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Latest Comments by Purple Library Guy
Kalypso Media to reduce pricing on their games as a result of doing well
20 June 2021 at 5:27 pm UTC Likes: 1

Quoting: Nerve
Quoting: barottoIn a market pushing for 70$/€ per game this is so unusual and uncapitalistic (they can do this only because they're privately owned).

Kudos to them!

Uncapitalistic? If they make more money selling games at the lower price point, would that not make it more capitalistic? It would seem that the behavior of large, publicly-owned multinationals drives people's perception of market activity generally even though small and privately-owned businesses with no incentive or desire to behave that way constitute the vast majority of businesses overall.
You have a point. The tendency in certain groups to go with prices as high as they think they can get away with based on industry standards, rather than say trying to undersell the competition, to some extent reflects something cultural rather than anything inherent to capitalism overall, much less I think any solid information as to which strategy will maximize income.
Mind you, there's a distinction between "the vast majority of businesses" and "the vast majority of business". Sure, there are lots of little businesses, but it takes a lot of them to stack up to the size of a Walmart. It's not really a warped perception to see big business as the main event.
Large businesses are so dominant in our society that I think an oligopolist or cartel mindset, where everyone takes care not to compete too much on price to keep artificially high profits for everybody, is very common.
But on the other hand, in most businesses fixed costs make price competition a tricky prospect even for small independents. Making money on every transaction isn't good enough. If you have a little independent coffee shop and you try a price war with the other coffee shops, and everyone's prices stabilize to where you make just a little bit on every coffee and snack, good luck making rent. Digital goods like games are a bit unusual in how flexible the plausible price point can be.

The development release Wine 6.11 is out now, pulls in patch to help Roblox work on Linux
18 June 2021 at 8:42 pm UTC Likes: 1

Two of my grandkids play that. Often together, which is nice--they live just far enough from each other that it's a major deal to get together physically, but they stay close partly because they're always playing Roblox together. Of course they don't use Linux, but it's nice that in a vague hypothetical sense, a barrier to the possibility of them doing so has gone down.

Learn how locks really work in Sophie's Safecracking Simulator now on Steam
18 June 2021 at 8:32 pm UTC Likes: 3

Whoa, it's only a couple of bucks. Well worth a quick impulse buy, which on impulse I just quickly did.

Vomitoreum is a retro-styled FPS Metroidvania that releases July 30
18 June 2021 at 8:11 pm UTC

That trailer had a lot fewer Roman feasts/orgies than I was expecting from the name.

Return a wasteland to green glory in the upcoming Terra Nil
18 June 2021 at 5:15 am UTC Likes: 1

Quoting: Cheeseness
Quoting: Purple Library GuyBegin with the water system, huh? Of course in reality there's weird feedback between vegetation and water systems--deforestation tends to reduce rainfall, for instance. That'd be a pain to model and might increase the game difficulty, though.
If you haven't played the prototype, you start by detoxifying, then using irrigation to allow initial greenery. In the third phase (which doesn't unlock until you're a couple of levels in), you construct steam generators to increase humidity enough to allow a proper water cycle to propagate and everything that's already grown that to be sustainable without your infrastructure. It's still not quite realistic, and I'm sure it'll be expanded a bit for the full release, but even in the prototype it's a bit deeper than it might seem from the trailer.
Oh, cool. I should give it a try.

BOY BEATS WORLD is an overlooked fun and quirky rhythm action adventure
17 June 2021 at 5:43 pm UTC Likes: 1

Quoting: JuliusSo I tried it a bit... not quite a Crypt of the Necrodancer, but catchy tunes and innovative game-play.

Make sure to enable the visible beat indicator in the setting as otherwise it is hard to figure out the latency. For me it requires hitting the button just slightly before my brain thinks it is the right time. Either that is an actual technical issue with keyboard input latency, or my brain is just a bit odd :)
Well, the game was probably designed with human players in mind. You being, from your avatar, some sort of octopus or something, you can expect your reactions to be a bit different.

Return a wasteland to green glory in the upcoming Terra Nil
17 June 2021 at 5:37 pm UTC

Begin with the water system, huh? Of course in reality there's weird feedback between vegetation and water systems--deforestation tends to reduce rainfall, for instance. That'd be a pain to model and might increase the game difficulty, though.

OpenGL over Vulkan driver Zink gets a huge performance boost
17 June 2021 at 5:32 pm UTC Likes: 3

Quoting: Eike
Quoting: tuubiLegacy baggage and technical debt are related (and depressing) terms that spring to mind.

I like "Legacy baggage"!
(I always take this with a bit of understanding/sympathy - it's not like I haven't produced similar baggages... ;) )
As a rule without the old stuff, the new stuff could never have come into being, so. And all new stuff will at some point become legacy baggage. If you're lucky. If you're not lucky it won't because it wasn't relevant enough to create a legacy . . .

Direct3D 9 / 10 / 11 to Vulkan translation layer DXVK 1.9 is out now
15 June 2021 at 5:47 pm UTC Likes: 5

"Conservative Rasterization"? Bah! Reactionary project! I insist on Socialist Rasterization!

Master of Orion inspired strategy Remnants of the Precursors had a new release
15 June 2021 at 5:44 pm UTC Likes: 1

That advisor is definitely the sexiest Psilon I've ever seen.