, either in games, fullscreen YouTube videos from a browser, or anywhere. :smile: Maybe there's a step I'm missing or something isn't quite ready to be enabled at the flick of a switch yet.

Although for what it's worth, I did try the "Enable Tearing" option on my Steam Deck with the same games to see if I could introduce some tearing, and still couldn't see it. Maybe my eyes just aren't too sharp :unsure:
Wasn't tearing supposed to be a bad thing? Why are we trying to make it happen now?

Ghost of Tsushima comes to PC on May 16
7 Mar 2024 at 4:06 pm UTC Likes: 1

Quoting: NociferI wasn't aware of that Miyazaki comment, but it's really vague at best, and the fact is, Bloodborne was released in 2025
Sony have time travel?! Damn, I think we're in trouble. :tongue: